Crafting Time
All items have a crafting time measured in hours. Crafting is completed in 2 hour chunk. Some branches of crafting must make all their checks consecutively (like Alchemy) while some do not (like Blacksmithing or Enchanting). A crafting roll is made every 2 hours. For each two hours, make a crafting roll.
On success, you mark 2 hours of completed time. Once the completed time is equal to the crafting time, the item is complete. On failure, the crafting time is lost and no progress has been made during the 2 hours.
If you fail three times in a row, the crafting is a failure and all materials are lost.
Crafting During a Rest
During a long rest, you can make up to 2 hours of progress during a crafting project if you do nothing else during the long rest besides craft and sleep. During this time, you have disadvantage on any Wisdom (Perception) checks and a -5 to all Passive Perception checks as you are focused on your craft.
You can make 2 hours of progress on any crafting project by taking this camp action. For most projects, this progress can be banked completing the project 2 hours at a time. For some types of crafting, like alchemy, you cannot make incremental progress, but you can continue for 2 additional hours of crafting before or after a long rest in which you took the camp action "craft" to get 4 hours (for example).
Camp Actions
A recommended system is the Kibbles Camp Actions which can be found here and provide more formalized rules for how to make use of your time during a long rest.
Crafting Rolls
Each profession lists the related ability modifier and tool used to calculate your crafting roll modifier. In many cases, attempting to craft without the applicable tool is impossible. Your DM may allow improvised tools, and in that case the check is made with disadvantage.
Beyond the tool, most branches of crafting require a heat source, and some require more infastructure. These are generally approached logically and are at the discretion of the DM. For an adventure looking for more portable workshop tools, investigate the crafting utility magic and crafting utility items sections - these offer additional avenues for increased portable.
Here is a list of some of the additional requirements by branch:
- Blacksmithing can perform minor crafts with a simple heat source, but requires a forge and anvil to make new items.
- Alchemy and Cooking almost always requires a heat source.
- Tinkering, Jewelcrafting, and Poisoncraft sometimes require a heat source.
- Enchanting, Scroll Scribing, Woodworking, Wand Whittling, Poisoncraft, Leatherworking, Engineering, Runecarving rarely require anything besides the tools of the profession.
Expertise
Features that grant tool expertise (the ability to add twice your proficiency bonus to ability checks made with a tool) are calculated into your crafting roll modifier, but do not add to an the calculated DC the effects of that item have.
Temporary Bonuses
A crafting roll is a special type of ability check and you cannot add temporary bonuses to your roll (such as Bardic Inspiration or the spell guidance) as the crafting roll represents the entire time you spend working the item.
You can gain can advantage if another player with proficiency in the related tool helps for the whole crafting time.
Taking 10
When you craft something, double the crafting period (from 2 hours to 4 hours per check) to "take a 10" on the crafting roll, meaning that your crafting checks are 10 + your related ability score + your related tool proficiency. This provides a floor level that you can always succeed on if you choose to take your time.
NPC Crafting
It should always be assumed that when NPCs are crafting, they take this option, and thus craft more slowly but reliably. The slap-dash speed crafting is largely the domain of the players, though at the DM's discretion the players may convince a NPC to craft faster assuming the risk of their materials.
Workdays
When a character is spending all day working, they make 8 hours of progress, and cannot exceed 8 hours working on a crafting project during a day. Players will occasionally want to work longer than 8 hours, but this fails to account for the limitations of mortals - player characters still need to eat, sleep, and will eventually lose their focus and ability to work. This is primarily implemented for balance reasons, but also helps model how much productive time a character can spend - they are not just working 8 hours straight and idling for 8 hours, but rather a model of the natural flow of a day, taking breaks, etc.
A DM can choose to overrule this and allow extreme crafting days in special circumstances, but in almost all cases working over 8 hours on a crafting project would leave a character with one or more levels of Exhaustion.
Enchanting
Enchanting is a hard and expensive profession, but one eagerly pursued by many all the same. The makers of miracles, the craftsmen of wonder, no other profession holds the fascination of adventurers quite like Enchanter, for their domain encompasses the large majority of magical items.
An item need not pass through an enchanter's hands to be magical, indeed many a blacksmith has forged a magical blade with the right materials, but the true wonder of enchantment is to turn the mundane magical. An enchanter can turn even the most base and commonplace item into something wonderful and powerful, and when given the head start of working with an already well crafted item can craft things of legend.
Many enchanters further specialize in subdomains such as Scroll Scribing or Wand Whittling for more specialized good that require more specialized tools, with many even pursuing such things as Jewelery Crafting in order to create the precious items that most easily enchant, but the general field of Enchanting still covers a large swath of the wondrous.
Scrolls are heavily featured as component of nearly all magical items forming the basis for the powerful enchantments that imbue them with their magic - templates of sort, and thus the ability to craft scrolls with Scroll Scribery is often the most desired of the subdomains for an Enchanter.
Quick Reference
While each step will go into more depth, the quick reference allows you to at a glance follow the steps to make a magic item in its most basic form:
- Select the magic item that you would like to craft from any of the Magic Item Tables.
- Acquire the items listed in the materials column for that item.
- Use your Arcana skill to infuse the option using the number hours listed in the Crafting Time column, or during a long rest using the crafting camp action if the crafting times is 2 hours or less.
- For every 2 hours, make a crafting roll of 1d20 + your Intelligence modifier + your Arcana proficiency.
- On success, you mark 2 hours of completed time. Once the completed time is equal to the crafting time, the magic item is complete. On failure, the crafting time is lost and no progress has been made during the 2 hours. If you fail 3 times in a row, the crafting is a failure and all materials are lost.
Materials: Essences & Components
The materials of enchanting are Essences and Components. Essences come in three different types - Arcane, Primal, and Divine, as well as five rarities - common, uncommon, rare, very rare, and legendary. What an Essence is can vary greatly, as they are things of innate magic that is used to power the Enchanter's creations. They could be organs of magical monsters (such as the heart of a dragon which would be a rare primal essence) or they can be synthesized from magical reagents into a magical compound. Components are a broad category of items ranging from the base item you are enchanting to any extraneous bits needed to be added. One unique component that is present in many enchantments is a Spell Scroll of various types of spells that form the basis of the sort of the magic the item has.
Replacing Spell Scrolls
A crafter that is capable of casting magic can replace the spell scroll in an enchantment with the ability to cast that spell, but when doing so they must cast that spell for each crafting check they make on that item. This is an exhausting process, draining their magic far more deeply than normal casting, and confers a level of exhaustion each time this technique is used to replace a crafting check. If a magic item requires multiple scrolls, only one of them can be replaced in this way, though if an additional spell caster that can cast the necessary spell can assist you, they can replace a second scroll, though suffering the same penalty.
Exhausting & Difficult Method
This mechanic is intentionally quite difficult to use - even for casters that are capable of casting the spell, the typically process would be to make the scroll first to formalize their thoughts and process, laying down the patterns and templates for the magic item. It also removes a very costly gate in the process, so should not be easily bypassed.
Crafting Roll
Putting that together that means that when you would like to enchant an item, your crafting roll is as follows:
Enchanting Modifier = your Arcana proficiency bonus + your Intelligence modifier
Success and Failure
For Enchanting, after you make the crafting roll and succeed marks your progress on a crafting project. If you succeed, you make 2 hours of progress toward the total crafting item (and have completed one of the required checks for making an item). Checks for Enchanting do not need to be immediately consecutive. Failure means that no progress is made during that time. Once an item is started, even if no progress is made, the components reserved for that item can only be recovered via salvage.
If you fail three times in a row, all progress and materials are lost and can no longer be salvaged.
Wondrous Item Crafting Table
Name | Materials | Crafting Time | Crafting Checks | Difficulty | Rarity | Value |
---|---|---|---|---|---|---|
Bag of Holding | 1 bag 1 scroll of secret chest 2 uncommon arcane essence |
16 hours (2 days) | 8 | DC 16 | uncommon | 1,000 gp |
Broom of Flying | 1 broom 1 scroll of levitate 1 scroll of fly 1 scroll of animate object 2 uncommon primal essence |
16 hours (2 days) | 8 | DC 16 | uncommon | 1,050 gp |
Belt of Hill Giant Strength |
1 belt 1 scroll of enhance ability 1 scroll of enlarge/reduce 3 rare primal essence |
16 hours (2 days) | 8 | DC 18 | rare | 3,500 gp |
Belt of Stone Giant Strength |
1 belt 1 scroll of enhance ability 1 scroll of enlarge/reduce 1 scroll of stoneskin 3 very rare primal essence |
24 hours (3 days) | 12 | DC 20 | very rare | 26,000 gp |
Belt of Fire Giant Strength |
1 belt 1 scroll of enhance ability 1 scroll of transformation 1 very rare arcane essence 3 very rare primal essence |
