Cambion | A New Lineage To Let All Hell Loose

by WinkingWizard

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Cambion

They crawl from their mothers' wombs to spread corruption throughout the multiverse. What's not to love?

-Baba Yaga

A cambion is the offspring of a fiend (usually a succubus or incubus) and a humanoid (usually a human). Cambions inherit aspects of both parents, but their horns, leathery wings, and sinewy tails are hallmarks of their otherworldly parentage.


Born to Be Bad. Cambions grow into ruthless adults whose wickedness and perversion horrifies even the most devoted mortal parent. Even as a youth, a cambion identifies its rightful place as an overlord of mortals. It might orchestrate uprisings in towns and cities, gathering gangs of humanoids and lesser devils to serve it.


Pawns of the Mighty. A cambion forced to serve its fiendish parent does so out of admiration and dread, but also with the expectation that it will one day rise to a place of prominence. Cambions raised in the Nine Hells serve as soldiers, envoys, and personal attendants to greater devils. In the Abyss, a cambion carries only as much authority as it can muster through sheer strength and force of will.

Spawn of Graz’zt. The demon lord Graz’zt is fond of procreating with humanoids who have made pacts with fiends, and he has sired many cambions who help him sow chaos across the multiverse. These cambions are characterized by charcoal-black skin, cloven hooves, six-fingered hands, and unearthly beauty.

Cambion Origins

Cambions often arise from the pairing of a fiend and a mortal resulting in a half-fiend offspring. However, all manner of hellish bargains, fiendish rituals, and wicked circumstances might have transformed your character. The Cambion Origins table provides suggestions for how your character gained their lineage.

d8 Origin
1 You are the child of a fiend and a mortal's union.
2 You were transformed during a vile ritual dedicated to an archfiend.
3 A devil corrupted your soul resulting in an immediate transformation.
4 A forbidden experiment left you spliced together with a fiend. Together, you hunt those responsible.
5 You are the reincarnation of a long-forgotten archfiend.
6 You were a deva before you succumbed to the influence of the lower planes.
7 You died and were brought back to life in a half-fiend's body.
8 You were granted a new form as a reward for your devotion to an archfiend.

Cambion Traits

You have the following racial traits.


Ability Score Increase. When determining your ability scores, you increase one of those scores by 2 and increase a different score by 1, or you increase three different scores by 1.


Creature Type. You are a Fiend.


Size. You are Medium or Small. You choose the size when you gain this lineage.


Speed. Your walking speed is 30 feet.


Ancestral Legacy. If you replace a race with this lineage, you can keep the following elements of that race: any skill proficiencies you gained from it and any climbing, flying, or swimming speed you gained from it.

If you don’t keep any of those elements or you choose this lineage at character creation, you gain proficiency in two skills of your choice.

Darkvision. You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness as shades of gray.


Winged. As a reaction when you fall, you can reduce any falling damage you take by an amount equal to five times your proficiency bonus. In addition, at 5th level, you have a flying speed equal to your walking speed.


Fiend Magic. You can cast the charm person and disguise self spells with this trait. Once you cast either of these spells with this trait, you can’t cast that spell with it again until you finish a long rest. You can also cast these spells using any spell slots you have.


Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells (choose the ability when you gain this lineage).


Languages. Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character.

Art Credits:

Backgrounds: Avernus Concept by Matthew Sauder, Elturel by Aleksi Briclot | Foregrounds: Cambion by Milivoj Ćeran, Tiefling Elements by Wayne England

 

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