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Genasi Reborn
Since the plains are very close to the Overworld in Fydaill, it is no surprise that they have a strong influence in the Material realm. Long ago, the inhabitants of these planes mingled with explorers or unfortunate lost souls, and these bloodlines eventually came to be known as Genasi, the children of the elements.
Most Genasi have distinct identifying features that set them apart from humans or elves, like eye-cathicng hair colors or unnatural skin tones.
As an adventurer however, your innate primordial power has been awoken and manifests in a way unique to your elemental forebears.
Genasi Traits
All Genasi share the following traits:
Ability Score Increase. An ability score of your choice increases by 2, and another ability score of your choice increases by 1.
Age. Genasi mature at about the same rate as humans and reach adulthood in their late teens. They live somewhat longer than humans do, up to 120 years.
Size. Genasi are as varied as their mortal parents but are generally built like humans, standing anywhere from 5 feet to over 6 feet tall. Your size is Medium.
Languages. You can speak, read, and write Common and Primordial. Primordial is a guttural language, filled with harsh syllables and hard consonants.
Subrace. Four subraces of Genasi are known across Fydaill. Chooose one of the following:
Air Genasi
Air genasi typically have very light skin, hair or and eyes, often with faint shades of blue or yellow mixed in. A slight breeze accompanies them, tousling the hair and stirring the clothing. They are the rarest of the four Genasi, seeing as the air elementals don't often come down from the Boundless Sky above the clouds and have been known to avoid contact with mortals.
Air Genasi
Genasi Monk by u/Zhjake
As an Air Genasi, you have the following traits:
Lighning Resistance. You have resistance to lightning damage.
Unending Breath. You can hold your breath indefinitely while you're not incapacitated.
Mingle with the Wind. You know the gust cantrip.
Additionally, you can use your action to become as light as the air around you.
This state lasts for 1 minute. During it, your movement doesn't provoke opportunity attacks.
Also, when you move at least 15 feet in a straight line, you gain a flying speed of 35 feet. If you end your turn in the air, you can hover until the start of your next turn.
After you use this trait, you can't use it again until you finish a short or long rest.
Fire Genasi
The hair and eyes of Fire Genasi might occasionally flicker like ember or give of a faint smoke, with colors of red orange and smokey grey. Their skin is always slightly warm to the touch and ranges in color from normal human tones over hues of dark red to charred grey and black.
Fire Genasi are at home in the Golden Sea, tracing their ancestry to the first caravaneers to try and cross the great desert, who accepted the help of the resident elementals to find their way unharmed.
As a Fire Genasi, you have the following traits:
Fire Resistance. You have resistance to fire damage.
Desert Dweller. You are acclimated to high temperatures.
Heated Argument. You know the control flames cantrip.
Additionally, as an action, you can disperse your inner heat through your weapons or by setting your ammunition on fire.
This state lasts for 1 minute. During it, your weapon attacks deal an extra 1d4 fire damage.
Once on each of your turns while overheated, when you deal fire damage to a creature, you can try to brand it. It must make a Constitution saving throw. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. On a failed save, the next attack roll made against this target before the end of your next turn has advantage.
After you use this trait, you can't use it again until you finish a short or long rest.
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Earth Genasi
Elemental earth manifests differently from one individual to the next. Some Earth Genasi always have bits of dust falling from their bodies and mud clinging to their clothes, never getting clean no matter how often they bathe. Others have rigid, spiky hair or gemstones for eyes. Their skin tones vary greatly, from light tan over brown to shades of grey.
Earth Genasi tend to be more frequently seen thanks to Dwarves digging their tunnels through the Mountainous Expanses and stumbling upon earth elementals.
As an Earth Genasi, you have the following traits:
Poison Resistance. You have resistance to poison damage.
Earth Walk. You can move across difficult terrain made of earth or stone without expending extra movement.
Tectonics. You know the mold earth cantrip.
Additionally, you can use your action to shatter the ground in a 10-foot radius around yourself. Each creature other than you in that area must make a Dexterity saving throw. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. On a failed save, a creature takes 1d6 bludgeoning damage and is knocked prone.
You gain a number of temporary hit points equal to your proficiency bonus for each creature in the area other than you.
If the ground in that area is loose earth or stone, it becomes difficult terrain until cleared, with each 5-foot-diameter portion requiring at least 1 minute to clear by hand.
After you use this trait, you can't use it again until you finish a short or long rest.
Earth Genasi
Idryd by hellcorpceo
Water Genasi
Most Water Genasi look as if they just finished bathing, with beads of moisture collecting on their skin and hair. They smell of fresh rain and clean water. Light blue or green skin tones are very common, with their hair usually being in the same range, but for some, it can get dark, almost to black. A water genasi's hair might float freely, swaying and waving as if underwater.
Water Genasi
Emery, the Sea Captain by u/talexior
They tend to live close to the coasts of Fydaill, but they can also make their homes underwater, originally hailing from The Dephts, and being descendants from sailors and fishermen, looking to the elementals for guidance and a good haul.
As a Water Genasi, you have the following traits:
Acid Resistance. You have resistance to acid damage.
Amphibious. You can breathe air and water.
Swim. You have a swimming speed of 30 feet.
Watery Refraction You know the shape water cantrip.
Additionally, as an action, you can turn your body into water, refracting the light to obscure your true location.
This state lasts for 1 minute. During it, any creature has disadvantage on attack rolls against you. An attacker is immune to this effect if it doesn't rely on sight, as with blindsight.
After you use this trait, you can't use it again until you finish a short or long rest.