32 hours (4 days) | 16 | DC 22 | very rare | 47,000 gp |
Belt of Cloud Giant Strength |
1 belt 1 scroll of enhance ability 1 scroll of transformation 1 scroll of investiture of wind 1 very rare arcane essence 3 very rare primal essence 1 legendary primal essence |
40 hours (5 days) | 16 | DC 23 | legendary | 83,000 gp |
Belt of Storm Giant Strength |
1 belt 1 scroll of enhance ability 1 scroll of transformation 1 scroll of invulnerability 1 very rare arcane essence 3 very rare primal essence 2 legendary primal essence |
48 hours (6 days) | 24 | DC 25 | legendary | 200,000 gp |
Cap of Water Breathing |
1 leather cap 1 scroll of water breathing 1 common arcane essence 2 commom primal essence |
8 hours | 4 | DC 14 | uncommon | 270 gp |
Circle of Blasting | 1 circlet worth at least 50 gp 1 scroll of scorching ray 1 common arcane essence 1 common primal essence |
8 hours | 4 | DC 12 | uncommon | 250 gp |
Goggles of Night | 1 pair of goggles 1 scroll of darkvision 1 common primal essence 1 uncommon arcane essence |
8 hours | 4 | DC 13 | uncommon | 300 gp |
Pearl of Power | 1 pearl worth at least 100 gp 5 common arcane essence |
8 hours | 4 | DC 12 | uncommon | 350 gp |
Wondrous Item Crafting Table (cont)
Name | Materials | Crafting Time | Crafting Checks | Difficulty | Rarity | Value |
---|---|---|---|---|---|---|
Portable Hole | 1 large cloth 1 scroll of rope trick 1 scroll of passwall 1 scroll of dimension door 2 rare arcane essence 1 rare primal essence |
16 hours (1.5 days) | 8 | DC 18 | Rare | 5,000 gp |
Sending Stones | 1 set of the same kind of stones 1 scroll of sending 2 common arcane essence |
4 hours | 2 | DC 14 | uncommon | 380 gp |
Cloak of Protection | 1 cloak 1 scroll of shield of faith 1 scroll of mage armor 1 scroll of protection from energy 1 scroll of shield 1 scroll of absorb elements 1 rare arcane essence 1 rare divine essence |
24 hours (2 days) | 12 | DC 16 | rare | 2,500 gp |
Animated Shield | 1 shield worth at least 200 gp 1 scroll of animated objects 2 rare arcane essence 1 very rare arcane essence 1 rare primal essence |
24 hours (2 days) | 12 | DC 18 | very rare | 12,500 gp |
Bag of Beans | 1 bag of beans 1 rare primal essence 1 uncommon primal essence 1 scroll of plant growth 1 scroll of conjure animals 6 common primal essence |
48 hours (2 days) | 24 | DC 15 | rare | 1,750 gp |
Bag of Devouring | 1 bag of holding 1 scroll of planeshift 1 scroll of hunger of hadar |
16 hours (2 days) | 8 | DC 17 | very rare | 15,000 gp |
Bag of Tricks | 1 bag 4 common arcane essence 1 scroll of conjure animals |
12 hours (1.5 days) | 6 | DC 14 | uncommon | 520 gp |
Beads of Force | 8 beads 8 scrolls of resilient sphere |
16 hours (2 days) | 8 | DC 16 | rare | 2900 gp |
Belts of Dwarvenkind | 1 belt worth at least 200 gp 200 gp worth of quality ale 1 rare primal essence 2 uncommon primal essences 1 scroll of stoneskin 1 scroll of alter self |
16 hours (2 days) | 8 | DC 17 | rare | 2400 gp |
Boots of Elvenkind | 1 boots worth at least 50 gp 1 uncommon primal essence 1 common primal essence 1 scroll of silence 1 scroll of pass without a trace |
8 hours | 4 | DC 14 | uncommon | 470 gp |
Boots of Levitate | 1 boots worth at least 200 gp 2 rare arcane essence 2 uncommon primal essence 1 scroll of levitate |
16 hours (2 days) | 8 | DC 17 | rare | 2,600 gp |
Boots of Speed | 1 boots worth at least 200 gp 1 rare primal essence 2 rare arcane essence 2 uncommon arcane essence 1 scroll of haste |
16 hours (2 days) | 8 | DC 16 | rare | 3,400 gp |
Wondrous Item Crafting Table (cont)
Name | Materials | Crafting Time | Crafting Checks | Difficulty | Rarity | Value |
---|---|---|---|---|---|---|
Boots of Striding and Springing | 1 boot worth at least 50 gp 1 common arcane essence 1 common primal essence 1 scroll of longstrider 1 scroll of jump |
8 hours | 4 | DC 15 | uncommmon | 325 gp |
Boots of Winterlands | 1 boots 1 scroll of protection of from energy 1 scroll of arctic breathK 2 uncommon primal essences |
12 hours (1.5 days) | 6 | DC 15 | uncommon | 760 gp |
Bracers of Archery | 1 set of bracers 1 scroll of seeking shotK 1 uncommon primal essence 1 uncommon arcane essence |
12 hours (1.5 days) | 6 | DC 15 | uncommon | 500 gp |
Bracers of Defense | 1 set of bracers worth at least 200 gp 1 scroll of shield 1 scroll of shield of faith 1 rare divine essence 1 rare arcane essence |
16 hours (2 days) | 8 | DC 17 | rare | 2,300 gp |
Brazier of Commanding Fire Elementals | 1 brazier worth 200 gp 1 scroll of conjure elemental 2 rare primal essences 2 rare reactive reagents |
16 hours (2 days) | 8 | DC 17 | rare | 2,400 gp |
Bowl of Commanding Water Elementals | 1 bowl worth 200 gp 1 scroll of conjure elemental 2 rare primal essences 2 rare curative reagents |
16 hours (2 days) | 8 | DC 17 | rare | 2,400 gp |
Stone of Controlling Earth Elementals | 1 stone worth 200 gp 1 scroll of conjure elemental 2 rare primal essences 2 rare poisonous reagent |
16 hours (2 days) | 8 | DC 17 | rare | 2,400 gp |
Censer of Controlling Air Elementals | 1 censer worth 200 gp 1 scroll of conjure elemental 2 rare primal essences 1 rare reactive reagent 1 uncommon arcane essence |
16 hours (2 days) | 8 | DC 17 | rare | 2,400 gp |
Candle of Invocation* | 1 candle worth 100 gp 4 rare divine essence 1 scroll of holy aura 1 scroll of gate |
32 hours (4 days) | 16 | DC 19 | very rare | 65,000 gp |
Cape of Mountebank | 1 cape worth at least 200 gp 1 scroll of dimension door 1 scroll of pyrotechnics 1 rare arcane essence 1 uncommon primal essence |
16 hours (2 days) | 8 | DC 18 | rare | 2,000 gp |
Carpet of Flying | 1 fancy carpet worth 1000 gp 1 scroll of fly 1 scroll of levitate 1 scroll of animate objects 1 very rare arcane essence 1 very rare primal essence |
32 hours (4 days) | 16 | DC 19 | very rare | 20,000 gp |
Chime of Opening | 1 chime worth 50 gp 1 scroll of knock 10 common arcane essences |
10 hours | 5 | DC 14 | rare | 666 gp |
- *Candle of Invocation matches the alignment of the creator.
Wondrous Item Crafting Table (cont)
Name | Materials | Crafting Time | Crafting Checks | Difficulty | Rarity | Value |
---|---|---|---|---|---|---|
Cloak of Arachnida | 1 cloak worth 200 gp 1 scroll of web 1 scroll of spiderclimb 1 scroll of protection from poison 1 very rare arcane essence 1 rare arcane essence |
24 hours (3 days) | 12 | DC 18 | very rare | 10,000 gp |
Cloak of Displacement | 1 cloak worth 50 gp 1 scroll of mirror image 1 rare arcane essence |
12 hours (1.5 days) | 6 | DC 15 | rare | 980 gp |
Cloak of Elvenkind | 1 cloak 1 scroll of pass without a trace 1 uncommon primal essence 1 common primal essence |
8 hours | 4 | DC 14 | uncommon | 335 gp |
Cloak of the Bat | 1 cloak worth at least 50 gp 1 scroll of form of the familiarK 1 scroll of darkness 1 scroll of fly 1 rare primal essence 1 uncommon arcane essence |
12 hours (1.5 days) | 6 | DC 15 | rare | 1,500 gp |
Cloak of the Manta Ray | 1 cloak 1 scroll of water breathing 1 scroll of alter self 2 common primal essence |
8 hours | 4 | DC 14 | uncommon | 600 gp |
Crystal Ball | 1 crystal worth at least 1,000 gp 1 scroll of scrying 1 very rare arcane essence 2 rare arcane essence |
24 hours (3 days) | 12 | DC 18 | very rare | 12,600 gp |
Crystal Ball of Mind Reading | 1 very rare magical crystal ball 1 scroll of detect thoughts 1 very rare arcane essence |
8 hours | 4 | DC 19 | very rare | 22,200 gp |
Crystal Ball of Telepathy | 1 very rare magical crystal ball 1 scroll of suggestion 1 very rare psionic essence |
8 hours | 4 | DC 20 | very rare | 22,600 gp |
Crystal Ball of True Seeing | 1 very rare magical crystal ball 1 scroll of truesight 1 legendary arcane essence |
8 hours | 4 | DC 21 | legendary | 50,000 gp |
Cube of Force | 1 metal cube of mithril, admantite, or gold 1 scroll of wall of force 1 scroll of antilife shell 1 scroll of gaseous form 1 scroll of antimagic field 2 rare arcane essence 3 uncommon arcane essence |
16 hours (2 days) | 8 | DC 17 | very rare | 20,000 gp |
Cubic Gate | 1 3 inch cube worth at least 500 gold 1 scroll of gate 1 scroll of planeshift 1 very rare arcane essence 1 very rare divine essence |
32 hours (4 days) | 16 | DC 20 | very rare | 75,000 gp |
Decanter of Endless Water | 1 decanter 1 scroll of create or destroy water 1 uncommon primal essence 1 common divine essence |
8 hours | 4 | DC 14 | ucommon | 300 gp |
Wondrous Item Crafting Table (cont)
Name | Materials | Crafting Time | Crafting Checks | Difficulty | Rarity | Value |
---|---|---|---|---|---|---|
Deck of Illusions | 34 cards 1 scroll of major image 1 scroll of silent image 34 common arcane essences |
8 hours | 4 | DC 15 | uncommon | 330 gp |
Deck of Many Things | 22 cards 1 tears of a dungeon master |
22 hours | 11 | DC 100 | legendary | ??? |
Dimension Shackles | 1 set of manacles 1 scroll of hold monster 1 scroll of forbiddence 1 rare divine essence 1 rare arcane essence |
16 hours (2 days) | 8 | DC 17 | rare | 4,900 gp |
Efficient Quiver | 1 quiver worth 25 gp 1 scroll of secret chest 1 common arcane essence |
8 hours | 4 | DC 15 | uncommon | 430 gp |
Efreeti Bottle | 1 brass bottle 1 scroll of conjure elemental 1 scroll of planar binding 2 very rare primal essences 3 rare primal essences 3 rare arcane essences |
32 hours (4 days) | 16 | DC 18 | very rare | 24,000 gp |
Eversmoking Bottle | 1 bottle 1 scroll of fog cloud 1 scroll of produce flame 1 common arcane essence 1 common primal essence |
8 hours | 4 | DC 13 | uncommon | 210 gp |
Eyes of Charming | 1 crystal lenses (glasses) worth 50 gp 1 scroll of charm person 1 uncommon arcane essence |
4 hours | 2 | DC 14 | uncommon | 300 gp |
Eyes of Minute Seeing | 1 crystal lenses (glasses) worth 50 gp 1 scroll of identify 1 common arcane essence |
4 hours | 2 | DC 14 | uncommon | 190 gp |
Eyes of the Eagle | 1 crystal lenses 1 scroll of far sightK 1 common primal essence |
4 hours | 2 | DC 14 | uncommon | 190 gp |
Feather Token (Anchor) | 1 fletching 1 scroll of entangle 1 scroll of web 1 scroll of binding curseK 1 uncommon arcane essence |
6 hours | 3 | DC 15 | rare | 435 gp |
Feather Token (Bird) | 1 fletching 1 scroll of conjure animals 2 scrolls of enlarge reduce 1 uncommon primal essence |
6 hours | 3 | DC 17 | rare | 770 gp |
Feather Token (Fan) | 1 fletching 1 scroll of gust of wind 1 scroll of animate objectK 1 uncommon arcane essence 1 uncommon primal essence |
6 hours | 3 | DC 15 | rare | 525 gp |
Feather Token (Swan Boat) | 1 fletching 1 boat 50 feet long and 20 feet wide 1 scroll of dimension door 1 uncommon arcane essence |
8 hours | 4 | DC 16 | rare | 4000 gp |
Wondrous Item Crafting Table (cont)
Name | Materials | Crafting Time | Crafting Checks | Difficulty | Rarity | Value |
---|---|---|---|---|---|---|
