Mighty Menaces
Kozuki Oden
“ There will never be Samurai as monstrous as him again... ”
— Kaido about Oden
Kozuki Oden was the daimyo of Kuri in Wano Country and the son of the former shogun Kozuki Sukiyaki, being a member of the Kozuki Family. He was the husband of Kozuki Toki and the father of Momonosuke and Hiyori. Additionally, he was the leader of a group of legendary and powerful samurai known as the Nine Red Scabbards, with all of them serving as his retainers and most trusted allies.
For 5 years of his life, Oden set out to sea and became a pirate, serving as the 2nd division commander of the Whitebeard Pirates and later becoming a member of the Roger Pirates. After finding Joy Boy's treasure on Laugh Tale, Oden journeyed home and made it his goal to open Wano's borders to the world by finally taking his father's place as Shogun.
Kozuki Oden
large human, chaotic neutral
- Armor Class 22 (armament haki)
- Hit Points 415 (32d10 + 239)
- Speed 45ft
STR DEX CON INT WIS CHA 28 (+9) 24 (+7) 25 (+7) 19 (+4) 23 (+6) 18 (+4)
- Saving Throws Dex +15, Int +12, Cha +12
- Skills Athletics +17, Acrobatics +15
- Damage Resistances Non-magical weapons
- Condition Immunities charmed, frightened, paralyzed
- Senses passive Perception 16
- Languages common
- Challenge 27 (105,000 XP)
Will of the Samurai (Recharges on a Shor or Long rest): If Kozuki Oden is reduced to 0 hit points, it doesn't die or fall unconscious. Instead, it regains 221 hit points, in addition he can now use his mythic actions until he takes a short or long rest.
Legendary Resistance (3/Day). If Kozuki Oden fails a saving throw, it can choose to succeed instead.
Magic Resistance. Kozuki Oden has advantage on saving throws against spells and other magical effects.
Ryuo. Kozuki Oden weapon attacks are magical.
Actions
Multiattack. Kozuki Oden makes 2 attacks using Ryuo Infused Slash and then uses either Togen Shirataki, Gun Modoki or one of his mythic actions if unlocked.
Ryuo Infused Slash. Melee weapon attack: +15 to hit, 5ft, one target. Hit 41 (4d12+15) slashing damage
Togen Shirataki. Each creature in a 120 feet cone from Kozuki Oden must succeed on a Dexterity saving throw or take 78 (12d12) force damage, taking half on a success. This ability deals double damage against terrain and objects.
Gun Modoki. Kozuki Oden moves 60 feet in a direction of his choice, this movements doesn't provoke opportunity attacks, and each creature he comes within 10 feet of he can make a Ryuo Infused Slash against.
Mythic Actions
Kozuki Oden can only take these action if he has used Will of the Samurai.
Togen Totsuka. Melee weapon attack: +19 to hit, 5ft, one target. Hit 93 (12d12+15) slashing damage, if a creature takes damage from this an has fewer than 100 hit points left, they are reduced to 0 hit points.
Gun Modoki. Kozuki Oden moves 60 feet to a creature within range, this movements doesn't provoke opportunity attacks, he then makes a Ryuo Infused strike against that creature with advantage. If the attack hits all his attacks have 15 feet reacg for the next minute.
Apperance
Oden was a very large and muscular man of towering height, standing in at 382 cm. He had long, wild hair of black color that was notably gathered into a large, flat, circular plane at the top, and also included a prominent widow's peak and triangular sideburns. He had relatively sharp, black eyes whose inner and outer corners were marked by black jags going down and up respectively, and above a pair of prominent, highly arched eyebrows. He had a mid-sized, slightly hooked nose, a large, expressive mouth, and a broad chin. Even during his late teen years, Oden looked just like a full grown man. During the five years before his demise, he grew a short goatee.
For clothes, Oden typically wore an orange kimono, leaving most of his legs exposed; the kimono had two yellow crescent moon designs on it. Oden also wore a large purple and white nio-dasuki tied around his shoulders that ran down his back. He would often alternate between this and a similar longer kimono, with his 3 nio-dasuki worn as a belt and tied in the front. Oden also wore his swords, Enma and Ame no Habakiri, across his left waist tucked inside an obi belt. While partying with the Whitebeard Pirates, he wore a light colored shirt, dark colored pants, and a crown on his head.
Abilites
Oden was an immensely skilled and powerful swordsman, having developed his own variation of Nitoryu, which Oden himself called as Oden Nitoryu (おでん⼆⼑ 流 Oden Nitōryū
Even at age 9, Oden could fight against an entire yakuza gang in the Flower Capital until the age of 10 where he almost killed someone. At age 18, he was able to strike down the massive beast hailed as the Mountain God with a single attack. Kin'emon stated that Oden was able to fight against all of the outlaws, ronin, and the regions most dangerous criminal, Ashura Doji (someone noted to be worth 100 men in battle) after an entire night of battle. During his adventures with the Whitebeard Pirates, Oden was able to easily sink a large pirate ship by cutting it in half.
