Magical Girl Barbarian

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Magical Girl Barbarian

The Path of the Magical Girl is a magical journey, as the barbarian accepts a their inner beauty. In battle, your purity fills you with supernatural love, adding love fuel to your barbarian rage.

Magical Girl Barbarians have found spiritual enlightenment through inner beauty and purity of mind. They often make friends with the most vile scum of the planes often try to bring the best out of them.

Puri-puri Transformation

Beginning when you choose this path at 3rd level, you embody beauty and purity whenever you rage. While you're raging, choose a number of creatures equal to your Charisma modifier (minimum of 1), those creatures are under the effects of the bless spell. This effect lasts until your rage ends, or if your concentration is broken as if you were concentrating on a spell (this concentration bypasses normal rage rules).

In addition, whenever you are raging you can use your Charisma modifier, instead of Strength, for attack and damage rolls and add your Charisma modifier to any Strength checks or saving throws.

Finally, some of your features will require creatures to make a saving throw to resist their effects. The saving throw DC is calculated as follows:

Magical Girl save DC = 8 + your proficiency bonus + your Charisma modifier

Familiar Bond

Starting at 6th level, you learn the find familiar spell and can cast it as a ritual. Whenever you do so, you must choose either a cat, crab, frog, lizard, octopus, owl, quipper, raven, sea horse, or weasel and also gain the options of a flumph and a blink dog.

In addition, while your familiar is summoned and you are raging, you gain one of the following traits which last until your rage end, or until your familiar dies:

  • Temporal Displacement of Love: As a bonus action on your turn, you can teleport up to half of your movement speed. When you manifest this feature as part of your rage, you can teleport as part of that same bonus action.
  • Lovely Actors: As part of the bonus action you used to manifest your Prui Puri Transformation, choose up to 3 creatures within 30 feet of you. These creatures must make a Charisma saving throw against your Magical Girl save DC or be charmed. While charmed in this way, the creatures believes that it is in a play, and subtracts 1d4+ your proficiency bonus from all damage rolls. You can choose to use this trait again as an action on subsequent turns. This effect lasts until your rage ends or until you use this trait again.

Magical Friendship Aura

Starting at 10th level, you have a charming aura of magical friendship that manifests 15ft in every direction. Whenever a creature enters this aura for the first time on their turn, or if they start their turn within the aura, they must make a wisdom saving throw against your Magical Girl Save DC or be charmed for 1 minute. The creature can repeat the save and the end of their turn or if you attack them. If they pass the save, they are immune to the effect for the next 24 hours.

Love Beam of Love

At 14th level, your love cannot be contained. As an action, you make a heart with your hands, point it in a direction of your choice, and say "Kyuuuuuun." A line that is 5 feet wide and 30 feet long emits from your hands and creatures within this line must make a Constitution saving throw, taking 10d6 + 40 radiant damage on a failure or half as much on a success.

You can use this feature once and must finish a long rest before you can do so again.

Art by user DoPq (@yy62401) on Twitter [NSFW]