Feather Token (Tree) | 1 fletching 1 scroll of plant growth 1 uncommon primal essence |
6 hours | 3 | DC 15 | rare | 475 gp |
Feather Token (Whip) | 1 fletching 1 whip 1 scroll of animate objects 1 uncommon arcane essence |
6 hours | 3 | DC 14 | rare | 275 gp |
Figurine of Wondrous Power (Brozne Griffon) |
1 figurine of a griffon worth at least 20 gp 1 scroll of summon greater steed 1 rare divine essence 1 uncommon divine essence |
16 hours (2 days) | 8 | DC 17 | rare | 2,700 gp |
Figurine of Wondrous Power (Ebony Fly) |
1 figurine of a fly worth at least 20 gp 1 scroll of giant insect 1 rare primal essence 1 uncommon primal essence |
8 hours | 4 | DC 15 | rare | 1,300 gp |
Figurine of Wondrous Power (Golden Lions) |
2 figurines of a lion worth at least 20 gp 1 scroll of conjure animals 1 uncommon primal essence 1 uncommon divine essence |
12 hours (1.5 days) | 6 | DC 15 | rare | 730 gp |
Figurine of Wondrous Power (Ivory Goats) |
3 figurines of a goat worth at least 20 gp 1 scroll of conjure animals 1 rare arcane essence 1 uncommon divine essence 1 uncommon arcane essence |
16 hours | 8 | DC 16 | rare | 1,700 gp |
Figurine of Wondrous Power (Marble Elephant) |
1 figurine of an elephant worth at least 20 gp 1 scroll of conjure animals 1 scroll of enlarge reduce 1 uncommon primal essence |
8 hours | 4 | DC 15 | rare | 600 gp |
Figurine of Wondrous Power (Obsidian Steed) |
1 figurine of a horse worth at least 50 gp 1 scroll of summon greater steed 1 very rare arcane essence 1 rare divine essence |
16 hours (2 days) | 8 | DC 17 | very rare | 10,250 gp |
Figurine of Wondrous Power (Onyx Dog) |
1 figurine of a dog worth at least 20 gp 1 scroll of conjure animals 1 uncommon primal essence |
8 hours | 4 | DC 15 | rare | 515 gp |
Figurine of Wondrous Power (Serpentine Owl) |
1 figurine of an owl worth at least 20 gp 1 scroll of find familiar 1 scroll of enlarge reduce 1 uncommon arcane essence |
8 hours | 4 | DC 16 | rare | 475 gp |
Figurine of Wondrous Power (Silver Raven) |
1 figurine of a raven worth at least 10 gp 1 scroll of find familiar 1 scroll of animal messanger 1 common primal essence 1 common arcane essnece |
8 hours | 4 | DC 13 | uncommon | 270 gp |
Figurine of Wondrous Power (Oynx Panther)K |
1 figurine of a panther worth at least 20 gp 1 scroll of conjure animals 1 uncommon primal essence |
8 hours | 4 | DC 15 | rare | 515 gp |
Wondrous Item Crafting Table (cont)
Name | Materials | Crafting Time | Crafting Checks | Difficulty | Rarity | Value |
---|---|---|---|---|---|---|
Gauntlets of Ogre Power | 1 gauntlets worth 50 gp 1 scroll of enlarge/reduce 1 scroll of enhance ability 1 uncommon primal essence 1 common arcane essence |
12 (1.5 days) | 6 | DC 14 | uncommon | 500 gp |
Gem of Brightness | 1 cut gem worth at least 50 gold 1 scroll of light 1 scroll of daylight 1 uncommon divine essence 1 common arcane essence |
8 hours | 4 | DC 14 | uncommon | 585 gp |
Gem of Seeing | 1 cut gem worth at least 50 gold 1 scroll of true seeing 1 rare arcane essence 1 uncommon arcane essence |
16 hours (2 days) | 8 | DC 17 | rare | 3050 gp |
Gloves of Missile Snaring | 1 gloves 1 scroll of attract/repel 1 uncommon arcane essence 1 common primal essence |
8 hours | 4 | DC 15 | uncommon | 365 gp |
Gloves of Swimming and Climbing | 1 gloves 1 scroll of enhance ability 1 common arcane essence 1 common primal essence |
8 hours | 4 | DC 14 | uncommon | 225 gp |
Handy Haversack | 1 backpack 1 scroll of secret chest 1 instant summons 1 uncommon arcane essence 1 rare arcane essence |
16 hours (2 days) | 8 | DC 18 | rare | 3,600 gp |
Hat of Disguise | 1 hat 1 scroll of disguise self 1 scroll of minor illusion 1 uncommon arcane essence 1 common arcane essence |
8 hours | 4 | DC 14 | uncommon | 340 gp |
Headband of Intellect | 1 handband worth at least 25 gp 1 scroll of enhance ability 2 uncommon arcane essence 1 common divine essence |
12 days (1.5 days) | 6 | DC 14 | uncommon | 540 gp |
Winged Boots | boots worth at least 50 gp 1 scroll of fly 1 scroll of levitate 1 scroll of featherfall 1 uncommon arcane essence 1 uncommon primal essence |
16 hours (2 days) | 8 | DC 15 | uncommon | 1000 gp |
Wings of Flying | 1 cloak worth 50 gp 1 scroll of fly 1 scroll of polymorph 1 rare arcane essence 1 uncommon arcane essence |
16 hours (2 days) | 8 | DC 17 | rare | 3,000 gp |
Well of Many Worlds | 1 fine block cloth worth 100 gp 1 scroll of planeshift 1 scroll of demiplane 1 legendary divine essence 1 very rare arcane essence |
40 hours (5 days) | 20 | DC 20 | legendary | 75,000 gp |
Wondrous Item Crafting Table (cont)
Name | Materials | Crafting Time | Crafting Checks | Difficulty | Rarity | Value |
---|---|---|---|---|---|---|
Helm of Brilliance* | 1 helm worth at least 100 gp 5 diamonds worth 50 gp 10 rubies worth 20 gp 15 fire opals worth 10 gp 20 opals worth 10 gp 1 scroll of daylight 1 scroll of fireball 1 scroll of prismatic spray 1 wall of fire 1 rare arcane essence 1 uncommon arcane essence |
24 hours (3 days) | 12 | DC 18 | very rare | 17,000 gp |
Helm of Comprehending Language | 1 helm worth at least 25 gp 1 scroll of comprhend languages 1 common arcane essence 1 common divine essence |
16 hours (2 days) | 8 | DC 14 | uncommon | 280 gp |
Helm of Telepathy | 1 helm worth at least 50 gp 1 scroll of detect thoughts 1 scroll of suggestion 1 uncommon arcane essence 1 common arcane essence |
16 hours (2 days) | 8 | DC 15 | uncommon | 575 gp |
Helm of Teleportation | 1 helm worth at least 200 gp 1 scroll of teleport 2 rare arcane essence 1 rare divine essence |
24 hours (3 days) | 12 | DC 18 | rare | 16,700 gp |
Horn of Blasting | 1 horn worth at least 100 gp 1 scroll of shockwaveK 1 scroll of sonic shriekK |
24 hours (3 days) | 12 | DC 17 | rare | 3,370 gp |
Horn of Valhalla (Silver) | 1 silver horn worth at least 50 gold 1 scroll of spirit guardians 1 scroll of guardian of faith 1 rare primal essence 1 rare divine essence |
24 hours (3 days) | 12 | DC 17 | rare | 2,800 gp |
Horn of Valhalla (Brass) | 1 brass horn worth at least 50 gold 1 scroll of spirit guardians 1 scroll of guardian of faith 1 rare primal essence 1 rare divine essence |
24 hours (3 days) | 12 | DC 17 | rare | 2,800 gp |
Horn of Valhalla (Bronze) | 1 bronze horn worth at least 100 gold 1 scroll of spirit guardians 1 scroll of guardian of faith 1 scroll of conjure celestial 2 rare primal essence 2 rare divine essence |
32 hours (4 days) | 16 | DC 19 | very rare | 5,600 gp |
Horn of Valhalla (Iron) | 1 iron horn worth at least 500 gold 1 scroll of spirit guardians 1 scroll of conjure celestial 1 very rare primal essence 1 very rare divine essence |
40 hours (5 hours) | 20 hours | DC 20 | legendary | 33,800 gp |
- Helm of Brilliance forged this way has 5 diamons, 10 rubies, 15 fire opals, and 20 opals. At your DMs discretion, one can be made with more gems.
Wondrous Item Crafting Table (cont)
Name | Materials | Crafting Time | Crafting Checks | Difficulty | Rarity | Value |
---|---|---|---|---|---|---|
Horseshoes of Speed | 4 horseshoes worth 10 gp each 4 scrolls of longstrider 4 uncommon arcane essences 4 common primal essence |
24 hours (3 days) | 12 | DC 16 | rare | 1,570 gp |
Horseshoes of a Zephyr | 4 horseshoes worth 10 gp each 4 scrolls of levitate 1 scroll of fly 1 scroll of longstrider 4 rare arcane essences 4 uncommon primal essences |
24 hours (3 days) | 12 | DC 18 | very rare | 5,500 gp |
Instant Fortress | 1 admantine cube 100 adamantine ingots 1 scroll of magnificent mansion 2 very rare arcane essence 4 rare arcane essence 2 rare divine essence |
40 hours (5 days) | 20 | DC 18 | very rare | 42,000 gp |
Iron Bands of Binding | 30 feet of chain 1 scroll of entangle 1 scroll of awaken ropeK 1 rare arcane essence 2 uncommon divine essence |
16 hours (2 days) | 8 | DC 16 | rare | 740 gp |
Iron Flask (Empty) | 1 iron flask worth at least 200 gp 1 scroll of imprisonment 1 scroll of planar blinding 1 legendary arcane essence 1 very rare divine essence |
40 hours (5 days) | 20 | DC 21 | legendary | 98,000 gp |
Mantle of Spell Resistance | 1 mantle worth at least 100 gp 1 scroll of dispel magic 3 rare arcane essence 1 uncommon divine essence |
16 hours (1.5 days) | 8 | DC 17 | rare | 3,280 gp |
Mirror of Life Trapping | 1 4 foot tall mirror worth at least 50 gp 1 scroll of demiplane 1 scroll of banishment 1 very rare arcane essence 2 rare arcane essence |
32 hours (4 days) | 16 | DC 19 | very rare | 25,000 gp |
Lantern of Revealing | 1 lantern 1 scroll of light 1 scroll of see invisible 1 uncommon arcane essence 1 uncommon divine essence |
8 hours | 4 | DC 15 | uncommon | 500 gp |
Wondrous Item Crafting Table (cont)
Name | Materials | Crafting Time | Crafting Checks | Difficulty | Rarity | Value |
---|---|---|---|---|---|---|
Pipes of Haunting | 1 pipes worth at least 25 gp 1 scroll of cause fear 1 uncommon arcane essence 1 uncommon divine essence |
8 hour | 4 | DC 15 | uncommon | 485 gp |
Pipes of the Sewers | 1 pipes worth at least 25 gp 1 scroll of animal friendship 1 uncommon primal essence 1 common primal essence |
8 hours | 4 | DC 14 | uncommon | 345 gp |
Robe of Eyes | 1 robe worth at least 100 gp 1 scroll of darkvision 1 scroll of see invisibility 1 scroll of arcane eye 1 rare arcane essence 1 uncommon psionic essence |
24 hours (3 days) | 12 | DC 17 | rare | 2,170 gp |
Robe of Scintillating Colors | 1 robe worth at least 200 gp 1 scroll of daylight 1 scroll of prismatic spray 1 scroll of wall of light 1 very rare arcane essence 1 rare arcane essence 1 rare divine essence |
24 hours (3 days) | 12 | DC 18 | very rare | 25,000 gp |
Robe of Stars | 1 black or blue robe worth 200 gp 1 scroll of magic missile 1 scroll of etherealness 1 scroll of blink 1 very rare arcane essence 1 very rare divine essence 6 rare arcane essence |
32 hours (4 days) | 16 | DC 19 | very rare | 32,800 gp |
Robe of Useful Items* | 1 robe 100 gold pieces 1 silver coffer worth 500 gp 1 iron door 10 gems worth 100 gp each 1 wooden ladder 1 picture of a horse worth 75 gp 1 saddle bag 1 scroll of create holeK 4 potions of healing 1 rowboat 1 1st level scroll 1 picture of mastiffs worth at least 25 gp 1 window 1 portable ram 13 common arcane essences |
8 hours | 4 | DC 14 | uncommon | 3,560 gp |
Robe of the Archmage | 1 white, gray, or black robe worth at least 500 gp 1 scroll of mage armor 1 scroll of antimagic field 1 legendary arcane essence 5 very rare arcane essence |
40 days (5 days) | 20 | DC 21 | legendary | 100,000 gp |
Rope of Climbing | 1 60-foot long rope 1 scroll of awaken rope 1 uncommon arcane essence 1 common arcane essence |
4 hours | 2 | DC 14 | uncommon | 300 gp |
- Formula for Robe of Useful Items 13 patches, one of each. You can remove items to craft with less patches.