Due to his adventures with the Whitebeard and Roger Pirates, he was stated to have grown stronger than before to where he was the only individual to wound the nigh-invulnerable Kaido in his Mythical Zoan dragon form causing him to fall to the ground and be permanently scarred, but couldn't deal another blow due to being tricked by Kurozumi Higurashi who disguised herself as a kidnapped Momonosuke. Even Kaido acknowledged Oden as the strongest samurai, and stated his belief that there will never be another samurai who could match Oden. Busoshoku Haki:
Oden was an extremely powerful master of Busoshoku Haki, which is known as "Ryuo“
Sakazuki AKA Fleet Admiral Akainu
large human, lawful neutral
- Armor Class 21 (Magma Skin)
- Hit Points 416 (32d20+80)
- Speed 35ft
STR DEX CON INT WIS CHA 37 (+8) 22 (+6) 28 (+9) 22 (+6) 23 (+6) 24 (+7)
- Saving Throws Str +15, Con +16, Int +13, Wis +13
- Skills Athletics +15, Perception +13
- Damage Resistances cold
- Damage Immunity Non-magical weapons, fire
- Condition Immunities charmed, frightened, paralyzed
- Senses passive Perception 23
- Languages common
- Challenge 22 (41,000 XP)
Legendary Resistance (3/Day). If Sakazuki fails a saving throw, it can choose to succeed instead.
Molten Aura IF Sakazuki has less than half of his maximum hit points left, any creature that starts its turn within 30 feet of him will take 13 (2d12) fire damage.
Actions
Multiattack. Sakazuki makes 2 attacks using Magma Fist.
Magma Fist. Melee weapon attack: +15 to hit, 25ft, one target. Hit 42 (5d12+10) Fire damage
Ryusei Kazan (1/day) Sakazuki casts Meteor Storm with a DC of 22.
Inugami Guren Each creature in a 90 feet cone must succeed on a Dexterity saving throw or take 52 (8d12) fire damage, taking half on a success.
Bonus Actions
Dai Funka each creature in a 120 feet long and 10 feet wide line must succeed on a DC 22 Dexterity saving throw or take 26 (4d12) fire damage, a creature that succeeds takes half the fire damage.
Meigo Melee weapon attack: +15 to hit, 10ft, one target. Hit 38 (3d12+19) Fire damage, the hit creature must also succeed on a DC 22 Constitution saving throw or take further 110 (20d10) fire damage. a creature who fails the saving throw and is reduced to 0 hit points by this attack is instantly killed.
Sakazuki
„Under the command of fleet admiral Sakazuki, Marine Headquarters has become an even more powerful "army of justice"
Sakazuki, formerly known by his admiral alias Akainu, is the current fleet admiral of the Marines, succeeding the previous fleet admiral, Sengoku. Upon becoming his fleet admiral, one of Sakazuki's first decisions was to relocate Marine Headquarters into the New World in preparation for the New Pirate Age. While he is a strong and capable leader who has done well to consolidate the power and prestige of the Marines, Sakazuki would be best categorized as an extremist and highly dogmatic. He is an adamant believer in Absolute Justice and is ruthless in his maintenance of it, his derived motto being "Thorough Justice" (徹底的な正義 Tetteiteki na Seigi?). He has a stern, dead-serious disposition, is grim, expressionless, and is the most ruthless out of three admirals. He mostly sees the Marines as an extension of him- 6 self and his own beliefs, willing to kill those who disagree with him, and showing little if any care for people placed under his charge. While this has made him extremely powerful and feared among Pirates.
Devil Fruit
Sakazuki ate the Magu Magu no Mi, a Logia-type Devil Fruit that lets him create, control, and transform into magma. This magma is extremely hot, highly explosive, and thus well-suited for combat, allowing Sakazuki to burn, melt, and destroy anything in his path—in fact, among all Devil Fruits, Sakazuki's is said to offer the greatest attack power.
Sakazuki's primary method of combat is converting his arms into magma to launch burning punches (or clawed thrusts) that can easily penetrate human bodies, drastically enlarge his arms to throw forward giant magma fists meant to reach enemies farther away, and even launch multiple magma fists as a barrage of meteor-like projectiles, devastating the battlefield. Otherwise, he has been seen shaping his magma fist into a fanged dog head; a nod to his animal alias.
Even at a ratio otherwise formidable Logia´s standard, Magu Magu no Mi possesses incredible power. The main strength of this Devil Fruit is that it allows the user to produce magma to attack their opponents with. The intense heat can vaporize an iceberg instantly and boil the seawater that the magma lands in. With this power running for a ten day battle, it was strong enough to permanently change the weather of one half of an island into a blazing inferno.
