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## Brand Options
The following list is of the possible brand effects that you can select to empower your Lunar Brand feature.
***Riptide.*** When you successfully land a melee weapon attack on a moonlit creature, you can activate its brand and shove the creature up to 10 feet away from you.
***Tidal Lock.*** As a bonus action, you may activate the brand on a moonlit creature. They must make a Wisdom saving throw, on a failure the creature has disadvantage on any attack rolls it makes against a target that isn’t you.
***Loose Ends.*** As a reaction, when a moonlit creature steps out of your melee attack range, you can activate their brand. By activating this brand, you make a melee weapon attack with advantage. If your attack successfully lands, you deal an additional 2d6 force damage.
***Celestial Scorch.*** As a bonus action, you can activate the brand on an enemy moonlit creature and ignite their eyes. They must make a Wisdom saving throw, suffering 1d6 radiant damage and becoming *blinded* until the end of your next turn.
***Moonglow.*** As a bonus action, you can activate the brand on a friendly moonlit creature, limning them with silver and allowing them to regain a number of Hit Points equal to 1d4.
***Weald of Silver.*** As an action, you can activate the brand on up to 3 moonlit creatures. The terrain in a 10-foot radius around each of these creatures becomes difficult terrain.
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***Bind the Thread.*** As an action, you can activate the brand on a moonlit creature and bind them to you. They cannot move more than 10 feet from you, and they must make a Strength saving throw to escape the area.
***New Moon.*** As an action, you can activate the brand on up to 2 moonlit creatures. They gain an additional 30 feet of movement, and advantage when they make an attack roll against another creature. This effect lasts until the start of your next turn.
***Waxing Crescent.*** As a reaction, when moonlit creature makes a melee attack against you, you may activate the brand. You must decide to use this feature before the GM tells you the result of the roll. The creature must make a Wisdom saving throw. On a failure, their attack misses.
***Dark Tether.*** As an action, you can activate the brand on any moonlit creature you can see within 30 feet. The target must make a Dexterity saving throw. On a failure, and if the creature is Large or smaller, you pull them up to 25 feet towards you, ending anywhere in a 5-foot radius centered around you. They are stopped by terrain that would normally impede their movement (such as a mountain or cliff face).
***Waning Gibbous.*** As an action, you can activate the brand on any moonlit creature you can see within 30 feet. They must make a Dexterity saving throw suffering 3d6 force damage and being knocked prone on a failure.
***Lunar Lash.*** As an action, you can activate the brand on a moonlit creature you can see within 30 feet. They must make a Wisdom saving throw. On a failure, they suffer 2d6 force damage and are restrained until the end of your next turn.
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Cover Art: [Kim Young](https://youngkimart.com/projects/4nwzY?album_id=821978)
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