Wondrous Item Crafting Table (cont)
Name | Materials | Crafting Time | Crafting Checks | Difficulty | Rarity | Value |
---|---|---|---|---|---|---|
Rope of Entanglement | 1 30-foot long rope 1 scroll of awaken ropeK 1 scroll of entangle 1 rare arcane essence |
16 hours (2 days) | 8 | DC 17 | rare | 1,325 gp |
Slippers of Spider Climbing | 1 slippers 1 scroll of spider climbing 1 common arcane essence 1 common primal essence |
8 hours | 4 | DC 14 | uncommon | 225 gp |
Sphere of Annihilation | 1 legendary arcane essence 1 scroll of disintegrate 1 scroll of levitate 1 scroll of demiplane 2 very rare arcane essence 1 very rare divine essence |
40 hours (5 days) | 20 | DC 21 | legendary | 81,000 gp |
Luckstone | 1 polished agate worth 50 gp 1 scroll of imbue luckK 1 uncommon divine essence 1 common primal essence |
8 hours | 4 | DC 15 | uncommon | 415 gp |
Ioun Stones
Name | Materials | Crafting Time | Crafting Checks | Difficulty | Rarity | Value |
---|---|---|---|---|---|---|
Ioun Stone (Absorption) | 1 pale lavender gem worth at least 500 gold 1 scroll of dispel magic 1 very rare arcane essence 1 very rare divine essence |
24 hours (3 days) | 12 | DC 19 | very rare | 18,000 gp |
Ioun Stone (Agility) | 1 deep red gem worth at least 500 gold 1 scroll of enhance ability 2 very rare primal essence 2 very rare divine essence |
24 hours (3 days) | 12 | DC 19 | very rare | 33,000 gp |
Ioun Stone (Awareness) | 1 dark blue gem worth at least 200 gold 1 scroll of enhance ability 1 rare primal essence 1 rare arcane essence |
16 hours (2 days) | 8 | DC 17 | rare | 2260 gp |
Ioun Stone (Fortitude) | 1 pink gem worth at least 500 gold 1 scroll of enhance ability 2 very rare divine essence 2 very rare primal essence |
24 hours (3 days) | 12 | DC 19 | very rare | 33,000 gp |
Ioun Stone (Greater Absorption) | 1 lavender gem worth at least 500 gp 1 green gem worth at least 500 gp 2 very rare divine essence 2 very rare arcane essence 1 scroll of antimagic sphere |
32 hours (4 days) | 16 | DC 20 | legendary | 50,000 gp |
Ioun Stone (Insight) | 1 incandescent blue worth at least 500 gold 1 scroll of enhance ability 2 very rare divine essence 2 very rare primal essence |
24 hours (3 days) | 12 | DC 19 | very rare | 33,000 gp |
Ioun Stones
Name | Materials | Crafting Time | Crafting Checks | Difficulty | Rarity | Value |
---|---|---|---|---|---|---|
Ioun Stone (Intellect) | 1 incandescent blue worth at least 500 gold 1 scroll of enhance ability 3 very rare arcane essence 1 very rare primal essence |
24 hours (3 days) | 12 | DC 19 | very rare | 33,000 gp |
Ioun Stone (Leadership) | 1 pink gem at least 500 gold 1 scroll of enhance ability 4 very rare divine essence |
24 hours (3 days) | 12 | DC 19 | very rare | 33,000 gp |
Ioun Stone (Mastery) | 1 green gem worth at least 1,000 gp 1 scroll of enhance ability 1 legendary divine essence 1 very rare arcane essence 1 very rare primal essence |
40 hours (5 days) | 20 | DC 21 | legendary | 55,800 gp |
Ioun Stone (Protection) | 1 rose gem worth at least 200 gp 1 scroll of mage armor 3 rare arcane essnece 1 rare divine essence |
16 hours (2 days) | 8 | DC 17 | rare | 3,800 gp |
Ioun Stone (Regeneration) | 1 pearl worth at least 1,000 gp 1 scroll of regeneration 2 very rare divine essence 2 rare divine essence |
24 hours (3 days) | 12 | DC 19 | legendary | 32,800 |
Ioun Stone (Reserve) | 1 purple gem worth at least 200 gp 5 rare arcane essence 4 uncommon arcane essence |
16 hours (2 days) | 8 | DC 17 | rare | 5,100 gp |
Ioun Stone (Strength) | 1 pale blue gem at least 500 gold 1 scroll of enhance ability 4 very rare primal essence |
24 hours (3 days) | 12 | DC 19 | very rare | 33,000 gp |
Ioun Stone (Sustenance) | 1 clear gem worth at least 200 gold 1 scroll of create food and water 2 rare divine essence 1 uncommon arcane essence |
16 hours (2 days) | 8 | DC 16 | rare | 2,290 gp |
Magical Manuals and Tomes
Name | Materials | Crafting Time | Crafting Checks | Difficulty | Rarity | Value |
---|---|---|---|---|---|---|
Manual of Bodily Health | 1 blank book worth 500 gp 1 scroll of enhance ability 1 legendary primal essence 1 legendary divine essence |
40 hours (5 days) | 20 | DC 21 | legendary | 68,500 gp |
Manual of Gainful Exercise | 1 blank book worth 500 gp 1 scroll of enhance ability 2 legendary primal essence |
40 hours (5 days) | 20 | DC 21 | legendary | 68,500 gp |
Manual of Golems* | 1 blank book worth 250 gp 1 scroll of awaken 1 scroll of scroll of animate objects 2 very rare arcane essence 1 rare divine essence |
24 hours (3 days) | 12 | DC 19 | very rare | 12,400 gp |
Manual of Quickness of Action | 1 blank book worth 500 gp 1 scroll of enhance ability 1 legendary arcane essence 1 legendary divine essence |
40 hours (5 days) | 20 | DC 21 | legendary | 68,500 gp |
Tome of Clear Thought | 1 blank book worth 500 gp 1 scroll of enhance ability 2 legendary arcane essence |
40 hours (5 days) | 20 | DC 21 | legendary | 68,500 gp |
Tome of Leadership and Influence | 1 blank book worth 500 gp 1 scroll of enhance ability 2 legendary divine essence |
40 hours (5 days) | 20 | DC 21 | legendary | 68,500 gp |
Tome of Understanding | 1 blank book worth 500 gp 1 scroll of enhance ability 1 legendary divine essence 1 legendary primal essence |
40 hours (5 days) | 20 | DC 21 | legendary | 68,500 gp |
- Note that this creates the item, not the golem. Creating the golem requires a sum of gold and time beyond the item. When making a manual of golems in this way, you can pick which golem type it is for.
Magical Jewelry
Name | Materials | Crafting Time | Checks | Difficulty | Rarity | Value |
---|---|---|---|---|---|---|
Periapt of Health | 1 necklace worth 50 gold 1 scroll of purify food and drink 1 scroll of lesser restoration 2 common divine essence |
12 hours (1.5 days) | 6 | DC 12 | uncommon | 325 gp |
Amulet of Heath | 1 amulet worth 200 gp 1 rare divine essence 1 rare primal essence |
16 hours (2 days) | 8 | DC 18 | rare | 2500 gp |
Amulet of Proof against Detection and Location |
1 amulet 1 scroll of nondetection |
8 hours | 4 | DC 14 | uncommon | 350 gp |
Amulet of Planes | 1 amulet worth 650 gp 1 scroll of plane shift 1 rare arcane essence 1 very rare divine essence |
24 hours (3 days) | 12 | DC 18 | very rare | 23,400 gp |
Brooch of Shielding | 1 brooch or amulet worth 10 gp 1 scroll of magic missile 1 scroll of shield 1 scroll of protection from energy |
6 hours | 3 | DC 14 | uncommon | 444 gp |
Circlet of Blasting | circlet worth at least 25 gold 1 scroll of scorching ray 1 uncommon primal essence |
6 hours | 3 | DC 12 | uncommon | 280 gp |
Medallion of Thoughts | 1 medallion worth 25 gold 1 scroll of detect thoughts 1 uncommon arcane essence 1 uncommon psionic essence |
8 hours | 4 | DC 15 | uncommon | 500 gp |
Necklace of Adaption | 1 necklace worth at least 25 gold 1 scroll of protection from poison 1 common divine essence |
6 hours | 3 | DC 12 | uncommon | 170 gp |
Necklace of Prayer Beads* | 6 gems worth 50 gold pieces each 1 scroll of planar ally 1 scroll of wind walk 1 scroll of branding smite 1 greater restoration 1 cure wounds 1 scroll of lesser restoration 1 scroll of bless 6 rare divine essence |
12 hours (1.5 days) | 6 | DC 16 | rare | 10,000 gp |
Scarab of Protection | 1 scarab shaped medallion worth at least 500 gp 1 scroll of holy aura 1 very rare divine essence |
24 hours (3 days) | 12 | DC 19 | legendary | 25,000 gp |
Talisman of Pure Good | 1 talisman woth at least 1,000 gp 1 legendary divine essence from a Good-aligned source 1 scroll of fissure 1 scroll of gate |
40 hours (5 days) | 20 | DC 21 | legendary | 88,000 gp |
Talisman of Ultimate Evil | 1 talisman woth at least 1,000 gp 1 legendary divine essence from an Evil-aligned source 1 scroll of fissure 1 scroll of gate |
40 hours (5 days) | 20 | DC 21 | legendary | 88,000 gp |
Talisman of the Sphere | 1 talisman woth at least 1,000 gp 1 legendary arcane essence |
24 hours (3 days) | 12 | DC 22 | legendary | 37,000 gp |
- This version of Necklance of Prayer Beads has 6 beads, 1 of each option.
Weapon Enchanting Table
Name | Materials | Crafting Time | Crafting Checks | Difficulty | Rarity | Value |
---|---|---|---|---|---|---|
+1 Weapon | 1 weapon 1 scroll of magic weapon 2 common arcane essence 2 uncommon arcane essence |
8 hours | 4 | DC 14 | uncommon | 540* gp |
+2 Weapon | 1 weapon 1 scroll of magic weapon 2 uncommon arcane essence 2 rare arcane essence 2 rare divine essence 2 rare primal essence |
16 hours (2 days) | 8 | DC 16 | rare | 5,300* gp |
+3 Weapon | 1 weapon worth at least 1,000 gp 1 scroll of magic weapon 1 scroll of elemental weapon 1 scroll of vorpal weaponK 1 very rare arcane essence 1 very rare divine essence 1 very rare primal essence |
24 hours (3 days) | 12 | DC 18 | very rare | 26,000 gp |
Berserker Axe | 1 axe 1 scroll of crown of madness 1 scroll of magic weapon 1 scroll of aid 2 uncommon primal essence |
8 hours | 4 | DC 14 | uncommon | 500* gp |
Bow of Magic MissilesTAG |
1 bow (short or long) 1 scroll of magic missile 1 scroll of magic weapon 3 rare arcane essence 1 very rare arcane essence |
16 hours (1.5 days) | 8 | DC 18 | very rare | 10,000 gp |
Dagger of Venom |
1 +1 weapon 1 potent injury poison 1 scroll of nauseating poisonK 1 rare primal essence 1 rare arcane essence |
12 hours (1.5 days) | 6 | DC 16 | Rare | 2,500 gp |
Flametongue Weapon | 1 weapon 1 scroll of elemental weapon 1 flametongue oil 5 rare primal essence 1 rare arcane essence |
16 hours (2 days) | 8 | DC 18 | rare | 5,800* gp |
Javelin of Lightning |
1 javalin 1 scroll of lightning bolt 1 uncommon primal essence |
8 hours | 4 | DC 15 | uncommon | 400 gp |
Arrow of Slaying | 1 arrow 1 scroll of bestow curse 2 rare primal essence 2 uncommon primal essence |
6 hours | 4 | DC 18 | very rare | 2500 gp |
- Weapon cost not included in price.
