Geomancy Wizard

by Xpertranger

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School of Geomancy

While bending the elements to one's will is no extraordinary feat to practitioners of the arcane, it takes a certain type of individual to seek control over the earth around them. The school of geomancy offers these folk just that. It teaches wizards techniques to control the earth around them raising it into stones that can then manipulate their enemies in various ways.

Earth Weaver

When you choose this arcane tradition at 2nd level, you learn the Mold Earth cantrip, it doesn’t count against the total number of wizard cantrips you know.

Control Stones

Starting at 2nd level, you gain the ability to seep your magic into the ground beneath you as you rest, raising a number of stones when you wake. You can have a maximum number of stones raised equal to half of your wizard level(rounded up). When you spend a stone, it is unavailable until you finish a long rest, at the end of which you regain all expended stones. You learn 2 of the features listed below of your choice. You can use only one feature per turn. You learn an additional feature from this list of your choice at 6th, 10th, and 14th level.

Stone Armor. As a bonus action you can spend 1 stone to coat yourself in stone armor for one minute. For the next minute you gain temporary hit points equal to half of your your wizard level + your Intelligence modifier.

Hovering Stone. As a bonus action you can spend 1 stone to gain a flying speed of 25 feet for 1 minute. If you take damage equal to or greater than your wizard level from a single effect the stone you are riding is destroyed and your flying speed is lost.

Shove. As a bonus action you can spend 1 stone to attempt to shove a target away with your stones. Choose a creature within 30 feet of you to make a Constitution saving throw against your spell save DC. On a failed save the creature is pushed up to 15 feet away from you.

Encase. As an action you can spend 2 stones to cause earth to encase a target within 30 feet. The target must make a Strength saving throw vs your spell save DC or be restrained and gain 20 temporary hit points. While restrained the target cannot gain temporary hit points. The target is restrained for one minute or until it no longer has temporary hit points. A restrained target may attempt to free itself by making a Strength(Athletics) check vs your spell save DC as an action.

Rupture. As a bonus action you can spend 1 stone to designate a 15 foot square within 30 feet of yourself. When a creature touches the ground in that area within the next minute you may use your reaction to cause the area to erupt. All large or smaller creatures in the area make a Dexterity saving throw vs your Spell Save DC or be knocked prone.

Swirling Stones

Starting at 6th level, while you concentrate on a spell your magic causes your stones to swirl around you defensively granting you +2 AC so long as you have at least one stone from your Control Stones feature.

Quick Recovery

Starting at 10th level, you’ve learned quicker methods of gaining control over the earth around you. When you finish a short rest you may regain a number of stones equal to your Intelligence modifier, you cannot exceed your maximum number of stones this way.


Earth Golem

Starting at 14th level, your command over stone is uncontested. As an action you may spend 4 stones to cause an earth elemental of Challenge rating 5 or lower to appear in an unoccupied space within 90 feet of you. The elemental lasts for 10 minutes after which it crumbles into a pile of rocks and boulders.

The elemental is friendly to you and your companions for the Duration. The elemental's maximum hp is increased by an amount equal to your wizard level and it gains a bonus to attack rolls and saving throws equal to your Intelligence modifier. Roll Initiative for the elemental, which has its own turns. It obeys any verbal commands that you issue to it (no action required by you). If you don't issue any commands to the elemental, it defends itself from Hostile creatures but otherwise takes no Actions. The DM has the elemental's Statistics.

Once you use this feature, you cannot do so again until you finish a long rest.

 

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