Hippos

by StarSailGames

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Hippos

Despite being herbivorous, the hippopotamus is one of the most dangerous river creatures in the animal kingdom. Reaching over 15 feet in length and weighing up to 4,000 pounds, not even crocodiles will trifle with an adult hippo. With their dense hide, huge size, and massive jaws, hippopotami are the undisputed rulers of the riverways.

Aggressive Nature. The herbivorous nature of the hippopotamus in no way makes it docile or safe to approach. Hippos are very aggressive and are likely to attack any creature that comes too close. They will open their jaws wide in a threatening manner in an attempt to scare off intruders. Should that fail, the unfortunate intruder will likely be charged and subjected to the hippo's devastating bite.

Blood Sweat. Because hippos lack fur and live in very sunny environments, their skin is vulnerable to the sun's harsh rays. Infections from contaminated river water are also a concern.

To combat these threats, hippos secrete an oily substance from their skin, often referred to as "blood sweat." This blood sweat protects them from the sun's rays and helps prevent infections common to rivers.

River Runners. Though they are river creatures, hippos cannot swim. Instead, they rely on their extremely dense bodies to allow them to run along the bottoms of rivers without impediment. They have been known to chase down boats this way, leaping up through the water and chomping through the unfortunate water vehicle.

Hippopotamus Gorgops. These monstrous creatures are primeval relatives of the modern hippopotamus. Growing 15 feet long, 7 feet high, and weighing nearly 10,000 pounds, the hippopotamus gorgops is a river titan. Adventurers exploring remote and uncharted rivers may suddenly find themselves staring into the yawning jaws of these terrifying behemoths.


Hippopotamus

Large beast, unaligned


  • Armor Class 14 (natural Armor)
  • Hit Points 76 (8d10 + 32)
  • Speed 30 ft.

STR DEX CON INT WIS CHA
21 (+5) 8 (-1) 18 (+4) 4 (-3) 12 (+1) 7 (-2)

  • Skills Intimidation +7
  • Senses darkvision 30 ft., passive Perception 11
  • Challenge 3 (700 XP)      Proficiency Bonus +2

Blood Sweat. The hippopotamus has advantage on saving throws against disease.

Dense. The hippopotamus can move along the ground while underwater without having its movement speed reduced and does not suffer disadvantage on its bite attack while underwater.

Actions

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 18 (2d12 + 5) piercing damage.

Bonus Actions

Aggressive. The hippopotamus moves up to its speed toward a hostile creature that it can see.


Hippopotamus Gorgops

Huge beast, unaligned


  • Armor Class 14 (natural armor)
  • Hit Points 115 (10d12 + 50)
  • Speed 40 ft.

STR DEX CON INT WIS CHA
23 (+6) 8 (-1) 20 (+5) 4 (-3) 12 (+1) 8 (-1)

  • Skills Intimidation +9
  • Senses darkvision 30 ft., passive Perception 11
  • Challenge 5 (1,800 XP)      Proficiency Bonus +3

Blood Sweat. The hippopotamus has advantage on saving throws against disease.

Dense. The hippopotamus can move along the ground while underwater without having its movement speed reduced and does not suffer disadvantage on its bite attack while underwater.

Actions

Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 32 (4d12 + 6) piercing damage.

Bonus Actions

Aggressive. The hippopotamus moves up to its speed toward a hostile creature that it can see.



Pygmy Hippos. This smaller cousin to the common hippopotamus is quite elusive. Pygmy hippos only reach
6 feet in length, 3 feet in height, and weigh up to 600
pounds. This smaller size, combined with their reclusive
and solitary nature, makes them difficult to locate.

Pygmy hippos are also much less common than other hippos, and their group sizes are much smaller, though
local druids and other forest folk will often befriend them. Smaller forest dwellers, such as forest gnomes, will sometimes use pygmy hippos as mounts and beasts of burden, and are very protective of their hippopotamid
friends.


Art Credit

  • Tierleben 1920 - Wilhelm Kuhnert
  • Pygmy Hippo - Steve White, Magic the Gathering

Pygmy Hippopotamus

Medium beast, unaligned


  • Armor Class 12 (natural armor)
  • Hit Points 19 (3d8 + 6)
  • Speed 30 ft.

STR DEX CON INT WIS CHA
14 (+2) 8 (-1) 14 (+2) 4 (-3) 12 (+1) 6 (-2)

  • Skills Intimidation +4
  • Senses darkvision 30 ft., passive Perception 11
  • Challenge 1/2 (100 XP)     Proficiency Bonus +2

Blood Sweat. The hippopotamus has advantage on saving throws against disease.

Dense. The hippopotamus can move along the ground while underwater without having its movement speed reduced and does not suffer disadvantage on its bite attack while underwater.

Hold Breath. The hippopotamus can hold its breath for 5 minutes.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage.

Bonus Actions

Aggressive. The hippopotamus moves up to its speed toward a hostile creature that it can see.

1.0.0 Changes

  • Public Release

1.1.0 Changes

  • Replace front page art
  • Clean up typos

1.1.1 Changes

  • Italicize headings
 

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