Weapon Enchanting Table
Name | Materials | Crafting Time | Crafting Checks | Difficulty | Rarity | Value |
---|---|---|---|---|---|---|
Trident of Fish Command |
1 trident 1 scroll of dominate beast 1 common primal essence 1 uncommon primal essence |
8 hours | 4 | DC 15 | uncommon | 560 gp |
Giant Slayer | 1 weapon worth at least 100 gp 1 scroll of magic weapon 1 rare primal essence from a giant 2 uncommon arcane essence 2 uncommon primal essence |
16 hours (2 days) | 8 | DC 16 | rare | 1,800 gp |
Mace of Disruption | 1 mace 1 scroll of banishment 2 rare divine essence 1 uncommon divine essence 1 uncommon arcane essence |
16 hours (2 days) | 8 | DC 16 | rare | 2,400 gp |
Mace of Smiting | 1 mace 1 scroll of dispel construct 1 rare arcane essence 1 uncommon arcane essence 1 uncommon divine essence |
12 hours (1.5 days) | 6 | DC 16 | rare | 1,500 gp |
Dragon Slayer | 1 weapon worth at least 100 gp 1 scroll of magic weapon 2 rare primal essence 1 rare divine essence 2 uncommon arcane essence |
16 hours (2 days) | 8 | DC 17 | rare | 3,000 gp |
Mace of Terror | 1 mace 1 scroll of fear 1 rare arcane essence 2 uncommon arcane essence |
12 hours (1.5 days) | 6 | DC 17 | rare | 1,680 gp |
Sun Blade | 1 sword hilt worth 200 gp 1 scroll of holy weapon 1 scroll of shadowblade 1 scroll of daylight 3 rare divine essence 2 uncommon arcane essence 2 uncommon primal essence |
24 hours (3 days) | 12 | DC 17 | rare | 5,500 gp |
Sword of Life Stealing |
1 sword 1 scroll of vampiric touch 1 rare arcane essence 2 uncommon arcane essence |
12 hours (1.5 days) | 6 | DC 17 | rare | 1,550 gp |
Sword of Wounding |
1 sword 1 scroll of rotting curseK 1 scroll of inflict wound 1 rare arcane essence 3 uncommon arcane essences from an evil source |
12 hours (1.5 days) | 6 | DC 16 | rare | 1,600 gp |
Vicious Weapon | 1 weapon 1 scroll of vorpal weapon 3 uncommon arcane essence |
8 hours | 4 | DC 16 | rare | 1,650 gp |
Dancing Sword | 1 sword worth 100 gp 1 scroll of animate objects 2 very rare arcane essence 4 uncommon arcane essence |
24 hours (3 days) | 12 | DC 19 | very rare | 18,500 gp |
Dwarven Thrower | 1 +3 warhammer 1 scroll of weapon of throwing 1 very rare primal essence |
16 hours (2 days) | 8 | DC 18 | very rare | 37,000 gp |
Weapon Enchanting Table
Name | Materials | Crafting Time | Crafting Checks | Difficulty | Rarity | Value |
---|---|---|---|---|---|---|
Hammer of Thunderbolts | 1 maul worth at least 1,000 gp 1 legendary primal essence 2 very rare primal essence 1 scroll of thunderwave |
40 hours (5 days) | 20 | DC 20 | legendary | 64,000 gp |
Defender | 1 sword worth at least 1,000 gp 1 legendary divine essence 1 scroll of magic weapon 1 scroll of shield of faith 1 +3 shield |
32 (4 days) | 16 | DC 20 | legendary | 59,000 gp |
Dragon Slayer | 1 sword worth at least 1,000 gp 3 rare primal essence 1 scroll of bestow curse |
16 hours (2 days) | 8 | DC 18 | rare | 4400 gp |
Frost Brand | 1 weapon 1 scroll of elemental weapon 1 freezing oil 1 very rare primal essence 3 rare primal essence 1 rare arcane essence |
16 hours (2 days) | 8 | DC 19 | very rare | 11,600 gp |
Holy Avenger | 1 weapon worth at least 10,000 gp 3 legendary divine essence 1 scroll of holy weapon 1 scroll of holy aura 1 scroll of magic weapon 3 very rare divine essence |
40 hours (5 days) | 20 | DC 22 | legendary | 158,000 gp |
Luck Blade | 1 +1 sword 2 scrolls of wish |
32 hours (4 days) | 16 | DC 20 | legendary | 92,000 gp |
Nine Lives Stealer | 1 sword worth at least 500 gp 1 scroll of power word kill 1 scroll of magic jar |
16 hours (2 days) | 8 | DC 17 | very rare | 46,600 gp |
Oathbow | 1 longbow worth 500 gp 4 very rare primal essences 1 scroll of true strike 1 scroll of hunter's mark 1 scroll of hex |
24 hours (3 days) | 12 | DC 19 | very rare | 17,700 gp |
Scimitar of Speed | 1 scimitar worth 500 gp 1 scroll of haste 1 very rare arcane essence 1 rare primal essence |
16 hours (2 days) | 8 | DC 18 | very rare | 10,000 gp |
Sword of Life Stealing | 1 sword worth at least 200 gp 1 scroll of vampiric touch 1 rare arcane essence 2 uncommon arcane essence |
12 hours (1.5 days) | 6 | DC 16 | rare | 1,800 gp |
Sword of Sharpness | 1 sword worth at least 500 gp 1 scroll of vorpal weapon 1 very rare arcane essence 1 rare arcane essence |
16 hours (2 days) | 8 | DC 18 | very rare | 11,000 gp |
Sword of Wounding | 1 sword worth at least 200 gp 1 scroll of decaying touch 1 scroll of rotting curse 2 rare arcane essence 2 very rare poisonous reagent 1 rare poisonous reagent |
12 hours (1.5 days) | 6 | DC 17 | rare | 5,000 gp |
Magic Armor Table
Name | Materials | Crafting Time | Crafting Checks | Difficulty | Rarity | Value |
---|---|---|---|---|---|---|
+1 Armor | 1 set of armor 1 scroll of mage armor 1 scroll of shield 1 scroll of shield of faith 1 rare arcane essence 1 rare divine essence 1 rare primal essence |
24 hours (3 days) | 12 | DC 16 | rare | 3,000* gp |
+2 Armor | 1 set of armor worth at least 2,000 gp 1 scroll of globe of invulnerability 1 scroll of stoneskin 1 scroll of mage armor 1 scroll of shield 1 scroll of shield of faith 1 very rare arcane essence 1 rare divine essence 1 rare primal essence |
32 hours (4 days) | 16 | DC 20 | very rare | 17,000 gp |
+3 Armor | 1 set of armor worth at least 4,000gp 1 scroll of invulnerability 1 legendary arcane essence 1 very rare primal essence 1 very rare divine essence |
48 hours (6 days) | 24 | DC 22 | legendary | 100,000 gp |
Shield +1 | 1 shield 1 scroll of shield 1 scroll of shield of faith 1 uncommon arcane essence 1 uncommon divine essence |
8 hours | 4 | DC 15 | uncommon | 500 gp |
Shield +2 | 1 shield 1 scroll of shield 1 scroll of shield of faith 1 scroll of glyph of warding 2 rare arcane essence 1 rare divine essence |
16 hours (2 days) | 8 | DC 17 | rare | 3,200 gp |
Shield +3 | 1 shield worth at least 1,000 gp 1 scroll of wall of stone 1 scroll of wall of force 1 scroll of wind wall 1 scroll of shield 1 scroll of shield of faith 1 very rare arcane essence 1 very rare divine essence 2 rare arcane essence 2 rare divine essence |
24 hours (3 days) | 12 | DC 20 | very rare | 24,000 gp |
Breastplate of Golden RetrieverDC | 1 ornate breastplate worth at least 500 gp 1 scroll of warding bond 1 scroll of faithful hound |
16 hours (2 days) | 8 | DC 16 | very rare | 9,700 gp |
Armor of Invulnerability | 1 set of plate armor worth at least 4,000 gp 1 scroll of invulnerability 1 scroll of stone skin 1 legendary divine essence 2 very rare arcane essence |
48 hours (6 days) | 24 | DC 23 | legendary | 125,000 gp |
- *Armor Prices do not include the base set of base armor type, as the cost of those varies considerably.
Magic Armor Table (cont)
Name | Materials | Crafting Time | Crafting Checks | Difficulty | Rarity | Value |
---|---|---|---|---|---|---|
Armor of Resistance | 1 set of armor 1 scroll of protection from energy 2 rare primal essence 1 uncommon primal essence |
16 hours (2 days) | 8 | DC 17 | rare | 2,400* gp |
Arrow-Catching Shield |
1 shield 1 scroll of warding wind 1 rare primal essence 1 uncommon arcane essence |
12 hours (1.5 days) | 6 | DC 17 | Rare | 1,300 gp |
Demon Armor | 1 plate armor worth at rare 1,500 gp 1 scroll of summon fiend 1 rare arcane essence |
16 hours (2days) | 8 | DC 15 | very rare | 4,000 gp |
Dwarven Armor | 1 plate armor with the dwarven modifier 1 scroll of globe of invulnerability 1 scroll of stoneskin 1 scroll of mage armor 1 scroll of shield 1 scroll of shield of faith 1 very rare arcane essence 1 rare divine essence 1 rare primal essence |
32 hours (4 days) | 16 | DC 20 | very rare | 28,000 gp |
Glamoured Studded Leather |
1 +1 studded leather armor 1 scroll of disguise self 1 scroll of silent image 1 rare arcane essence |
16 hours (2 days) | 8 | DC 15 | rare | 4,2000 gp |
Plate Armor of Etherealness |
1 set of plate armor worth at least 1,500 gp 1 scroll of etherealness 1 legendary arcane essence 1 very rare arcane essence |
24 hours (3 days) | 12 | DC 19 | legendary | 50,000 gp |
Shield of Missile Attraction |
1 shield 1 scroll of warding wind 1 rare arcane essence 1 uncommon primal essence |
12 hours (1.5 days) | 6 | DC 16 | rare | 1,200 gp |
Spellguard Shield | 1 shield worth at least 200 gp 1 scroll of antimagic field 1 very rare divine essence 1 rare arcane essence |
32 hours (4 days) | 16 | DC 20 | very rare | 28,000 gp |
- *Armor Prices do not include the base set of base armor type, as the cost of those varies considerably.
