When you finish a Short Rest, you can choose an element per hour spent resting to be programmed in the gauntlet. Upon finishing a Long Rest, you can choose as many elements as you'd like to be programmed in the gauntlet. Programming isn't considered a strenous activity. You can also erase an element programming from your gauntlet as a free action and then spend time to program another element in its place. Programmed elements stay programmed into the gauntlet's system until they are erased (unless stated otherwise). The Fragmancers need a gauntlet to cast invocations, and it's considered an arcane focus for their fragmancer spells. #### Unbound Programming The group of "Unbound" invocations is a list of invocations that are available for you to cast regardless of the elements programmed. #### Spellcasting Ability Intelligence is your spellcasting ability for your fragmancer invocations; your understanding of the scientific theory allows you to wield invocations masterfully. You use your Intelligence whenever a fragmancer invocation refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a fragmancer invocation you cast and when making an attack roll with one.
Purifying the metal programming is irreversible, and to downgrade the metal of your invocations you'll need to erase the metal element from the gauntlet (as a free action) and start the programming over from Lead. Effects of the purification on each Metal invocation: ##### Conjure Barrage *Conjure Barrage* increases its range by 10 feet for each level of purification after lead. ##### Heat Metal *Heat Metal* deals 3 additional damage to its target for each level of purification after lead. ##### Metallic Barricade The wall created by *Metallic Barricade* has the correspondant metal's AC. ##### Conjure Volley *Conjure Volley* deals 2 additional damage to its target for each level of purification after lead, and if the metal is silver or higher, the damage counts as dealt by a magical weapon. \pagebreakNum ### Armorsmith At 7th level you also add the invocation *Armory Confection* to the list of Metal spells. Following is a description of how it changes with the *Purify Invocations* feature. ##### Armory Confection The armor created by *Armory Confection* increases the protection it gives the wearer based on the level of the metal. ### Raise Barrier At 15th level, you also add the invocation *Blade Barrier* to the list of Metal spells. Following is a description of how it changes with the *Purify Invocations* feature. ##### Blade Barrier *Blade Barrier* duration increases by 10 minutes for each level of purification after lead, and if the metal is platinum or higher, you can choose to give advantage or disadvantage to any creature that rolls for the saving throw of the spell. ### Eldritch Armor At 15th level, while you have Nug programmed into your gauntlet, you can touch a piece of armor to increase its Armor Class by 1. Only one piece of armor can have this effect, casting this again ends the effect on the previous armor. ## Invocator Paradigm ### Invocator's Hand Starting at 3rd level when you choose this paradigm, you become more attuned to your invocations and to magic. You can now use an off-hand elemental gauntlet, which means that when choosing the elements you can program in the gauntlet, two of them can be the same element, as long as you program them in separate gauntlets. You can read more about using an off-hand guntlet in the *Off-Hand Gauntlet* section at the beginning of the class description. ### Scientific Sorcery Starting at 3rd level, you gain the following benefits: - You learn the Metamagic option *Quickened Spell*. You can only use this metamagic option while you're wearing 2 gauntlets. - You gain 4 sorcery points to spend on Metamagic (these points are added to any sorcery points you have from another source but can be used only on Metamagic). You regain all spent sorcery points when you finish a long rest. ### Invocator's Power Starting at 7th level, you upgrade your elemental power. Choose one of the four classic elements: Fire, Water, Earth or Air. While you are using 2 gauntlets, the chosen element is always programmed in your off-hand gauntlet and doesn't count towards the number of maximum elements you can have programmed. You can switch this element whenever you gain a level in this class and only to other element of the four presented. ### Meta-Invocations Starting at 15th level, you gain the following benefits: - You learn two Metamagic options of your choice from the sorcerer class. If any of your Metamagic options uses your Charisma modifier, you can instead consider that it uses your Intelligence modifier. You can only use these metamagic options while you're wearing 2 gauntlets. - You gain 6 more sorcery points to spend on Metamagic. You regain all spent sorcery points when you finish a long rest. ## Forensics Paradigm ### Forensic Investigator Starting at 3rd level when you choose this paradigm, you become expert at material and chemical analysis, specially when related to crimes. You learn the cantrip *Substance Identification* and gain proficiency in Investigation. ### Criminal Detection Starting at 7th level, if you have the blood of a creature, your gauntlet can consume it to detect the creature's type and race. This information is given to you through lexi-aurum. After the gauntlet consumes the blood, you can choose to afflict the creature with the effects of a *Hunter's Mark* spell. The creature stays under the effects of the spell for the next 8 hours. You can't change the target of the effects. You have until the end of your next Long Rest to afflict the creature, unless you get more of the creature's blood. You can use this feature once per creature and you restore all uses after a Long Rest. ### Lie Detector Starting at 7th level your senses become better at detecting people's intentions. You gain proficiency with Insight, if you don't already have it. ### Veleaic Senses Starting at 15th level, your senses can't be fooled. While you have Veles programmed into the gauntlet, you gain the following benefits: - Whenever you make a check or saving throw related to detecting or resisting the effects of illusions, you make it at advantage; - You have immunity to damage dealt by illusions. ## Fragmentalist Paradigm ### Complex Plasma Starting at 3rd level, your character has dived deep into the more fundamental studies of the fragments and discovered more complex and advanced elements, that other fragmancers don't know of. You add one of these 2 new elements to the list of elements that you can choose to program in the gauntlet: - Light, the element of vision, illumination and radiance; - and Shadow, the element that complements Light, being its opposite, associated with darkness, false images and illusions. \pagebreakNum