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### Revelry Domain While the gods of other domains may be concerned with the governing of life, death, and all the supporting mechanisms thereof, the gods of revelry ensure that life is worth living and death is worth fearing. To breathe without laughing, to eat without tasting, to drink without becoming drunk, these are grave sins to the gods of revelry. This domain is shared by many gods, including those that hold sway over art, agriculture, hospitality, love or sport. Clerics of Revelry are usually wanderers, bringing joy and relief to dismal places, but often leave towns with an unfortunate reputation for causing mayhem with their wild parties. These clerics often carry wine goblets or elaborate instruments as their holy symbols. #### Domain Spells *1st-level Revelry Domain feature*
You gain domain spells at the cleric levels listed in the Revelry Domain Spells table. See the Divine Domain class feature for how domain spells work. ##### Revelry Domain Spells | Cleric Level | Spells | |:---:|:-----------| | 1st | *charm person, tasha's hideous laughter* | | 3rd |
capriciousness*, compelled dance*
| | 5th | *enemies abound, hypnotic pattern* | | 7th | *charm monster, confusion* | | 9th | *dominate person, synaptic static* | #### Disciple of Debauchery *1st-level Revelry Domain feature*
During your wild and hectic worship, frivolous dead weight like armor tends to just get in the way. While you are not wearing any armor, your armor class equals 10 + your Dexterity modifier + your Wisdom modifier. You can use a shield and still gain this benefit. In addition, you gain proficiency with one instrument or gaming set of your choice. You also know the *vicious mockery* cantrip, and it is a cleric spell for you. #### Channel Divinity: Vigorous Frolicking *2nd-level Revelry Domain feature*
You can use your Channel Divinity to inspire enthusiasm and fervor in others. As an action, you present your holy symbol and touch one willing creature. For the next 10 minutes, the creature becomes invigorated with great zest for life, amplified by the presence of crowds. While invigorated, the target gains the following benefits: * The creature's speed is increased by 10 feet. * The creature has advantage on saving throws it makes to avoid or end the charmed, frightened, or poisoned conditions on itself. * The creature gains a +1 bonus to attack rolls and ability checks for each other creature within 5 feet of them that they can see. \columnbreak
#### Overindulgence *6th-level Revelry Domain feature*
Not all are are of such fortitude to thrive on endless celebration, some must take moments of respite after misjudging their capacity for recklessness. When a creature you can see moves into a space within 10 feet of you or starts its turn there, you can use your reaction to force the creature to make a Constitution saving throw against your spell save DC. On a failed save, the creature is stunned until the end of your next turn. If the target fails their save by 5 or more, they also fall unconscious. This effect ends early if the target takes any damage or if another creature uses an action to shake or slap the creature out of its stupor. Undead and creatures immune to being charmed automatically succeed on this saving throw. You can use this ability a number of times equal to your proficiency bonus, and you regain all expended uses of it when you finish a long rest. #### Potent Spellcasting *8th-level Revelry Domain feature*
You add your Wisdom modifier to the damage you deal with any cleric cantrip. #### Party Onward *17th-level Revelry Domain feature*
The eternal festival of life is impossible for a mortal to partake in forever, but that's all the reason do dance a little harder. When you cast an enchantment spell of 1st level or higher, you can choose a number of other creatures within 60 feet of you up to the spell's level to invigorate until the start of your next turn. While invigorated and within 10 feet of you or another invigorated creature, the creature can roll an additional d20 whenever it makes an attack roll, ability check, or saving throw and use the higher roll.
##### Revelry Domain v1.2 for D&D 5e **Created by:** [u/NotTheDreadPirate](https://www.reddit.com/user/NotTheDreadPirate "u/NotTheDreadPirate's profile")**Artist Credit:** [Jason Chan - Xenagos, God of Revels](https://www.artofmtg.com/art/xenagos-god-of-revels/ "Jason Chan - Xenagos, God of Revels")
Spells with asterisks (*) can be found in my [Portfolio Guide](https://www.gmbinder.com/share/-MhqL38jF04szan02l7X "Portfolio Guide").
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