Rod Crafting Table
Name | Materials | Crafting Time | Crafting Checks | Difficulty | Rarity | Value |
---|---|---|---|---|---|---|
Immovable Rod | 1 rod worth at least 100 gp 1 scroll of gravity surgeK 4 uncommon arcane essence |
8 hours | 4 | DC 15 | Uncommon | 800 gp |
Rod of the Pact Keeper +1 |
1 rod worth at least 100 gp (a) 1 entrapped humanoid soul or (b) 3 uncommon arcane essence |
8 hours | 4 | DC 15 | Uncommon | 650 gp |
Rod of Rulership | 1 rod worth at least 500 gp 1 scroll of command 1 scroll of charm person 1 scroll of suggestion 1 scroll of charm monster 2 rare arcane essence |
16 hours (2 days) | 8 | DC 17 | Rare | 3,100 gp |
Rod of the Pact Keeper +2 |
1 rod worth at least 500 gp (a) 3 entrapped humanoid souls of CR/Level 5 or higher or (b) 3 rare arcane essence |
16 hours (2 days) | 12 | DC 17 | Rare | 3,300 gp |
Tentacle Rod | 1 rod worth at least 500 gp 1 scroll of black tentacle 3 tentacles at least 5 feet long 2 rare arcane essence |
8 hours | 4 | DC 16 | Rare | 2500 gp |
Rod of Absorption | 1 rod worth at least 3,000 gp 1 scroll of spelltrapK 1 scroll of counterspell 2 rare arcane essence |
8 hours | 4 | DC 16 | Very Rare | 7500 gp |
Rod of Alertness | 1 rod worth at least 3,000 gp 1 scroll of alarm 1 scroll of detect evil and good 1 scroll of detect magic 1 scroll of detect poison and disease 1 scroll of see invisibility 3 rare arcane essence |
16 hours (2 days) | 8 | DC 17 | Very Rare | 6,400 gp |
Rod of Security | 1 rod worth at least 5,000 gp 1 scroll of demiplane 1 very rare divine essence |
24 hours (3 days) | 12 | DC 18 | Very Rare | 29,000 gp |
Rod of the Pact Keeper +3 |
1 rod worth at least 5,000 gp (a) 1 entrapped soul of a devil or demon CR 15 or higher 2 very rare arcane essence or (b) 4 very rare arcane essence |
24 hours (3 days) | 12 | DC 19 | Very Rare | 38,000 gp |
Rod of Lordly Might | 1 rod worth at least 10,000 gp 1 scroll of magic weapon 1 scroll of elemental weapon 1 scroll of fear 1 scroll of hold monster 1 scroll of vampiric touch 1 very rare primal essence 1 very rare arcane essence 1 very rare divine essence 1 +3 weapon mace or battleaxe |
40 hours (5 days) | 20 | DC 22 | Legendary | 84,000 gp |
Rod of Resurrection | 1 rod worth at least 10,000 gp 1 scroll of revivify 1 scroll of raise dead 1 scroll of resurrection 1 scroll of true resurrection 1 very rare divine essence 1 legendary divine essence |
80 hours (10 days) | 40 | DC 24 | Legendary | 120,000 gp |
Staff Crafting Table
Name | Materials | Crafting Time | Crafting Checks | Difficulty | Rarity | Value |
---|---|---|---|---|---|---|
Staff of Charming | 1 rare branch 2 rare divine essence 2 rare primal essence 4 uncommon arcane essence 1 scroll of command 1 scroll of comprehend language 1 scroll of charm person |
16 hours (2 days) | 8 | DC 18 | rare | 4,600 gp |
Staff of Fire | 1 very rare branch 1 ruby worth 500 gp 3 very rare primal essence 6 rare primal essence 1 scroll of burning hands 1 scroll of fireball 1 scroll of wall of fire |
16 hours (2 days) | 8 | DC 19 | very rare | 31,000 gp |
Staff of Frost | 1 very rare branch 1 sapphire worth 500 gp 1 very rare primal essence 1 very rare arcane essence 4 rare primal essences 2 rare arcane essences 1 scroll of cone of cold 1 scroll of fog cloud 1 scroll of icestorm 1 scroll of of wall of ice |
16 hours (2 days) | 8 | DC 19 | very rare | 26,000 gp |
Staff of Healing | 1 rare branch 3 rare divine essence 3 uncommon divine essence 1 scroll of mass cure wounds 1 scroll of cure wounds 1 scroll of lesser restoration |
12 hours (1.5 days) | 6 | DC 18 | rare | 5,000 gp |
Staff of Power | 1 +2 quarterstaff 1 diamond worth 500 gp 1 legendary arcane essence 1 scroll of cone of cold 1 scroll of fireball 1 scroll of globe of invulnerability 1 scroll of hold monster 1 scroll of levitate 1 scroll of lightning bolt 1 scroll of magic missile 1 scroll of ray of enfeeblement 1 scroll of wall of force 10 rare arcane essence |
32 hours (4 days) | 16 | DC 20 | very rare | 50,000 gp |
Staff of Striking | 1 +3 quarterstaff 10 rare arcane essence |
16 hours (2 days) | 8 | DC 18 | very rare | 37,000 gp |
Staff of Swarming Insects | 1 rare branch 1 scroll of giant insect 1 scroll of insect plague 1 rare primal essence 2 uncommon primal essence 1 uncommone divine essence |
12 hours (1.5 days) | 6 | DC 16 | rare | 3,200 gp |
Staff of Thunder and Lightning | 1 very rare branch 1 very rare primal essence 1 scroll of lightning bolt 1 scroll of thunder pulseK |
16 hours (2 days) | 8 | DC 16 | very rare | 9,300 gp |
Staff Crafting Table
Name | Materials | Crafting Time | Crafting Checks | Difficulty | Rarity | Value |
---|---|---|---|---|---|---|
Staff of Withering | 1 rare branch 1 uncommon primal essence 1 uncommon arcane essence 1 scroll of blight |
8 hours | 4 | DC 15 | rare | 780 gp |
Staff of the Magi | 1 legendary branch 2 legendary arcane essence Wizard's spellbook containing all the spells of a staff of magi 4 very rare arcane essence |
40 hours (5 days) | 20 | DC 22 | legendary | 114,000 gp |
Staff of the Python | 1 uncommon branch 1 scroll of conjure animals 1 common primal essence |
8 hours | 4 | DC 12 | 350 gp | |
Staff of the Woodlands | 1 rare branch 4 rare primal essence 8 uncommon primal essence |
16 hours (2 days) | 8 | DC 18 | rare | 5,100 gp |
Ring Crafting Table
Name | Materials | Crafting Time | Crafting Checks | Difficulty | Rarity | Value |
---|---|---|---|---|---|---|
Ring of Jumping |
1 ring worth at least 10 gp 1 scroll of jump 1 common primal essence |
8 hours | 4 | DC 12 | uncommon | 140 gp |
Ring of Mind Shielding |
1 ring worth at least 20 gp 1 scroll of protection from good and evil 1 scroll of detect good and evil 1 scroll of detect thoughts 1 common psionic essence |
12 hours (1.5 days) | 6 | DC 15 | uncommon | 350 gp |
Ring of Swimming |
1 ring 1 scroll of alter self 1 common primal essence |
4 hours | 2 | DC 14 | uncommon | 150 gp |
Ring of Warmth | 1 ring 1 scroll of create bonfire 1 scroll of protection from energy 2 common primal essence 1 uncommon primal essence |
16 hours (2 days) | 8 | DC 14 | uncommon | 580 gp |
Ring of Waterwalking |
1 ring worth at least 10 gp 1 scroll of water walking 2 common primal essence |
8 hours | 4 | DC 14 | uncommon | 400 gp |
Ring of Animal Influence |
1 ring worth at least 50 gp 1 scroll of animal friendship 1 scroll of fear 1 scroll of speak with animals 1 uncommon primal essence 1 rare primal essence |
16 hours (2 days) | 8 | DC 15 | rare | 1,500 gp |
Ring of Evasion | 1 ring worth at least 400 gp 1 scroll of haste 1 rare primal essence 1 rare arcane essence |
16 hours (2 days) | 8 | DC 17 | rare | 2,600 gp |
Ring of Feather Falling |
1 ring worth at least 50 gp 1 scroll of feather fall 1 scroll of levitate 1 uncommon primal essence 1 uncommon arcane essence |
8 hours | 4 | DC 14 | rare | 500 gp |
Ring of Free Action |
1 ring worth at least 200 gp 1 scroll of freedom of movement 2 rare divine essence 2 rare arcane essence 1 rare primal essence |
24 hours (3 days) | 12 | DC 17 | rare | 5000 gp |
Ring of Protection |
1 ring worth at least 400 gp 1 scroll of shield of faith 1 scroll of mage armor 1 scroll of protection from energy 1 scroll of shield 1 scroll of absorb elements 1 rare arcane essence 1 rare divine essence |
16 hours (2 days) | 8 | DC 17 | rare | 3,500 gp |
Ring of Resistance |
1 ring 1 gem worth 50 gp 1 scroll of protection from energy 1 common primal essence 1 uncommon primal essence 1 rare primal essence |
16 hours (2 days) | 8 | DC 16 | uncommon | 1,500 gp |
Ring Crafting Table
Name | Materials | Crafting Time | Crafting Checks | Difficulty | Rarity | Value |
---|---|---|---|---|---|---|
Ring of Animal Influence | 1 ring worth at least 200 gp 1 scroll of animal friendship 1 scroll of fear 1 scroll of speak with animals 1 rare primal essence |
12 hours (1.5 days) | 6 | DC 16 | rare | 1,600 gp |
Ring of Djinni | 1 ring worth at least 400 gp 1 scroll of gate 1 scroll of conjure elemental 1 very rare primal essence the true name of a djinni |
24 hours (3 days) | 12 | DC 20 | legendary | 56,000 gp |
Ring of Elemental Command | 1 ring worth at least 400 gp 1 scroll of dominate monster 1 scroll of conjure elemental 1 legendary primal essence 3 very rare primal essence |
24 hours (3 days) | 12 | DC 19 | legendary | 55,000 gp |
Ring of Invisibility | 1 ring worth at least 400 gp 1 scroll of invisbility 1 legendary arcane essence 1 very rare arcane essence |
32 hours (4 days) | 16 | DC 22 | legendary | 50,000 gp |
Ring of Regeneration | 1 ring worth at least 400 gp 1 scroll of regeneration 1 rare divine essence 1 rare arcane essence 1 rare primal essence |
16 hours (2 days) | 8 | DC 18 | very rare | 16,600 gp |
Ring of Shooting Stars | 1 ring worth at least 400 gp 1 scroll of field of starsK 1 very rare arcane essence 1 rare divine essence |
16 hours (2 days) | 8 | DC 18 | very rare | 11,000 gp |
Ring of Spell Storing | 1 ring worth at least 400 gp 1 empty wizard's spell book (50 gp) 4 rare arcane essence 4 uncommon arcane essence 4 common arcane essence |
16 hours (2 days) | 8 | DC 17 | rare | 5,000 gp |
Ring of Spell Turning | 1 ring worth at least 400 gp 1 scroll of antimagic field 1 scroll of counterspell 1 legendary arcane essence |
32 hours (4 days) | 16 | DC 22 | legendary | 57,000 gp |
Ring of Telekinesis | 1 ringer worth at least 400 gp 1 scroll of telekinesis 1 very rare arcane essence 1 very rare psionic essence |
16 hours (2 days) | 8 | DC 19 | very rare | 18,250 gp |
Ring of Three Wishes | 1 ring 3 scrolls of wish |
16 hours (2 days) | 8 | DC 18 | legendary | 133,333 gp |
Ring of X-Ray Vision | 1 ring worth at least 200 gp 1 scroll of true seeing 1 scroll of find traps 1 uncommon arcane essence |
12 hours (1.5 days) | 6 | DC 16 | rare | 2,300 gp |
Ring of the Ram | 1 ring worth at least 200 gp 1 scroll of galeboltK 1 scroll of shatter 1 rare arcane essence 1 uncommon primal essence |
12 hours (1.5 days) | 6 | DC 15 | rare | 1,400 gp |
Breastplate of the Golden RetrieverDS
Armor (breastplate), very rare (requires attunement)
You have a +1 bonus to AC and advantage on saving throws to resist being frightened while wearing this armor.
This armor has 3 charges, which it regains daily at dawn. As an action, you can expend 1 charge to cast the warding bond spell or 2 charges to cast the faithful hound spell from the armor without requiring material components. When warding bond is cast in this way, a spectral golden retriever appears next to the creature you are bonded with and follows it dutifully. The golden retriever is incorporeal and it can shed bright light in a 20-foot radius and dim light for an additional 20 feet upon the bonded creature’s request (no action required).
Item created by Dungeon Strugglers
Bow of Magic MissilesTAG
Weapon (any bow), very rare (requires attunement by a creature that is proficient with shortbows or longbows)
You gain a +1 bonus to attack and damage rolls made with this magic weapon. In addition, it has 5 charges. While holding it, you can expend 1 charge as an action and draw the bowstring, causing two gleaming arrows of magical force to materialize. You immediately fire each arrow at a creature that you can see within 600 feet. You can direct the arrows at one creature or multiple, and each arrow automatically hits its target, striking simultaneously. You can choose to expend additional charges as part of the same action to fire one extra arrow per charge expended. Each arrow deals force damage equal to 1d6 + your proficiency bonus. The bow regains 1d4 + 1 expended charges daily at dawn. If you expend the bow’s last charge, roll a d20. On a 1, the bow retains its +1 bonus to attack and damage rolls but loses all other properties.
Item created by TAG (The Arena Guy) of Spectre Creations
ArcbladeDS
Weapon (longsword), rare (requires attunement)
This item appears to be a longsword hilt. While grasping the hilt, you can use a bonus action to cause a blade of dark lightning to spring into existence, or make the blade disappear. While the blade exists, this magic longsword has the finesse property. If you are proficient with shortswords or longswords, you are proficient with the arcblade.