Physical Abilities
Sakazuki's physical prowess is immense, as befitting an admiral. His raw strength was enough for him to go up against and clash evenly with Whitebeard in close quarters, the "Strongest Man in the World“.
Appearance
Sakazuki is an incredibly tall, light-skinned, unusually muscular man, the most muscular of the former admirals. He's about as tall as his fellow admirals, with a squareshaped face, very pronounced facial features, and short black hair. He stands at 306 cm (10'), making him taller than other massive Humans. He usually wears a standard Marine cap and sports a crimson, double-breasted suit, decorated with what appears to be a pink rose on his left buttonhole. Unlike many high-ranking Marines, he does not wear a tie, but instead leaves his light red colored flower-patterned shirt unbuttoned, showing his muscular neck and part of his tattoo. He wears black gloves and black shoes. The right side of Sakazuki's Neck and Face are scarred, and a chunk of his right ear is missing. In addition to his injuries, he also grew a mustache and goatee. Sakazuki wears a floral pattern shirt underneath is Red Suit. He wears the standard Marine cap, though unlike his predecessor's, it does not have the life-sized seagull on top. He is also frequently seen smoking a cigar
Sengoku
Sengoku appears to be an exceedingly proud, enlightened, and intelligent man who was loyal to the World Government and, up until the cover-up of the Impel Down incident, never questioned orders from them. He also will not accept any reason for letting a criminal go, and also has a habit of getting very irritated with failure. His motto is "Reigning Justice" (君臨する正義 Kunrinsuru Seigi), in that he prioritizes upholding justice over all things, although he certainly does not shy 9 away from actions that fall under the code of Absolute Justice. From his view, the Seven Warlords of the Sea are just pirates, though he notes how valuable they can be when the time comes.
Apperance
Sengoku is a tall, fair-skinned, and muscular man with a long, braided goatee and a mustache. He is usually seen alongside his pet goat. His cap covers his hair, which is set in a large afro. His afro was revealed after using his Devil Fruit powers and having his cap knocked off. He typically wears black-rimmed glasses and a white and gold full Marine admiral uniform that is adorned with medals. The most distinctive features of this uniform are a life-size seagull on top of his cap, and his oversized Marine coat which he wears like a cape. His coat has the kanji for justice, in blue, emblazoned on the back, and has unique colored cuffs, with his being white.
Devil Fruit
Sengoku ate the Hito Hito no Mi, Model: Daibutsu, a Mythical Zoan-type Devil Fruit that allows him to transform into a giant golden Buddha and a human-Buddha hybrid at will. This power is the source of his nickname, "Sengoku the Buddha". A number of Marines claimed that they have never seen him use this power before the war. The main strength of this Fruit is that it allows the user to transform into a giant, living, golden Buddha, gaining an extreme boost in strength to match the increased size. In this form, Sengoku's limbs grow out of proportion, giving him ab- 10 normally large arms and relatively tiny legs. His entire body takes on a solid gold hue, in addition to a full and hybrid transformation that are available to all Zoan Devil Fruit users, he can use palm thrusts to launch powerful shock waves.
Sengoku
large human, Lawful Good
- Armor Class 22 (armament haki)
- Hit Points 415 (32d10 + 239)
- Speed 35ft
STR DEX CON INT WIS CHA 28 (+9) 24 (+7) 25 (+7) 19 (+4) 23 (+6) 22 (+8)
- Saving Throws Dex +15, Int +12, Cha +12
- Skills Athletics +17, Acrobatics +15
- Damage Resistances Non-magical weapons
- Condition Immunities charmed, frightened, paralyzed
- Senses passive Perception 16
- Languages common
- Challenge 26 (90,000 XP)
Legendary Resistance (3/Day). If Sengoku fails a saving throw, it can choose to succeed instead.
Magic Resistance. Sengoku has advantage on saving throws against spells and other magical effects.
Armament Haki. Sengokus weapon attacks are magical.
Actions
Multiattack. Sengoklu makes two mighy punch attacks. If he is in Daibutsu Form he can make 3 attacks.
Mighty Punch. Melee weapon attack: +17 to hit, 5ft, one target. Hit 22 (2d12+9) slashing damage. If in Daibutsu form, this attack deals an extra 32 (5d12) damage and have an additional 20 feet reach.
Daibutsu Form(1/day) Sengoku enters his Buddha form for up to 1 hour. While in this form he can use his Mythic Actions and when he enters the form he gain 100 temporary hit points, and his size is increase to Gargantuan.
Mythic Actions
Sengoku can take these action in his Daibutsu Form.
Buddha Stomp Sengoku stomps the ground sending out a shockwave in a 120 feet cone, any creature caught in the cone must succeed on a DC 25 Strength saving throw or take 55 (10d10) bludgeoning damage and be knocked prone, on a successful save a creature takes half damgage.
