***Ability Score Increase.*** Your lntelligence *or* Strength score increases by 2.
***Cute.*** Your Charisma score increases by 2.
Most, if not all, Dolls are made by those seeking servants that require little room and no board (and no pay); however, the fear that a Doll notices mistreatment haunts many owners, and they build cruel limitations, called *Hobbles,* into their Dolls. Hobbles may also be a natural design flaw owing to a Doll’s materials. > *‘That’s twice this month you’ve slipped Nightshade into my tea and run off—’* > > *‘Three times.’* > > *‘You’re **mine** you know! I made you with my own hands!’*
Dolls that escape or are freed by the death of their owner find themselves at a disadvantage if they have a Hobble. Choose one Hobble in place of a Flaw from the list below, or make up your own. ***Voiceless.*** You cannot speak, and must use sign or writing to communicate. ***Obedient.*** You cannot take action unless given a direct order, and take things literally. You autofail checks against being non-magically *Persuaded*, *Deceived*, and *Intimidated*. ***Ragdoll.*** You are unsteady and tend to fall apart at the seams regularly, requiring assistance from someone who can sew to pull yourself together at least once per day. ***Clockwork.*** You are susceptible to the elements and take damage simply from being outdoors too long. You must receive daily maintenence and cleaning. You must be wound using a key, by someone else, once per day. ***Glitchy.*** You run on electricity, but imperfectly. Your servos jam or jerk, your voice stutters with static and skips, and you must roll a d20 (DC10) every time you touch someone, or deal 1d4 electrical damage (as with *Shocking Grasp*) by accident. \columnbreak ***Keep Chilled.*** You are in danger of melting or overheating if you get too hot, and must stay in cold climates or climate-controlled areas. Some Hobbles can be overcome or permanently eliminated with appropriate alterations to anatomy, and some cannot be eliminated except by deities or other powerful entities that can reshape reality. ### Real: Every Toy’s Dream
*‘Real isn’t how you are made,’ said the Skin Horse. ‘It’s a thing that happens to you. When a child loves you for a long, long time, not just to play with, but **really** loves you, then you become Real.’* *‘Does it hurt?’ asked the Rabbit.* *‘Sometimes,’ said the Skin Horse, for he was always truthful. ‘When you are Real you don’t mind being hurt.’* *‘Does it happen all at once, like being wound up,’ the Rabbit asked, ‘or bit by bit?’* *‘It doesn’t happen all at once,’ said the Skin Horse. ‘You Become. It takes a long time.’*
***Heal.*** After reaching the last stage of Realness, you have HP that recover after rests, not just repairs. ***Creature Type.*** Changes from Construct to Aberration. *Realness is bumped back down to Animate if the Toy ever uses knowing malice against their bonded Friend.*
BJD, 2021