You gain a +1 bonus to attack and damage rolls made with this weapon, which deals lightning damage instead of slashing damage. When you hit a creature with it, you can cause lightning to arc from the target to a different creature of your choice that you can see within 5 feet of it. The second creature takes 1d8 lightning damage.
The arcblade is able to absorb ambient electrical energy to briefly enter a supercharged state. If you take lightning damage while this weapon’s blade is active, you can use your reaction to capture some of that energy and store it for 1 minute. The first time you hit with the arcblade before the end of the duration, the target takes additional lightning damage equal to half of the damage you took. This property can’t be used again until the next dusk.
Scrollscribing
Quick Reference
While each step will go into more depth, the quick reference allows you to at a glance follow the steps to make a scroll in its most basic form:
- Select the a spell you know that you would like to craft from spells you are able to cast, or through Alternate Methods (see "Magic Formula").
- Acquire the items listed in the materials column for a scroll of that level and type.
- Use your Calligraphy Tools to write the scroll using the number hours listed in the Crafting Time column, or during a long rest using the crafting camp action if the crafting times is 2 hours or less.
- For every 2 hours, make a crafting roll of 1d20 + your Intelligence modifier + your proficiency with Calligraphy Tools.
- On success, you mark 2 hours of completed time. Once the completed time is equal to the crafting time, the magic item is complete. On failure, the crafting time is lost and no progress has been made during the 2 hours. If you fail 3 times in a row, the crafting is a failure and all materials are lost.
Materials: Ink & Parchment
The Materials for Scrollcrafting are Ink and Parchment. Ink and Parchment used in scrolls is typically purchased, and below are the table prices. Some types of rare parchment may be processed from rare alchemical ingredients by an alchemist or from the hides of magical creatures by a leatherworker. If they are found as part of treasure, they are calculated as any other precious non-currency treasure would be calculated.
The ink used to create scrolls must be a special formulation that allows it to contain the magical essence behind the glyphs, script, runes, and words that make up a magical scroll. This ink is created by alchemist, but can be purchased at the below rates:
Component | Price |
---|---|
Common Magical Ink | 15 gp |
Common Parchment | 1 sp |
Uncommon Magical Ink | 40 gp |
Uncommon Parchment | 40 gp |
Rare Magical Ink | 200 gp |
Rare Parchment | 200 gp |
Very Rare Magical Ink | 2,000 gp |
Very Rare Parchment | 2,000 gp |
Legendary Magical Ink | 5,000 gp |
Legendary Parchment | 5,000 gp |
Crafting Roll
Putting that together that means that when you would like to enchant an item, your crafting roll is as follows:
Scrollcrafting Modifier = your Calligrapher's Tools proficiency bonus + your Intelligence modifier.
Crafting Without Essence
A crafter that is capable of casting magic can replace the essence when crafting a spell scroll with the ability to cast that spell, but when doing so they must cast that spell for each crafting check they make on that item. This is an exhausting process, draining their magic far more deeply than normal casting, and confers a level of exhaustion for each crafting check made this way.
A Difficult Process
This is intentionally a difficult process, as stockpiling spell scrolls is something that should be challenging, otherwise magic can end up trivializing many encounters, and this method of crafting removes a large potential cost barrier.
Magical Formula
To craft a spell scroll, you must know the Magic Formula of the spell you want to make a Spell Scroll of. The easiest way to do this is to be able to cast the spell. You always know the Magic Formula of a spell you know how to cast. Otherwise, you need to have deep knowledge of the spell to be able to make a scroll of it. The following are some ways you can gain that knowledge:
- Have it in your spellbook as a Wizard.
- Have it in your spellmanual as an Infusionsmith Artificer.
- Have it your ritual book as a ritual caster.
- Have a spell scroll of it (DC +2)
- Study its magical formula and record it. To learn a spell in this way requires proficiency in arcana and 1 day (8 hours per day) of study per level of the spell, as well as access to a teacher or book that records the spell. Once learned, you can record it in a Magical Formula book and can subsequently make scrolls of it.
Scroll Crafting Table
Name | Materials | Crafting Time | Crafting Checks | Difficulty | Rarity | Value |
---|---|---|---|---|---|---|
Cantrip | 1 common magical ink 1 common parchment |
2 hours | 1 | DC 12 | Common | 20 gp |
1st Level Spell | 1 common essence 1 common magical ink 1 common parchment |
2 hours | 1 | DC 12 | Uncommon | 65 gp |
2nd Level Spell | 1 common essence 2 common magical ink 1 common parchment |
2 hours | 1 | DC 14 | Uncommon | 90 gp |
3rd Level Spell | 1 uncommon essence 1 uncommon magical ink 1 uncommon parchment |
4 hours | 2 | DC 14 | Rare | 250 gp |
4th Level Spell | 1 uncommon essence 2 uncommon magical ink 1 uncommon parchment |
4 hours | 2 | DC 14 | Rare | 300 gp |
5th Level Spell | 1 rare essence 1 rare magical ink 1 rare parchment |
4 hours | 2 | DC 15 | Rare | 1200 gp |
6th Level Spell | 1 rare essence 2 rare magical ink 1 rare parchment |
4 hours | 2 | DC 16 | Rare | 1500 gp |
7th Level Spell | 1 very rare essence 1 very rare magical ink 1 very rare parchment |
8 hours | 4 | DC 17 | Very Rare | 12,000 gp |
8th Level Spell | 1 very rare essence 2 very rare magical ink 1 very rare parchment |
8 hours | 4 | DC 18 | Very Rare | 14,000 gp |
9th Level Spell | 1 legendary essence 1 legendary magical ink 1 legendary parchment |
24 hours (three days) |
12 | DC 20 | Legendary | 40,000 gp. |
Scroll Essence Type
The type of Essence is determined by the spell list the spell comes from; if it is on multiple spell lists, it is determined by how you have access to the spell. If you have access to the spell via multiple lists or the written form of the spell, you can pick which Essence to use for spells that have multiple options.
Essence Type | Spell List |
---|---|
Arcane | Artificer, Bard, Occultist, Sorcerer, Warlock, Wizard |
Divine | Cleric, Occultist, Paladin |
Primal | Druid, Occultist, Ranger |
Psionic | Monk, Psion |
Types of Materials
Reagents
Reagents are huge range of things; most often they are plants that contain some magical essence, but almost as frequently they are harvested from various magically inclined monsters. The exact source of a reagent usually does not matter beyond defining its type, as the part of the reagent used is the fragment of magic contained within that is distilled out.
Reagents are the There are many different ways to make a potion. Consequently, the materials are sorted into categories. These categories include curative, reactive, and poisonous. These each come in the standard material rarities: common, uncommon, rare, very rare, and legendary.
Reagents cannot be salvaged once they have been combined into another form (such as potions, essences, or ink).
Interchangeable Reagents
All curative, reactive, and poisonous ingredients are interchangeable. This is intentional to drastically simplify the crafting process and tracking thereof. Individual names are included only to deepen the immersion of the finding and buying ingredients, and can be treated as interchangeable by their label if preferred.
Magical Ink
While ink has many uses, crafting is mostly concerned with magical ink which has the power to hold the arcane words of scrolls. This is synthesized by alchemists from the magical properties of reagents - as it is concerned with extracting their magical properties, the exact nature of the reagents used do not effect the final ink beyond its potency.
Magical ink is not typically found or harvested on its own, though it may be found as loot, and in some instances a DM could rule that some blood collected from a fiend, celestial or dragon could be counted as such. It is generally created from reagents or purchased from alchemists that create it from reagents.
Magical Ink cannot be salvaged once they have been combined into another form (such as potions, essences, or ink).
Essences
While reagents are substances that contain a glimmer of magical power that can be harnessed through refinement, Essences are more purified forms of magical power.
These come in three types: Arcane, Divine and Primal as well as in the five normal rarities (common, uncommon, rare, very rare, and legendary). These essences are the pure stuff of magic that makes things work.
You can get these by rendering down magical reagents, salvaging magic items, harvesting them from magical monsters, or through the hard work of spell casters. Or you can find them as loot from people that have already done one of those harder steps. The rules for rendering them down from materials are contained within each branch of crafting, while the rules for creating them yourself are under Enchanting, as it is their domain and skill set needed to do so.
While all branches occasionally use essences when extra magical power is needed, they are the primary material of Enchanters, and their pricing can be found in that section.
Essences can be found as loot during the courses of your adventures, but can also be harvested (from monsters), salvaged (from magical equipment), synthesized (from reagents), or created from the raw power of a spell caster, though the method is long and arduous.
Essences are flexible in their exact nature. There are many paths to each desired outcome, and this flexibility is represented in Essences. While the traditional way to make a Belt of Hill Giant Strength may call for a Hill Giant heart as its essence, and enchanting substituted a dragon heart as their primal essences may make a Belt of Dragon Strength that just has the same statistical effect.
Salvaging Essences
You also may be able to salvage magical essence from unwanted or broken magical items, though such a reclamation process can be difficult, and rarely results in more than a fraction of the essence infused into the original item. An item returns one essence equal to its rarity when harvested. The process takes 2 hours to complete, and does not work if the item is currently attuned to any creature. An essence can only be salvaged from permanent magic items; a permanent magic item is one that recharges or does not have a limitation on its charges or uses. A magic item with charges or uses can only be salvaged while it is at full charges or uses.
The item becomes nonmagical after the essence is salvaged from it. If it required magic to function or exist, it is destroyed.
Synthesizing Essences
In addition to harvesting essences from magical monsters fully intact, a more approachable and incremental way is to combine several reagents to get an essence. You have to combine three reagents of the same rarity to gain one essence of that rarity. You can combine essences in the following ways:
Essence | Component Reagents |
---|---|
Arcane | 1 curative, 1 poisonous, 1 reactive |
Primal | 3 reactive |
Divine | 2 curative, 1 reactive |
This process takes 4 hours, and requires alchemy supplies and a heat source.
Making Essences
Another potential source of an Essence is being created by a spellcaster. This process is long and arduous, and typically only suited to downtime. A creature with the spell casting feature can create 1 essence during 1 workweek (5 days, 8 hours a day); this process cannot be completed faster and for the duration they are considered to have spent all of their spell slots.
At 1st level or higher can make a common essence in this way, a caster 5th level or higher can make an uncommon essence this way, a caster at 11th level can make a rare essence in this way, and a caster at 17th level or higher can make a very rare essence this way. Legendary essences require special rituals requiring more casters and take far longer - they are exceedingly hard to make.
The type of essence produced depends on the source of the spell casting levels as per the table below:
Caster | Essence Type |
---|---|
InventorK | Arcane |
Bard | Arcane |
Cleric | Divine |
Druid | Primal |
Monk | Psionic |
OccultistK | Any* |
Paladin | Divine |
PsionK | Psionic |
Ranger | Primal |
Sorcerer | Arcane |
Warlock | Varies* |
Sorcerer | Varies* |
Wizard | Arcane |
Special Cases Explained
- Sorcerers produce a type based on their subclass; Dragon or Wild makes Primal, Divine Soul makes Divine, and Shadow makes Arcane.
- Warlocks likewise produce a type based on their subclass; Archfey makes Primal, Celestial makes Divine, and all others make Arcane.
- Occultist can produce any type, but takes 1.5x as long to produce an Essence in this manner. A DM can rule based on the special circumstances of a character their power source may be different than normal. This can stand in for Shaman, Witch, or Oracle classes if you use those instead of Occultist.
- Inventor can stand in for any half-arcane caster of a similar theme.
A 1/2 or 1/3 caster would generate essences at 1/3 or 1/2 their character level.
Harvesting & Looting
Harvesting and looting are two paths to the same place, but generally depend on what kind of foe the enemy has vanquished and is not collecting the stuff of. Typically humanoid creatures that carry stuff are candidates for the Individual Treasure tables, awhile Aberrations, Beasts, Dragons, Monstrosities, and Plants are harvesting candidates.