"I'll execute you myself!" Melee weapon attack: +22 to hit, 25ft, one target. Hit 150 (20d12+20) Bludgeoning damage. If a creature is reduced to 0 hit points by this attack they instantly die, if they survive they are pushed 50 feet back.
Monkey D Garp
"There's no defending against the Fist of Love! Bwah ha ha ha!"
Monkey D. Garp is an extremely famous and powerful Marine vice admiral. He is the father of Monkey D. Dragon, the paternal grandfather of Monkey D. Luffy, and the adoptive grandfather of Portgas D. Ace. Garp is an eccentric but caring man, who is loyal to both his criminal family and the Marine Headquarters, who he has served for decades. He is loud, boisterous, exuberant, and overall acts in a similar manner to his grandson. He has a habit of falling asleep during conversations and can be absent-minded. Unlike many Marines, Garp does not believe that a person's lineage determines their path. On a similar note, he does not believe that being labeled a criminal necessarily makes someone a bad person. Although Garp wanted his grandsons to become marines, he entrusted their care to a mountain bandit whom he had refused to turn over for prosecution. Although Garp will ultimately comply with Marine HQ's most serious orders, he highly values his freedom and family, often to a point where he bends the rules to accommodate these values.
Abilities
A testament to his strength is that he was one of the very few people to be considered a rival to the "Pirate King" Gol D. Roger and he was offered the rank of Admiral several times throughtout his life. It should be noted that those who hold the rank of Admiral are regarded as the World Government's "Greatest Military Powers" and are the strongest individual fighters within the World Government structure and the Marines. In terms of combat, Garp has had several decades worth of experience, in both combat and navigating the harshest oceans within the volatile "New World". Alongside Roger, he fought and prevailed against the very powerful Rocks Pirates, which consisted of three future Emperors, earning him the epithet of "Hero of the Marines". He was also well known for cornering and fighting Roger many times. Roger also stated that he and Garp had almost killed each other on numerous occasions. As another true testament of sheer power, Garp defeated and nearly killed Don Chinjao in the past with a single punch, whose bounty was worth over 500,000,000 Beli and was said to be able to split a continent with a headbutt.
Being a Marine vice admiral and the commanding officer of the 153rd Marine Branch, Garp possesses leadership skills and is well respected by many among the Marines, having mentored many other prominent figures in the Marines, including former Admiral Kuzan.
He is able to throw iron cannonballs like baseballs at speeds higher than if they were fired from an actual cannon, break through brick walls and cannon stands with his fists, and both carry and throw a gigantic ball and chain many times bigger than a Warship. Garp also has a monstrous punching power at his disposal, with his epithet, "Garp the Fist", vouching for the tremendous power of his punches. He claimed to have crushed eight mountains during his training to face Chinjao. Enhanced with Haki, Garp could even dent Chinjao's Haki enhanced drill-shaped head, which was powerful enough to split the Jewel Ice Sheet.
Aside from the cannonballs he throws and a gigantic iron ball he keeps on a chain, Garp is also a tremendously powerful and skilled hand to hand fighter. Garp has a particular emphasis on using powerful punches. The greatest testament of his skill is defeating Chinjao, a immensely powerful master of Hasshoken, in a single Haki-enhanced punch.
Appereance
Garp is a tall, tanned, broad-chested, muscular old man. He has a beard and a scar over his left eye. Garp is avice admiral that have special shoulder-pads, golden and blue whereas the standard color is blue and red. In his free time or vacation, Garp often wears sandals, a red tropical shirt and light-colored shorts. He sometimes 11 pairs this shirt with black trousers and boots.
Monkey D Garp
large human, neutral good
- Armor Class 23 (armament haki)
- Hit Points 520 (40d10+300)
- Speed 40ft
STR DEX CON INT WIS CHA 30 (+10) 24 (+7) 26 (+8) 19 (+4) 21 (+5) 24 (+6)
- Saving Throws Str +18, +Dex +15, Cha +14
- Skills Athletics +19, Persuasion +14, Intimidation +14
- Damage Resistances Non-magical weapons
- Condition Immunities charmed, frightened, paralyzed
- Senses passive Perception 16
- Languages common
- Challenge 28 (105,000 XP)
Legendary Resistance (3/Day). If Monkey D Garp fails a saving throw, it can choose to succeed instead.
Magic Resistance. Monkey D Garp has advantage on saving throws against spells and other magical effects.
Armament Haki. Monkey D Garps weapon attacks are magical.
Actions
Multiattack. Monkey D Garp makes 3 attacks using his Haki Fist or Genkotsu Meteor.
Haki Fist. Melee weapon attack: +19 to hit, 5ft, one target. Hit 41 (4d12+15) bludgeoning damage
Genkotsu Meteor. Ranged weapon attack: +19 to hit, 300/900ft range, one target. Hit 42 (5d10+15) bludgeoning damage
Genkotsu Ryuseigun(3/day) Monkey D Garp throws 1000 cannonballs which rain down upon an area. He chooses a 30 feet radius that is within 500 feet of him. Any creature in that area must succeed on a 24 Dexterity saving throw or take 42 (5d10+15) bludgeoning damage, or half damage on a success.
