Niad

by ColTigh

Search GM Binder Visit User Profile



Naiad

Medium fey, neutral


  • Armor Class 13
  • Hit Points 22(5d8 + 0)
  • Speed 30ft., swim 60 ft.

STR DEX CON INT WIS CHA
10 (+0) 16 (+3) 10 (+0) 14 (+2) 15(+2) 18 (+4)

  • Skills Perception +4, Stealth +7
  • Senses blindsight 60 ft., passive Perception 14
  • Languages Elvish, Sylvan
  • Challenge 2 (673 XP)

Amphibious. The Naiad can breath air and water.

Innate Spellcasting. The Naiad's innate spellcasting ability is Charisma (spell save DC 14). The Naiad can innately cast the following spells, requiring no material components:

At will: shape water
3/day each: primal savagery, disguise self, suggestion
1/day each: calm emotion, life transference


Magic Resistance. The dryad has advantage on saving throws against spells and other magical effects.

Speak with Animals. The Naiad can comprehend and verbally communicate with beasts.


Actions

Claw. Melee Weapon Attack +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 +3) slashing damage.

Drowning Embrace The Naiad kisses a creature grappled by it. The creature's lungs fill with water and they immediately start suffocating. If the target is charmed by the Fey Song, the Naiad does not need to grapple the target.

Fey Song. The Naiad sings a magical melody. Every humanoid within 300 ft. of the Naiad that can hear the song must succeed on a DC 14 Wisdom saving throw or be Charmed until the song ends. The Naiad must take a Bonus Action on its subsequent turns to continue singing. It can stop singing at any time. The song ends if the Naiad is Incapacitated. While Charmed by the Naiad, a target is Incapacitated and ignores the songs of other Naiads. If the Charmed target is more than 5 ft. away from the Naiad, the must move on its turn toward the Naiad by the most direct route. It doesn't avoid Opportunity Attacks, but before moving into damaging terrain, such as lava or a pit, and whenever it takes damage from a source other than the Naiad, a target can repeat the saving throw. If a creature's saving throw is successful, the effect ends on it. A target that successfully saves is immune to this Naiad's song for the next 24 hours.



Ancient Naiad

Medium fey, neutral


  • Armor Class 16
  • Hit Points 102 (17d8 + 17)
  • Speed 30ft., swim 60 ft.

STR DEX CON INT WIS CHA
10 (+0) 18 (+4) 12 (+1) 14 (+2) 15(+2) 20 (+5)

  • Skills Perception +5, Stealth +10, Deception +7, Persuasion +7
  • Senses blindsight 60 ft., passive Perception 14
  • Languages Elvish, Sylvan
  • Challenge 6 (2,300XP)

Amphibious. The Naiad can breath air and water.

Aquatic Invisibility. If immersed in water, the Naiad can make itself invisible as a bonus action. It remains invisible until it leaves the water, ends the invisibility as a bonus action, or dies.

Innate Spellcasting. The Naiad's innate spellcasting ability is Charisma (spell save DC 16). The Naiad can innately cast the following spells, requiring no material components:

At will: friends, shape water
3/day each: calm emotion, command, disguise self, hallucinatory terrian, suggestion
1/day each: geas, life transference


Magic Resistance. The dryad has advantage on saving throws against spells and other magical effects.

Speak with Animals. The Naiad can comprehend and verbally communicate with beasts.


Actions

Multiattack. The Ancient Naiad makes two melee attacks.

Claw. Melee Weapon Attack +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 +3) slashing and 13 (2d10 +3) acid damage damage.

Drowning Embrace The Naiad kisses a creature grappled by it. The creature's lungs fill with water and they immediately start suffocating. If the creature is charmed by the Fey Song, the Naiad does not need to grapple the target.

Fey Song. The Naiad sings a magical melody. Every humanoid within 300 ft. of the Naiad that can hear the song must succeed on a DC 16 Wisdom saving throw or be Charmed until the song ends. The Naiad must take a Bonus Action on its subsequent turns to continue singing. It can stop singing at any time. The song ends if the Naiad is Incapacitated. While Charmed by the Naiad, a target is Incapacitated and ignores the songs of other Naiads. If the Charmed target is more than 5 ft. away from the Naiad, the must move on its turn toward the Naiad by the most direct route. It doesn't avoid Opportunity Attacks, but before moving into damaging terrain, such as lava or a pit, and whenever it takes damage from a source other than the Naiad, a target can repeat the saving throw. If a creature's saving throw is successful, the effect ends on it. A target that successfully saves is immune to this Naiad's song for the next 24 hours.

 

This document was lovingly created using GM Binder.


If you would like to support the GM Binder developers, consider joining our Patreon community.