If you don't normally provide loot equivalent to default treasure tables, you don't need to start providing loot equivalient to them using these new tables, simple apply these tables as frequently as it makes sense for your game.
Remember that you can fully mix and match as it makes sense - you can replace coinage with gems or art pieces, you can replace crafting items that wouldn't make sense with coinage, gems, or art pieces, etc. The tables are merely a guide and convenience for what sort of range of materials should come from what sort of creature.
Harvesting
The Harvesting tables replace the Individual Treasure for Aberration, Beast, Dragon, Monstrosity, and Plant type creatures.
Remnants
Remnants optional replace the Individual Treasure table for creatures that leave behind no body on death, like Elementals, Celestials, or Fiends (ones that leave behind a body can use the Harvesting table).
Loot
The Loot tables optionally replace the Individual Treasure for Humanoid type creatures - you can use this table in all cases or in some cases.
Recommendation
I would recommend using the table for all humanoid enemies, but using the equivalent gold value for roughly half of enemies to keep gold flowing into the PCs pockets while also providing abundant crafting supplies.
Hoards
Rather than replacing the hoard tables, simple use the default hoard table and replace an amount of coins, gems, and art pieces with crafting materials. This ensures that players are still getting the sort of loot the expect, but also fills in new materials into things that would often fill little role beside being converted to coinage at a later date.
Basic Harvesting
Beasts, Dragons, and Monstrosities can be harvested using Wisdom (Survival) for meat and hides. As a DMs discretion, a Plant type creature can be harvested for food using the same DC and amount, but providing common fresh ingredients instead of meat. Basic Harvesting takes 10 minutes. At your DMs discretion, it may take longer for larger creatures.
Exotic Creature Harvesting
Applicable Targets: Aberration, Constructs, Dragons, Monstrosities, Plants, Some Undead
A random roll is performed to judge what can be harvested from the monster. For Dragons and Monstrousities, a Wisdom (Medicine) check is required to harvest the material without destroying it, for Constructs, an Intelligence (Arcana) check is required, and for Plants an Intelligence (Nature) check is required. Exotic Harvesting takes 10 minutes. At your DMs discretion, it may take longer for larger creatures.
If a beast is sufficiently magical, poisonous, or vemous, a DM can opt to use the Dragon & Monstrosity table for exotic harvesting, but this should be rare - even a poisonous beast is usually too mundane for the magical properties of harvested materials, and a beast should always be rolled on the 0-4 CR table regardess of its CR.
At a DMs discretion, some Undead may be harvested as well if there is something that would make sense for them provide in this manner, in which case the would use an Intelligence (Arcana) check. Undead are less likely to provide anything of use, simply having a rare chance of providing arcane essences, though some would consider the use of these essences evil.
Double Harvesting
If a monster is applicable for both Basic Harvesting and Exotic Harvesting, you can perform both, but the second check rolled has disadvantage on the skill check to successfully gather the materials.
Exotic Remnants
Applicable Targets: Celestials, Elementals, Fiends, Some Undead
Some creatures typically do not leave behind corpses. While these most often disappear without a trace, sometimes they will leave behind a fragment of the magical forces that powered them as a remnant, in the form of a reagent or essence. These are less likely to result in a crafting item, but don't require any check to gather it successfully. Gathering remnants is simple to do, and requires only 1 minute.
Applying Material Tables
As a DM, never feel compelled to roll on a table if you feel it makes sense to do something else. The tables provide a baseline, but if you feel that it makes sense of a given monster to leave behind a given material, simply do so, requiring the check that seems most appropriate (using the tables as a guide if you wish).
Exotic Harvesting (CR 0-4)
d100 | DC | Dragon & Monstrosity | Construct | Aberration | Undead | Plant |
---|---|---|---|---|---|---|
01-30 | 8 | -- | Parts | -- | -- | -- |
31-60 | 8 | Common Poisonous Reagent | Fancy Parts | Common Reactive Reagent | -- | Common Poisonous Reagent |
61-85 | 8 | Common Reactive Reagent | Fancy Parts | Common Curative Reagent | -- | Common Curative Reagent |
86-00 | 8 | Common Primal Essence | Common Arcane Essence | Common Primal Essence | Common Arcane Essence | Common Primal Essence |
Exotic Remnants (CR 0-4)
d100 | Celestial | Fiend | Elemental | Incorporal Undead |
---|---|---|---|---|
01-50 | -- | -- | -- | -- |
51-80 | -- | -- | Common Reactive Reagent | -- |
81-00 | Common Divine Essence | Common Arcane Essence | Common Primal Essence | Common Divine Essence |
Exotic Harvesting (CR 5-10)
d100 | DC | Dragon/Giants/ Monstrosities | Construct | Aberration | Undead | Plant |
---|---|---|---|---|---|---|
01-30 | 10 | Uncommon Reactive Reagent |
Fancy Parts | Common Reactive Reagent | Common Arcane Essence | Common Poisonous Reagent |
31-60 | 10 | Uncommon Poisonous Reagent |
1d4 Fancy Parts | Uncommon Reactive Reagent | 1d4 Common Poisonous Reagent |
Uncommon Poisonous Reagent |
61-85 | 10 | 1d4 Uncommon Reactive Reagent |
1d6 Fancy Parts | Uncommon Curative Reagent | 1d4 Uncommon Poisonous Reagents |
1d4 Uncommon Curative Reagent |
86-00 | 10 | Uncommon Primal Essence |
Uncommon Arcane Essence |
Uncommon Arcane Essence |
Uncommon Arcane Essence | Uncommon Primal Essence |
Exotic Remnants (CR 5-10)
d100 | Celestial | Fiend | Elemental | Incorporal Undead |
---|---|---|---|---|
01-20 | -- | -- | -- | -- |
21-50 | Common Curative Reagent |
Common Reactive Reagent |
Common Reactive Essence |
Common Poisonous Reagent |
51-80 | Uncommon Curative Reagent |
Uncommon Reactive Reagent |
Uncommon Reactive Essence |
Uncommon Poisonous Reagent |
81-90 | Common Divine Essence |
Common Arcane Essence |
Common Primal Essence |
Common Arcane Essence |
91-00 | Uncommon Divine Essence |
Uncommon Arcane Essence |
Uncommon Primal Essence |
Uncommon Arcane Essence |
Exotic Harvesting (CR 11-16)
d100 | DC | Dragon/Giants/ Monstrosities | Construct | Aberration | Undead | Plant |
---|---|---|---|---|---|---|
01-30 | 12 | Uncommon Reactive Reagent | Esoteric Parts | Uncommon Reactive Reagent | Uncommon Poisonous Reagent | Uncommon Poisonous Reagent |
31-60 | 12 | Uncommon Primal Essence | 1d4 Esoteric Parts | Uncommon Psionic Essence | Uncommon Arcane Essence | Uncommon Primal Essence |
61-80 | 12 | Rare Reactive Reagent | Uncommon Arcane Essence | Rare Reactive Reagent | Rare Poisonous Reagent | Rare Curative Reagent |
81-90 | 12 | Rare Poisonous Reagent | Uncommon Arcane Essence | Rare Poisonous Reagent | Uncommon Arcane Essnece | Rare Poisonous Reagent |
91-99 | 12 | Rare Primal Essence | Rare Arcane Essence | Rare Arcane Essence | Rare Arcane Essence | Rare Primal Essence |
00 | 12 | Very Rare Primal Essence | Very Rare Arcane Essence | Very Rare Arcane Essence | Very Rare Arcane Essence | Very Rare Primal Essence |
Exotic Remnants (CR 11-16)
d100 | Celestial | Fiend | Elemental | Incorporal Undead |
---|---|---|---|---|
01-20 | Uncommon Curative Essence | Uncommon Reactive Reagent | Uncommon Reactive Reagent | Uncommon Poisonous Reagent |
21-50 | Uncommon Divine Essence | Uncommon Arcane Essence | Uncommon Primal Essence | Uncommon Arcane Essence |
51-80 | Rare Curative Reagent | Rare Reactive Reagent | Rare Reactive Reagent | Rare Poisonous Reagent |
81-00 | Rare Divine Essence | Rare Divine Arcane Essence | Rare Primal Essence | Rare Arcane Essence |
Exotic Harvesting (CR 17+)
d100 | DC | Dragon/Giants/ Monstrosities | Construct | Aberration | Undead | Plant |
---|---|---|---|---|---|---|
01-30 | 15 | 1d4 Rare Reactive Reagent | 1d4 Esoteric Parts | 1d4 Rare Reactive Reagent | 1d4 Rare Poisonous Reagent | 1d4 Rare Poisonous Reagent |
31-50 | 15 | Rare Primal Essence | Rare Arcane Essence | Rare Psionic Essence | Rare Arcane Essence | Rare Primal Essence |
51-89 | 15 | Very Rare Primal Essence | Very Rare Arcane Essence | Very Rare Arcane Essence | Very Rare Arcane Essence | Very Rare Primal Essence |
90-00 | 15 | Legendary Primal Essence | Legendary Arcane Essence | Legendary Arcane Essence | Legendary Arcane Essence | Legendary Primal Essence |
Exotic Remnants (CR 17+)
d100 | Celestial | Fiend | Elemental | Incorporal Undead |
---|---|---|---|---|
01-20 | Rare Curative Essence | Rare Reactive Reagent | Rare Reactive Reagent | Rare Poisonous Reagent |
21-50 | Rare Divine Essence | Rare Arcane Essence | Rare Primal Essence | Rare Arcane Essence |
51-69 | Very Rare Curative Reagent | Very Rare Reactive Reagent | Very Rare Reactive Reagent | Very Rare Poisonous Reagent |
70-89 | Very Rare Divine Essence | Very Rare Arcane Essence | Very Rare Primal Essence | Very Rare Arcane Essence |
90-00 | Legendary Divine Essence | Legendary Arcane Essence | Legendary Primal Essence | Legendary Arcane Essence |
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Art Credits:
Additional Credits:
- Bow of Magic Missiles: TheArenaGuy of SpectreCreations
Art Credits
All art is commissioned artwork for this document, copyright KibblesTasty.
- Cover: Alifka Hammam
- Scrolls by Liza Alykova
- Arcblade by Dungeon Strugglers
- Breastplate of the Golden Retriever by Dungeon Strugglers
License
OPEN GAME License Version 1.0a The following text is the property of Wizards of the Coast, LLC. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved.
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Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, License, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, Spells, enchantments, personalities, teams, personas, likenesses and Special abilities; places, locations, environments, creatures, Equipment, magical or supernatural Abilities or Effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the OPEN Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to Identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement.
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The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or Conditions may be applied to any Open Game Content distributed using this License.
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Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.
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Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, nonexclusive License with the exact terms of this License to Use, the Open Game Content.
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Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original Creation and/or You have sufficient rights to grant the rights conveyed by this License.
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Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.
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Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a Challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.
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Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.
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Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.
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Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute.
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Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so.
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Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.
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Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.
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Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.
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COPYRIGHT NOTICE Open Game License v 1.0a Copyright 2000, Wizards of the Coast, LLC. System Reference Document 5.1 Copyright 2016, Wizards of the Coast, LLC.; Authors Mike Mearls, Jeremy Crawford, Chris Perkins, Rodney Thompson, Peter Lee, James Wyatt, Robert J. Schwalb, Bruce R. Cordell, Chris Sims, and Steve Townshend, based on original material by E. Gary Gygax and Dave Arneson.
System Reference Document 5.1 Copyright 2016, Wizards of the Coast, Inc.; Authors Mike Mearls, Jeremy Crawford, Chris Perkins, Rodney Thompson, Peter Lee, James Wyatt, Robert J. Schwalb, Bruce R. Cordell, Chris Sims, and Steve Townshend, based on original material by E. Gary Gygax and Dave Arneson.
END OF LICENSE