Tokudai Tekkyu(1/day) He swings a giant cannonball on a chain around him to build up momentum before throwing it. Any creature taht is within 15 feet of him must Succeed on a DC 24 Strength saving throw or take 41(4d12+15) bludgeoning damage, on a failed save the creature is also knocked 15 feet away. He then throws the cannon ball to a point within 500 feet where it expldoes in a 30 feet radius and any creature caught in the explosion must succeed on a DC 24 Dexterity saving throw or take 82 (15d10) force damage.
Charlotte Linlin aka Big Mom
Charlotte Linlin,better known as Big Mom, is the captain of the Big Mom Pirates and one of the Four Emperors ruling over the New World, as the only female member. She is the matriarch of the very large Charlotte Family, whose many children make up the infrastructure of her crew. Big Mom suffers from an unknown disease dubbed as an "Eating Disorder" (⻝いわずらい Kuiwazurai?) known as Hunger Pangs in the Funimation subs, in which she becomes obsessively fixated on a "Sweet Theme", and will go on a crazed rampage in search of the food she wants to eat.
She has suffered from this disorder since before she was 5 years old, being the reason she was banished from her home country, and why she is so hated by the giants, due to her destroying one of their villages and killing Jorul during a rampage. While in this state, she will destroy anything and everything in her path, including her castle, her subordinates, and even her own children, until she eats the food she wants. When rampaging, her pupils become crazed and swirly.
Once her cravings are satiated, she becomes more affable and retains no memory of her actions during her rampage. Despite having this disorder for most of her life, it seems she is completely unaware of this psychosis.
Hedonism
Stemming from her love for sweets, Big Mom is extremely fond of having tea parties which she dearly looks forward to from the bottom of her heart as noted by Jinbe. Thus, Big Mom is extremely generous to people who attend her tea parties, joyfully offering a large variety of pastry delicacies and extravagant drinks for them to eat and drink as much as they want and can be murderously enraged if her tea parties are ruined in any way. -Pride- Big Mom is very arrogant and proud of her status as an Emperor and the queen of Totto Land. Big Mom views herself superior and confident in her abilities that she doesn't want any outside help as she berated her second son, Katakuri, for interfering when confronting Dangerous Enemies. Big Mom is very prideful of her pirate fleet and image.
In spite of her arrogance, she does give some appreciation to her enemies. Big Mom also has no fear of her fellow Emperor and old time acquaintance, Kaido, despite him being called the Strongest Creature in the World and renowned for his invulnerability. She was unfazed by Kaido's threats to kill her if she came to Wano, even daring him to try. During her captivity on Onigashima, Big Mom remained authoritative and prideful, urging the Beasts Pirates to keep feeding her and asking King to join her crew despite being cuffed with seastone and him having attacked her ship before.
Business Savvy
When calm and thinking rationally, Big Mom possesses a rather businesslike mindset and strongly believes that a pirate must accept no compromises or delays for something they want. This even extends to her allies and crew; should one of them choose to leave her crew or cut ties with her, Big Mom forces them to give up something precious to them as compensation, uncaring of their reason for leaving to begin with. Similarly, she expects all citizens of Totto Land to sacrifice portions of their lifespan as the price of residing in her country, further illustrating her desire to be compensated for everything she provides. While Big Mom does not take much interest in money and treasures compared to sweets, she does have a strong liking in collecting special treasures that are rare and legendary such as the Tamatebako, as shown when she learned than an intruder broke into her treasure room, her first concern was the Tamatebako.
Cruelty-
An extremely ruthless and unstable woman, Big Mom is infamous for destroying countries over slight infractions (though most often when they fail to make their monthly payment of sweets), disregarding any and all reasons for the failure while rationalizing that she despises people unable to keep their promises, which makes her a hypocrite as Big Mom herself does not keep her own promises. Generally, there are two things she dislikes: bitter treats, and invitees not showing up for her tea party. Demonstrating herself to be immensely brutal, she does not for- 15 give those who refuse invitations to her tea parties, and she will kill people precious to the absentee as a "present". She does not accept excuses of any kind, even if it was given in advance, nor if the reason was as important as attending a loved one's funeral. When it comes to dealing with enemy pirate crews, Big Mom specifically instructs her children and other subordinates to give her enemies false hope before crushing their spirits as brutally as possible. On the occasion that she does uphold her promises and deals, if the other party fails to uphold or goes directly against their part in the agreement, Big Mom will display immense rage and will not hesitate to inflict the worst punishment upon them.
