Soulforged
Tool Proficiency
Soulforge Spells
Artificer Level | Spell |
---|---|
3rd | Cure Wounds, Heroism |
5th | Healing Spirit, Find Steed |
9th | Mass Healing Word, Tiny Servant |
13th | Aura of Life, Fabricate |
17th | Mass Cure Wounds, Animate Objects |
Robotic Creatures
Awaken Soul
While manifested, the orb can hear and see, and it has darkvision with a range of 60 feet. The orb can telepathically share with you what it sees and hears (no action required). Also while your Awaken Soul is manifested, you have advantage with persuasion checks against constructs. Constructs are friendly towards you unless you attack them, or they have been ordered to attack you specifically.
Whenever you cast an artificer spell on your turn, you can cast it as if you were in the orb’s space, instead of your own, using its senses. You can do so a number of times per day equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Spark of Life
At 5th level, you discover how to replicate an essence of your soul as a lifesource for others. While your Awakened Soul is manifested, whenever you heal a sentient being you gain a bonus to one roll of the spell equal to your Intelligence modifier (minimum of +1).In addition, you learn to infuse a spark of life to a construct through a ritual.
You can expend one spell slot to power your awakened soul. You make an intelligence check (DC15-spell slot level expended) to ascertain how best to incorporate the soul into the construct. If you succeed, you expend the Awakened Soul to give sentience to the construct. The target gains an Intelligence of 10 and the ability to speak one language you know. If you fail, the ritual backfires and you take 2d10 points of force damage, and this damage cannot be avoided or negated in any way. Either way, you gain one level of exhaustion.
Transitive Soul
When you cast a spell that deals damage while your Awaken Soul is manifested you can change damage type to radiant.You may use this a number of times equal to your proficiency bonus.
Mind Link
Also at 9th level, you learn to telepathically speak with constructs. In addition, constructs are valid targets for all your healing spells
Clockwork Soul
At 15th level, as an action, you can summon the spirits of constructs to aid you in combat. The spirits look like modrons or other constructs of your choice. The spirits are intangible and invulnerable, and they surround your space. While the clockwork soul is manifested, you can:
- Cast Heal once without expending a spell slot and without preparing the spell. You can't cast it using this ability until you finish a long rest;
- As an action, you can have your Awaken Soul emit bright light in a 60-foot radius and dim light 30 feet beyond that. Enemies in the bright light have disadvantage on saving throws against any spell that deals fire or radiant damage. This lasts owhile the targets are under the light.
- When using the Spark of Life to give sentience to a construct, you automatically succeed. The target also gains wisdom of 10 and gains a level in a class of their choosing. Target gains all first level features of the chosen class.