Runeblasters
Tools of War for the Wandslinger Corps
Developed in the final years of the Last War, runeblasters are handheld weapons that allow common soldiers to go toe-to-toe with platoons of magewrights.
As the war ground on, the nations of Cyre and Breland commissioned arcane armaments from the artificers of House Cannith, seeking to even their odds against the magically-enhanced forces of Aundair and Thrane. They developed a type of rudimentary self-spelling wand—the Runeblaster.
Despite the high cost of manufacturing the equipmenet, both nations found some value in the program. More expensive than a crossbow, but faster than training new magewrights, the nations used these new weapons to create arcane-enhanced commando units.
Encouraged by the success of the initial trials, they commissioned new varieties of ’blasters from the Cannith artificers, from psionic variants—developed by studying Kalashtar soldiers—to anti-undead munitions designed to counter Karrnathi troops.
Handblasters
Name | Damage | Properties |
---|---|---|
Flamespitter | 1d8 fire | — |
Gravebuster | 1d6 necrotic | If you hit an undead target, it also has disadvantage on attack rolls against you until the end of your next turn |
Hailslinger | 1d4 cold | Target’s speed is slowed by 10ft until the end of its next turn |
Joltcaster | 1d4 lightning | Target can’t take reactions until the start of its next turn |
Skulljammer | 1d4 psychic | Target subtracts 1d4 from its next attack roll |
Blaststaffs
Martial Ranged Weapons: Range (100/400), Two-handed, Loading
Name | Damage | Properties |
---|---|---|
Behirstaff | 1d8 lightning | Target can’t take reactions until the start of its next turn |
Dragonstaff | 2d6 fire | Burn, baby, burn |
Rimedriver | 1d8 cold | Target's speed is slowed by 15ft until the end of its next turn |