Martyr Domain
The Martyr Domain is for those fierce holy fighters that never give up from their causes, no matter how bad it gets, or what hardships they encounter, they'll always be there fighting for what they believe in, even if it means paying the price with their lives.
Martyr Domain Spells
Cleric Level | Spells |
---|---|
1st | shield of faith, sanctuary |
3rd | prayer of healing, warding bond |
5th | beacon of hope, life transference |
7th | death ward, freedom of movement |
9th | antilife shell, mass cure wounds |
Mercy-Bringer
When you choose this domain at 1st level, you gain proficiency in the Medicine skill, and you learn the spare the dying cantrip, for you it counts as a cleric cantrip, and doesn't count against the number of cantrips you know.
Armor of Life
Also starting at 1st level, you may gift those you deem worth your cause with will to keep fighting. As an action on your turn you may touch a creature and give it temporary hit points equal to your wisdom modifier, you may use this feature a number of times equal to your proficiency bonus per short or long rest.
Channel Divinity: Honorable Sacrifice
Starting at 2nd level, you can use your channel divinity to protect those around you.
When a creature within 30ft of you takes damage, you may use your reaction to utter a word of prayer, transferring half of the damage (rounded down) to you. The targeted creature gains resistance to the same type of damage the attack that triggered this ability dealt until the end of the current turn.
Martyr's Bond
Beginning at 6th level, if you haven't moved yet this turn, you may use an action to touch a creature you can see. You lose 10ft of movement, and the creature gains 10ft of movement for one minute. You only regain movement lost this way once you finish a short or long rest, or if you choose to end the ability's effect on a creature before its duration ends. You can only use this ability as long as it doesn't lower your movement speed in this turn to 0. You can use this ability a number of times equal to your Wisdom modifier (minimum of one) per short or long rest.
Power Heal
Starting at 8th level, whenever you cast a spell that restores hit points you may add your proficiency bonus to the roll of the spell.
Vision of the Seven Heavens
Beginning at 17th level, not even death can stop the true martyr from seeking their cause.
When you are reduced to 0 Hit Points, but not killed outright, you can use your reaction to instead drop to 1 Hit Point. As you do, you unleash a blast of energy within 30ft of you, gifting creatures you choose within the blast's range resistance to the type of damage that triggered the ability for one minute, and healing them for an amount equal to your Cleric level + your Wisdom modifier. You may benefit from this ability once per long rest.
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