Ruyi Jingu Bang

by CaptainSaga

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Ruyi Jingu bang

The staff once used by the Great Sage a long time ago. It served him greatly and only those acknowledge by it can even hold it in it's hand, less they be crushed by it's immesuarable weight. This Longstaff holds great power and it's magical abilities along with it's sheer weight makes it deadly against even the strongest of foes you may encounter.

Quarterstaff [Requires Attunement]
  • Divine Weapon - When wielding this magical weapon, you gain a +3 to attack rolls and damage rolls with this weapon. The damage caused by this weapon ignores Resistance and Immunity to Bludgeoning weapon.
  • Loyal Weapon - this weapon will return to you with a flying speed of 120 ft, breaking through walls and enchantments.
  • Extending Weapon - whenever you make an attack roll, you can increase the range of your attack by 10 ft for the attack by extending the spear quickly.
  • Essence Breaker- This Weapon has an adverse on magic. This weapon ignores the shield spell and any other spell that increases the target's AC or would cause you to have disadvantage to hit them. The Target also has disadvantage to keep concentration for spells once struck.

Sweep Them Away, Ruyi jingu Bang!

As an Action, you can speak the magic words designate by you when you attune to this weapon. The weapon will shift and expand to strike as you command it to, and pick one of these 2 options to do:

  • You extend the staff into a large pole 10 ft wide and 60 ft long and slam in into the direction of your choosing, crushing your foes. Creatures in the air up to 6o ft in the path of the weapon are also hit by this attack. Any Creature caught in this attack must make a DC 19 Dexterity check or take 8d8+20 Force Damage and be knocded prone, or half as much damage on a success and are still standing.
  • you heave your staff outward as it extends to be 30 ft long and you spin around to hit everyone in a 30ft radius sphere originating from you. Any creature caught in this attack must make a DC 19 Dexterity check or take 6d8+10 Force Damage and be Knocked Prone, or half damage on a success and are still standing.
 

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