Homies:
The Homies are created by Big Mom's Devil Fruit powers; as such, they are very loyal to her. She spends most of her time around her food-based homies, whom she frequently eats, and while they may be afraid of death, they will not mind being eaten as long as their flavor is appreciated. Despite their loyalty, homies are not above questioning Big Mom, such as when she goes on one of her craving rampages and threatens the lives of civilians and other homies.
This loyalty partially stems from fear, as homies naturally fear Big Mom's powerful soul and will be forced to obey anyone who holds her Vivre Card since it also exudes the essence of her powerful soul, which only they can sense. Out of all her homies, Big Mom seems to be most familiar with her bicorne hat, Napoleon, which acts as an adviser or informant by keeping her up to date on recent occurrences and her plans.
However, even Napoleon is not above questioning Big Mom, as demonstrated when it begged her to stop her senseless violence during her rampage in Sweet City. Napoleon, Zeus, and Prometheus are three special Homies created from Big Mom's own soul fragments, granting them a higher level of power than other Homies, and they even sleep in the same room as her, acting as her bodyguard and attacking anything that disturbs her
Appearance:
Big Mom is a round, obese old woman with a chin often hidden by her torso. She has an enormous physique, standing at 880 centimeters or just shy of 29 feet tall, which is the largest known height for any human. She has moderately round, orange eyes, prominent eyelashes, and wears thick purple eyeshadow. She has a very wide mouth with full lips sporting red lipstick, large, round teeth, and a long, thick tongue that often sticks out. She also has long, curly, and wild pink hair that falls halfway down her back, as well as a long beak-like nose, and plump, round cheeks. She also sports a tattoo on her left shoulder and arm, consisting of a large, standard-shaped red heart framed by thin lines curled at their bottom ends, which all tops a far smaller heart. Big Mom wears a large pink bicorne hat bearing a Jolly Roger on the front. Named Napoleon, has two crossed sabers instead of crossbones, possesses smaller lateral flame patterns, and is imbued with a fragment of her soul, causing its skull to change expressions and talk to Big Mom. On its top, the hat is edged with a thick yellow streak, it has a strip snap-fastened to it, and beneath it is a light, polka-dotted bandana fastened around Big Mom's head. Big Mom also dons a pink dress with red polka dots and white ruffles on its neckline and hemline, with a wide, rippling white cape attached to its back that falls to the ground. The Outfit is completed with dark blue high heels, one turquoise pearl wristband on either wrist, and golden, jeweled rings on all her fingers.
Abilities and Powers:
Big Mom has immense superhuman physical strength, demonstrated by her ability to climb tall buildings despite her massive size, throw punches with tremendous destructive power, and hurl Prometheus with extreme force using only a single arm. She was already born with her unnatural strength, as seen when she killed a large bear instantly with a single smack, merely intending to scold the animal, as well as broke several of a giant's bones by trying to slap a mosquito on their back, all when she was just 5 years old. She is able to destroy cities, sink ships, and resist 17 cannon and gun fire without receiving a single injury. It is said that no weapon can pierce her skin. She is also able to grab Prometheus, put him in her hair and ride on him for a long period without getting any burns despite Prometheus being a miniature sun. Besides her tremendous strength and durability, Big Mom's body also possesses other abnormal characteristics. Her metabolism seems to be extremely fast, which can limit her endurance. While suffering from a craving for wedding cake, she quickly burned through her excess fat, becoming much slimmer mere hours after the craving fit had started. While she is significantly more agile in this skinnier state, her skin seems to become much less durable, as she received superficial burns and bruises after being struck by her homie Zeus' discharged lightning, which she had withstood without issue while in her heavier state. This, however, seems to be a secondary effect of her cravings, as she was able to fight Kaido for two days without getting slimmer or weakened while in her normal state of mind. Her sense of smell also seems to be extremely acute, as she was able to catch the wedding cake's scent despite the ship carrying it being several miles away and barely visible in the horizon.
Devil Fruit:
Linlin acquired the powers of the Soru Soru no Mi, a Paramecia-type Devil Fruit that allows her to manifest peoples' souls as an ethereal substance that she can grab hold of, so long as the intended victim feels fear. She can then steal the soul from the victim, taking away their lifespan by an amount of her choosing. She can take a person's entire remaining lifespan, thus killing them instantly, or she can just take part of that persons remaining lifespan, leaving their lifespan that much shorter.
However, this ability has no effect on those who do not feel fear, as shown when Big Mom was unable to take away Jinbe's lifespan because he was not afraid of her. Big Mom can also infuse the stolen souls into objects to give them life, turning them into beings called homies, which act as her servants. Nearly anything can be made into a homie, including animals, plants, minerals, liquids, furniture, food, buildings and even intangible things such as fire or air. Anything made into a homie gains human-like attibutes, such as the ability to walk and talk.
