Whatever their origins, half-goblins tend to be a scrappy lot. They usually live by pragmatic, cynical values as a means to survive. ### Half-Goblin Traits As a half-goblin, you have the following traits. ***Creature Type.*** You are a Humanoid. ***Size.*** You are Small or Medium. ***Speed.*** Your walking speed is 30 feet. ***Darkvision.*** You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. ***Tricksy.*** You are proficient in the Deception skill. ***Surprise Attack.*** If you surprise a creature and hit it with an attack on your first turn in combat, the attack deals an extra 2d6 damage to it. You can use this trait only once per combat. ***Vicious Insult.*** You can use a bonus action to mercilessly taunt one creature within 30 feet of you. If the creature can hear you, it must make a Wisdom saving throw against a DC equal to 8 + your Charisma modifier + your proficiency bonus. On a failed save, the creature has disadvantage on attack rolls until the start of your next turn. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. __ ##### Image Credits * ***D&D Watercolor Stains.*** Jared Ondricek ([watercolors.giantsoup.com](https://watercolors.giantsoup.com/)) * ***Goblin Monk.*** Storn Cook ([stornart.com](http://stornart.com/)) * ***Cave Town.*** Danmrak ([deviantart.com/iidanmrak](https://www.deviantart.com/iidanmrak))