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Noble Knife Operative: Pandora
\pagebreak ___ ___ > ## Pandora >*Medium humanoid, chaotic good* > ___ > - **Armor Class** 18 (Suave Defense) > - **Hit Points** 102 (12d8 + 48) > - **Speed** 45 ft., climb 45 ft. >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|11 (+1)|22 (+6)|16 (+4)|12 (+1)|16 (+3)|18 (+4)| >___ > - **Saving Throws** Dex +9, Wis +6, Cha +7 > - **Skills** Acrobatics +9, Deception +7, Insight +6, Stealth +12 > - **Condition Immunities** charmed, frightened > - **Senses** blindsight 10 ft. > - **Languages** Common, Elvish, Thieves' Cant, Undercommon > - **Challenge** 7 (2,900) > ___ > > > > ***Suave Defense.*** While Pandora is wearing light or no armor and wielding no shield, her AC includes her Charisma modifier. > > ***Noble Strike (3/Day).*** The next time Pandora hits with an attack, she can use a bonus action to cause the target of the attack to become frightened. An affected creature can make a DC 15 Constitution saving throw at the end of each of its turns, ending the effect on itself on a success. > > ***Ready to Fight.*** Pandora has advantage on attack rolls against any creature that is surprised. > > > ### Actions > ***Multiattack.*** Pandora makes two weapon attacks > > ***Dagger.*** *Melee or Ranged Weapon Attack:* +9 to hit, reach 5 ft. or range 20/60 ft., one target. *Hit* 8 (1d4 + 6) piercing damage plus 7 (2d6) poison damage. > > ***Noble Knife.*** *Melee or Ranged Weapon Attack:* +9 to hit, reach 5 ft. or range 20/60 ft., one target. *Hit* 8 (1d4 + 6) piercing damage plus an additional 18 (6d6) piercing damage if the creature is the target the knife was designed for. > > ***Pandora's Box (1/Day).*** Pandora throws an ornate box at a point within 20 feet of her. 1d4 mimics pour out of it into unoccupied spaces within 5 feet of the box. The mimics act right after Pandora on the same initiative count and fight until they're destroyed. > > ### Bonus Actions > > ***Cunning Action.*** Pandora takes the Dash, Disengage, or Hide action. > > ***Ghostly Step.*** Pandora moves up to half her speed. During this movement, she can move through other creatures and Objects. She takes 5 (1d10) force damage if she ends this movement inside an object and is shunted to the nearest unoccupied space. > > ### Reactions > > ***Reality Slip (1/Day).*** When Pandora is hit by an an attack, she can move up to her speed without provoking opportunity attacks. She can make a weapon attack before or after this movement. ### Pandora A high ranking member of the noble knife, Pandora got her nickname from her numerous mimics which accompany her. #### Running the Encounter A fight with Pandora would most likely occur during an assassination, perhaps the noble knife misjudged the noble or the party believes that Pandora is just an assassin sent to attack someone who the party views as innocent. Either way, if they choose to attack her, Pandora uses her *Pandora's Box* ability in the first turn and uses her *Ghostly Step* or *Cunning Action* to get to her target and kill them with her noble knife. If the party gets past her mimics to attack her, she tries to finish off her target before escaping, using her *Noble Strike* ability on melee combatants to stop them from engaging her in battle and using *Reality slip* to run away and deal more damage with throwing daggers as she runs. Unless her target is a party member, she prioritizes her mark before escaping, even losing her life if it means killing her target. If her target is a party member, she attempts to surprise them before using her noble knife on the target and using her regular daggers on the rest of the party.