The only things that cannot be made into homies are people and corpses. She can also create incarnations of her own soul that will complete the task of collecting souls. In addition to creating homies from the souls she has taken from others, Big Mom can use fragments of her own soul to create "special homies", which are far more powerful than regular homies due to being made from her incredibly powerful soul. Her special homies consist of Zeus, a thundercloud summoned with her left hand; Prometheus, a sun summoned with her right hand; and Napoleon, a bicorne she wears on her head. These three special homies are Big Mom's most powerful weapons.
Zeus and Prometheus can unleash extremely powerful lightning bolts and flames, and Big Mom can also combine their powers to manipulate the weather and create massive storms. She can also ride either Zeus or Prometheus to fly through the air at high speed. Napoleon can telepathically receive information from other homies and relay it to Big Mom, and can also reveal a retractable blade and hilt, allowing him to transform into a sword with devastating offensive power, which he can use to both attack on his own or be wielded by Big Mom in combat.
Charlotte Linlin aka Big Mom
Huge humanoid, chaotic evil
- Armor Class 20 (armament haki)
- Hit Points 655 (50d20+130)
- Speed 30ft
STR DEX CON INT WIS CHA 32 (+11) 18 (+4) 30 (+10) 26 (+8) 20 (+5) 30 (+10)
- Saving Throws +Dex +13, Con +19, Wis +14
- Skills Athletics +20, Persuasion +19, Intimidation +19
- Damage Resistances Non-magical weapons
- Condition Immunities charmed, frightened, paralyzed
- Senses passive Perception 15
- Languages common
- Challenge 30 (155,000 XP)
Legendary Resistance (3/Day). If Linlin fails a saving throw, it can choose to succeed instead.
Magic Resistance. Linlin has advantage on saving throws against spells and other magical effects.
Armament Haki. Linlins weapon attacks are magical.
Frightful Presence. Each creature of the linlin's choice within 120 feet of her and aware of her must succeed on a DC 21 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, with disadvantage if the linlin is within line of sight, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the linlin's Frightful Presence for the next 24 hours.
Tamashii no Kuni If linlin is reduced to 0 hit points, she doesn't die or fall unconscious. Instead, she regains 300 hit points. and become empowered for 1 minute, during this time she has a 120 feet flying speed, +3 AC and can use her mythic actions.
Actions
Multiattack. Linlin uses her Soul Pocus and then uses 2 of her special homies. if she has used Tamashii no Kuni she can replace Soul Pocus with one of her mythic actions.
Soul Pocus. Choose a creature within 120 feet, that creature must succeed on a DC 25 Charisma saving throw, if they fail linlin can give them an order that they must follow, if you don't follow that order they take 110 (20d10) psychic damage, and their maximum health is reduced by the same amount until they finish a long rest, if the creature is frightened of linlin they have disadvantage on the saving throw and take double damage if they fail.
Special Homie: Zeus. Melee weapon attack: +20 to hit, 15ft, one target. Hit 24 (2d12+11) bludgeoning damage plus 19 (3d12) lightning damage, on a hit the struck creature must succeed on a DC 25 Constitution saving throw or become stunned until the end of linlin's next turn.
Special Homie: Prometheus. linlin casts Fireball as a 5th level spell with a DC of 25, she is immune to the damage from the spell.
Special Homie: Napoleon. Melee weapon attack: +20 to hit, 15ft, one target. Hit 24 (2d12+11) slashing damage. the struck creature and any creature in a 60 feet cone behind it must succeed on a DC 25 Constitution saving throw or take 19 (3d12) force damage, taking half on a successful save.
Mythic Actions
Linlin can take these actions once she has used Tamashii no Kuni
Cognac. linlin sets Napoleon ablaze with Prometheus for 1 minute, her napoleon attacks now deal an extra 13 (2d12) fire damage, and she can use her other mythic actions.
Hahaba (requires Cognac) Each creature in a 60 feet cone must succeed on a Dexterity saving throw or take 19 (3d12) force damage plus 19 (3d12) fire damage and be knocked 60 feet away. on a successful save a creature takes half damage and isn't knocked away.
Haha no Hi (requres cognac) Melee weapon attack: +20 to hit, 15ft, one target. Hit 30 (3d12+11) bludgeoning damage plus 30 (6d12) fire damage damage
Maser Ho (1/day). each creature in a 120 feet long line that is 10 feet wide must succeed on a DC 25 dexterity saving throw or be instantly killed, on a success a creature instead takes 110 (20d10) force damage.
Edward Newgate aka Whitebeard
“ It'd be a shame if you died here, kid. If you still want to wreak havoc on this sea, bear my name on your back and go wild as much as you like! Become my son!“
— Whitebeard tells Ace to join his crew
Edward Newgate, more commonly known as "Whitebeard", is the captain of the Whitebeard Pirates and widely known as the "Strongest Man in the World" and the "Man Closest to One Piece" after Gol D. Roger's death. Edward Newgate was a cheerful and carefree person during his younger years, prior to commanding his own ship and becoming known as Whitebeard. Due to being an orphan who grew up in poverty, Newgate had a strong desire for a family, which he saw as the greatest treasure one could have. He was not ashamed of this wish, which was considered strange and humorous among his pirate peers.
