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## Diseases A plague ravages the kingdom, setting the adventurers on a quest to find a cure. An adventurer emerges from an ancient tomb, unopened for centuries, and soon finds herself suffering from a wasting illness. A warlock offends some dark power and contracts a strange affliction that spreads whenever he casts spells. A simple outbreak might amount to little more than a small drain on party resources, curable by a casting of *lesser restoration*. A more complicated outbreak can form the basis of one or more adventures as characters search for a cure, stop the spread of the disease, and deal with the consequences. A disease that does more than infect a few party members is primarily a plot device. The rules help describe the effects of the disease and how it can be cured, but the specifics of how a disease works aren't bound by a common set of rules. Diseases can affect any creature, and a given illness might or might not pass from one race or kind of creature to another. A plague might affect only constructs or undead, or sweep through a halfling neighborhood but leave other races untouched. What matters is the story you want to tell. #### Sample Diseases - DMG pg. 257 - **Cackle Fever** - DMG pg. 257 - **Sewer Plague** - DMG pg. 257 - **Sight Rot** - MM pg. 327 - **Rat Plague** - MM pg. 138 - **Gas Spore Infection** - ToA pg. 40 - **Mad Monkey Fever** - ToA pg. 40 - **Shivering Sickness** - ToA pg. 40 - **Throat Leeches** - GoS pg. 234 - **Bluerot**