Sorcerer - Helltouched

by Soupangel44

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Sorcerer - Helltouched

Your inherent magic originates from the Nine Hells of Baator. Perhaps you had a fateful encounter with a powerful devil, or were trapped in the hells for a large portion of your life.

Sorcerer Level Feature
1st Helltouched Spells, Devilish Resistance
6th Accursed Transformation
14th Hellish Absorption
18th Infernal Vengeance

Helltouched Spells

You learn additional spells when you reach certain levels in this class, as shown on the Helltouched Spells table. Each spell counts as a sorcerer spell for you, but it doesn't count against the number of sorcerer spells you know.

Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be a conjuration or evocation spell from the sorcerer, warlock, or wizard spell list.

Helltouched Spells
Sorcerer Level Spells
1st Bane, Chaos Bolt
3rd Detect Thoughts, Crown of Madness
5th Slow, Vampiric Touch
7th Sickening Radiance, Storm Sphere
9th Cone of Cold, Negative Energy Flood

Devilish Resistance

Starting at 1st level, your hit point maximum increases by 2 and increases by 2 again whenever you gain a sorcerer level.

Accursed Transformation

At 6th level, you are able to unleash the devil growing within yourself. As a bonus action, you can expend 1 sorcery point to transform into a devil with a CR up to half of your level. While in this state, your game statistics are replaced by those of the devil, but you retain your Intelligence, Wisdom, and Charisma scores. When you transform, you assume the devil's hit points. When you revert to your normal form, you revert to the number of hit points you had before you transformed.
You retain the benefit of any features from your class, race, or other source and can use them if the new form is physically capable of doing so. This includes the ability to cast spells.

At the beginning of each of your turns, you must expend an additional sorcery point to retain your devilish form for another round.

When you revert to your normal form, you gain one level of exhaustion, plus an additional level for every 30 seconds you spent as a devil.

Hellish Absorption

At 14th level, whenever you take damage, you can choose to reduce it by an amount equal to your sorcerer level as a reaction. When you do so and the damage is reduced to 0, you regain sorcery points equal to the amount left over.

You can do this a number of times equal to your Charisma Modifier, and regain all expended uses when you finish a long rest.

Infernal Vengeance

Starting at 18th level, you are able to deliver swift vengeance when wronged. When a creature within 30 feet of you damages you, you can expend any number of sorcery points. The creature takes 1d4 damage for every sorcery point you expend. The damage done is your choice of acid, cold, fire, lightning or necrotic.

 

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