Gods of 40K
Khorne
The tides of rage begin once more, the legions without dream march again. Come to me, oh children of war, come to me and weep.
For I am the Ire of I.
And ye shall claim Nought by my name.
Ad Anguis
Never have I claimed to cling to faith. No words could be said, no future foreseen, that could make me step further than I wished to go, for before me stand demons of flame and blade. Proof, if ever I needed, that our rage was divine alone.
What can be said of anger, that has not been said a thousand times before by poets and those of faith. It burns like acid through the veins, lingers like ash upon the tongue. It is both pure and sick, tainted by its very need to cleanse until nothing remains.
So is Khorne, the Flame that Burns, the Patron of Red Rage and Ruin. His is the call of war, the clarion cry of slaughter and insensate wroth. He exemplifies anger in its purest form, taken to its most extreme end. Self-destructive, violent, and most of all... pointless.
Those that serve him do so invariably without choice, for as the blood flows, sense and reason are burned on the pyre of hate and death. Sanity, compassion, reason and thought, all these and more are but kindling for the fires burning within as you step upon the brazen path.
This is the Crimson Path, to sacrifice all else but destruction. Honour, nobility and perfection of craft, each but the dull facade covering the true colours beneath. Pretty lies hiding the truth that all of us wish to burn, everything and then ourselves.
Here shall we begin, beneath red stars of blinding white. Here do we start, with the Doom of Existence, calling out the same song every time. Blood for the Blood God...
Skulls for the Skull Throne.
The Face
of Murder
The origins of Khorne
are a murky affair, contained within
tomes now blind with viscera and ash.
Some say his first breath was the last
of another, a spark of consciousness born as rock split twain kins blood.
Others claim that his birth was due to the chaos spilling across Terra during the Middle Ages, that era of knights and chivalry perverted by the dark souls underneath. They claim that as strife split the world apart, so too did his roar sunder the Warp in recoiled shock.
A rare few even claim that his birth was from a time so long past, humanity still lingered as cells throughout the ocean water. The War in Heaven they call it, and so terrible was the destruction that the very heavens turned fell with rage, decay and madness.
The truth however... Well the truth may never be known, possibly cannot be known. His darkness eternal from the moment it was born, his shadow cast across existence as laughter drives forth the engines bleak.
Such legacy befits his stature, for Khorne is the most powerful of the gods, unsurprising in the face of such horrors that now exist within the galaxy, each moment a battle against the end that feeds the fires of extinction. He is a beast of fog and flame, a towering fiend of brazen muscle and ironbound hide whose very breath ignites the blood and air around him.
All this coiled and chained like a dog rabid with hunger. From atop his Throne of Skulls, formed from the head of every creature taken in his name, does he watch collapse and direct its path towards the most glorious ruin.
Those foolish enough to stand before him, mad enough to somehow survive, speak of his bated breath that reeks of spilt blood. They speak of wings so vast that whole suns are devoured by their shade. They speak of death...
In Service to
Collapse
Khorne is a simple God by any standard, requiring little in the way of service or prayer. He does not ask for temple in way to pay homage, for the battlefield serves as his shrine, battle in all its violent totality the grace which he bestows.
The number eight is sacred, for reasons unknown. The eight towers of his citadel, the eight lords of his legions, and eight wars said to pass before his thirst for ruin is complete. Those who court him do well to remember this, for simple he may be, but merciful he is not.
Magick is forbidden, the dark arts of the sorcerer cowardly in his eyes, and those who flee struggle nor chase the tail of destruction are spited by the King in Brass. Most loathsome of all, however, are the servants of the Dark Prince. Those sworn to Slaanesh, depraved and dilettante, are weak and pathetic, slaves to obsession and ill-focussed upon the true beauty in battle.
In return, the Lord of Skulls asks only for death. Whether you bear titles and codes of honour, or fall sick with bloodlust, it does not matter. Khorne cares not from whence the blood flows.
The Mortals Malign
The fall to Khorne is often swift and carelessly done. A knight eager to protect his land, a student desperate to master the blade, a warrior competing with his fellows before the eve of battle.
It does not take much, a spark to start the flame. Soon the knight decides to hunt that which would threaten him, the student throws himself into more dangerous training, and the warrior ups the stakes through the hunting of deadlier game.
This is it how it begins, step by step, reaching towards crescendo as the beat builds faster. By the end, there is little left of those who once were. The knight now monstrous, preying upon those who looked to him for protection, too weak to guard themselves. The student, battling to the death for the greatest test of skill. The warrior, killing comrade and ally, their blood the greatest conquest in their game.
These are the servants of Khorne, and though many find themselves at different points in their path, madness and annihilation are all that await. Most famous amongst these are the World Eaters, once noble Astartes in the Emperor's service, now twisted parodies of the angels they once were.
Led by Angron, a Daemon-Primarch bound to Khorne, the World Eaters are a monstrous band of lunatic killers, lost entirely to anger and rage. Fuelled on by neural-implants known as the Butcher's Nails, their legacy is one of suicidal dread, and vagrant carnage.
Though legendary, they do not stand alone. From the disciplined ranks of the Blood Pact, to the Butcherhorde who follow in the wake of Khârn the Betrayer, the forces of Khorne are endless. Though many die each day that passes, his madness catches countless into his ranks.
It is not even just humans who find themselves serving the Master of Ruin. From the scarecrow-like Nekulli to the bloodthirsty Rak'Gol, all races find themselves called by the lure of strife. Khorne cares not for what you are, only that battle is served.
The Revenants of Ruin
Behind the fist clenched across reality, are those dark spirits formed in life with their master. The Daemons of Khorne are brutal creatures, unimaginative but effective, forming vast legions of brazen blades and dark strength.
