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___ > ## Pride Demon >*Huge fiend (demon), Chaotic Evil* > ___ > - **Armor Class** 15 > - **Hit Points** 202 (15d12 + 105) > - **Speed** 40 ft. >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|25 (+7)|10 (+0)|28 (+7)|16 (+3)|18 (+4)|20 (+5)| >___ > - **Saving Throws** Stat +X > - **Skills** Skill +X > - **Damage Resistances** Bludgeoning, Piercing, and Slashing from Nonmagical Attacks, Lightning > - **Damage Immunities** Fire, Poison > - **Condition Immunities** Frightened > - **Senses** Passive Perception 22 > - **Languages** Abyssal, Telepathy > - **Challenge** 16 (15,000 XP) **Proficiency Bonus** +5 > ___ > ***Legendary Resistance (3/Day)..*** If the pride demon fails a saving throw, it can choose to succeed instead. > ### Actions > ***Multiattack.*** The pride demon can use its Frightful Presence. It then makes 3 attacks: two with its claws and one with its whip > > ***Claws.*** *Melee Weapon Attack:* +12 to hit, reach 5ft., one target. *Hit:* 14 (2d6+7) Slashing damage. > > ***Whip.*** *Melee Weapon Attack:* +12 to hit, reach 14ft., one target. *Hit:* 21 (3d8+7) Lightning damage. >***Frightful Presence.*** Each creature of the demon’s choice that is within 120 feet of the dragon and aware of it must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours. > ### Legendary Actions > The monster can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The monster regains spent legendary actions at the start of its turn. > > ***Attack.*** The Pride demon makes an attack using its claws. > >***Move.*** The Pride Demon moves up to its speed. > >***Lightning Arc (Costs 3 Actions).*** The Demon slams the ground and sends out an arc of lightning in a 15-foot cone. .Each creature in that line must make a DC 19 Dexterity saving throw, taking 18 (4d8) lightning damage on a failed save, or half as much damage on a successful one.