The bulk of these forces are comprised of Bloodletters, lithe creatures wielding swords forged in the fires of hell. Clad in thick scales of crimson hide, they are a formidable opponent, incredibly skill in battle and brutally strong.
Behind them come the Heralds, chosen from amongst their lesser kin for their particular ability in the arts of strategy and murder. Atop mighty Juggernauts, great bulls of iron and brass, do they ride, their quake speaking loud the end to come.
Finally are the Bloodthirsters, towering beings of flame and smoke, borne aloft by wings of shadow cast. None equal these fiends in battle, for they are whirlwinds of destruction, true perfection of slaughter.
Only the Daemon Princes stand separate, caught halfway between reality and not. These are the most cursed creatures, for they were once free, and chose instead slavery rather than a life fulfilled. They are the voice of Khorne, his fist upon existence... For they have not other choice.
The Chosen of Strife
Though the brazen might of Khorne stands endless in number, there are champions infamous and feared for their skill in carnage.
Khârn the Betrayer, broken blade of the World Eaters, once amongst the most fearsome warriors in the Legions Astartes, now stands as a turncoat servant to none. Slave to the screaming blood, he kills all those in his path, be they friend or foe.
Angron, the Red Angel, once Primarch of the World Eaters, now ashen servant of the Blood God. Mindless, savage and brutal, he is the purest example of the fate that awaits all those who tread the murderers path.
Skarbrand, exile of Brass Throne, a Bloodthirster so pure in his hatred that he turned even upon Khorne himself, set wild with the notion that no fight was beyond their skill and madness.
Doombreed, amongst the most ancient Daemon Princes, and the single-handed usher of armageddon. His works of bloodshed and misery span millenia, and no champion stands great enough to match him.
And lastly, Karanak, three-headed hound of Khorne. This beast waits and hungers, set loose only upon its masters command. With its bark comes the tides of blood, the baying hounds of apocalypse bare of skin and made of muscle and blood.
The Realms of Blood
Such servants however, need forges to fuel their advance, keeps from which to plan and prepare, lands from which to sally forth into the breach. This is Khorne's realm, an endless series of blasted hellscapes, torn apart by eldritch storm and impossible sights.
In constant flux do they twist and turn, each scream from the heavens matched by a roar from the earth as mountains form and the skies erupt. Rivers of blood spring eternal from its depths, marking new boundaries over which to battle, as each nation wars with the other under the constant view of the Lord of Skulls.
To enter here is to enter madness and strife, every rock, every drop of liquid fatal in its own way. Such is the way of Khorne, for what use does anything have if its use is not to kill.
But entry is not for the weak, the borders of this
land without limit guarded by vast volcanoes that
reach hundreds of miles into the sky, polluting
the air with black smoke as their innards rumble
with the thunder of their Juggernaut inhabitants.
Red lightning crashes down with seeming malice, illuminating the nightmarish shroud with fell flame
and cruelty. Those who seek shelter within the depths
are met with greater foes however, for Daemons of
liquid metal haunt the tunnels, eager to devour and
dissolve those foolish enough to flee.
This tectonic wrath makes it perfect for the forges that toil endlessly underneath the ground. The souls of mortals captured here are bound within the forges, illuminating the way forwards even as their anguished screams add fear and flame to the weapons they forge.
Next come the Blood Pits, spawned at random from which crawl the legions of Khorne's armies. Then the Lake of Slaughter, to which all blood flows, deeper than the depth between stars. These are the wilds of Khorne's realm, the verdant grief that spawns vile hate and loathing.
The Brass Fortress
Should you manage to cross the mountains of Khorne's Teeth, bargain past the forges beneath their grasp, sail the Rivers of Blood and cross the Lake of Slaughter, would you then find the most imposing obstacle.
Eight towers form this citadel, forged of brass and skulls. Each wall host to a horde of Daemons, bloodied and veteran from a thousand wars, the very skies home to beasts of fang and ash.
No mere keep is this, but the seat of Khorne's power. This demesne is where he struggles and screams, rages against the cosmos and goads his servants forwards. To court here is to court death, for only those truly barren of their humanity could set forth here without collapse, only the most artistic of psychopaths could survive its challenges.
Should you make it within however, then you will find
in its heart the symbol of all woe and hate. Towering high into the sky, endless and replete, the Skull Throne atop which sits the Black Rage.
Here rests Khorne until the time of sword and axe. He waits, biding his time, pushing against destiny as fate crumbles before his wrath. Soon it comes, as his servants pant with hunger. Soon, and then his time shall come...
The Universe Shall Bleed.
The End of All Things
Known by many names, the Woebringer and Warmaker amongst many, this sword is Khorne's most potent artefact. Forged of black steel, covered in the darkest runes, it is said that when he swings it, existence itself is split in twain. A mad few wonder if the end of days shall be heralded by the crack of ruin's storm, the patience of Khorne finally shattered.
The First Host
Formed of the Eight most powerful Bloodthirsters in Khorne's employ, these beasts are the trust masters of rage and death. Each one is an army unto themselves, each one a divine instrument of murder and malice. These are the harbingers of the extinction, their presence no omen, but a certainty of defeat.
Art
1: Khorne: Soulbound by Max FitzGerald
2: Blood for the Blood God by BMacSmith
3: The Silver Light by Tze Kun Chin
4: Unknown
5: Chaos Daemons Codex Cover
6: Unknown
7: Mark of Khorne by Anton Babitskiy Demont
Afterword
I hope you all enjoyed this installment of the 40K Lore by Jackeyblob. If you have any feedback or criticism, please don't hesitate to let me know. The next chapter will be taken from the suggestion most interesting to me, so I look forward to hearing from you then.