His reign on the sea, reputation, and foreboding power made him seemingly overconfident and fearless. A distinguishing feature of Whitebeard's nature was his high moral standards: he never forgave the death of a crewmate by another, and believed that a man could not live without some form of honor code. Whitebeard was understanding and forgiving of his subordinates, going to great lengths to rescue any who were in great danger, no matter the cost. Whitebeard was naturally protective of his family and did not tolerate the idea of letting a crewmate join someone else's crew, especially a rival one. In fact, the notion of separating himself from just one of them and for a short time infuriated him. Even if he did accept doing so, it was reluctantly and while showing much annoyance.
Whitebeard considered every single member of his crew, as well as his subordinate crews, his "sons". His strong love for his crew and subordinate crews traced all the way back to before he even had a crew, when he stated that the one thing he wanted more than anything was a family. Any crewmember from Whitebeard's crew who killed another crewmember were to be hunted down by the commander of that former crew member's division. Whitebeard's strong stand against crewmate killing was based on his fatherly stance over every member of his crew; as a result of this treatment, the whole crew affectionately referred to him as "Pops" or "Old Man" (オヤジ Oyaji?, an informal variation of "father"). However, Whitebeard did not force commanders to hunt down wayward crew members if he had an uneasy feeling about the situation; in the case of Blackbeard, Whitebeard tried to make an exception and stop Ace from hunting him down, but Ace did so anyway for the sake of Whitebeard's honor.
Apperance
Whitebeard is an abnormally large man, with a height of 666 cm (21'10"). Unlike other large-sized humans, however, he is well-proportioned. He had a long face, ploughed because of the advanced age with many wrinkles around his eyes, and many scars running along his chest, and was very muscular. The muscles on his biceps seemed to grow bigger whenever he used his quakebased powers. Like all of his men, he had his own Jolly Roger tattooed on his back.
Abilites
Whitebeard was given the title of the "strongest man in the world" for his physical power, which is far superior to even a giant. Whitebeard possess enormous amounts of stamina and endurance; no matter how much damage he took throughout the battle, Whitebeard continued to press forward and fight. Devil Fruit: Whitebeard ate the Gura Gura no Mi, a Paramecia-type Devil Fruit that allowed him to cause quakes and generate powerful shockwaves. This power is considered to be the strongest Devil Fruit power within the Paramecia class. According to Sengoku, Whitebeard had the power to destroy the world. He had the power to send incredibly powerful shockwaves through the air, creating cracks in the air itself in the process. These shockwaves possess devastating offensive might, being able to clash evenly with the Magu Magu no Mi, the Devil Fruit with the highest attack power out of all the Devil Fruits. He could use these shockwaves to quickly take down multiple enemies over a widespread area or take down a single
target with terrifying effectiveness, even Giants. He could also use his shockwaves defensively, as their vast raw power could easily stop incoming attacks. He could also generate strong vibrations from his body that could easily shatter ice. An entire island and the surrounding sea being tilted. He could use his power to shake, rupture, and tilt the landscape itself. By striking at the general area with his quake powers, he could cause large earthquakes and, under the right circumstances, massive tsunamis.
His quakes would cause serious damage and alterations to the surrounding landscape, destroying buildings, creating large crevices in the ground, and pushing up fragments of the ground into new rock formations. He could even "grab" the surrounding area itself and tilt it, described as making the entire sea tilt. Whitebeard could use his power to enhance his physical attacks by surrounding his hands and feet with concentrated quake bubbles. These quake bubbles would release a small but powerful shockwave on impact, greatly increasing the destructive power of his melee attacks. He could also surround the blade of his polearm with a quake bubble, greatly increasing its destructive power as well.
Edward Newgate aka Whitebeard
large humanoid, lawful neutral
- Armor Class 20 (armament haki)
- Hit Points 755 (50d20+230)
- Speed 30ft
STR DEX CON INT WIS CHA 32 (+11) 18 (+4) 28 (+9) 20 (+5) 22 (+6) 22 (+6)
- Saving Throws +Dex +13, Con +18, Wis +15
- Skills Athletics +20, Persuasion +15, Intimidation +15
- Damage Resistances Non-magical weapons, thunder
- Condition Immunities charmed, frightened, paralyzed
- Senses passive Perception 16
- Languages common
- Challenge 29 (155,000 XP)
Legendary Resistance (3/Day). If Edward fails a saving throw, it can choose to succeed instead.
Undying Will. When Edward is reduced to 0 hit points, he can keep fighting for 1d4 rounds before passing out. During this time he deals double damage with all his attacks.
Magic Resistance. Edward has advantage on saving throws against spells and other magical effects.
Armament Haki. Edwards weapon attacks are magical.
Actions
Multiattack. Edward makes 3 attack with his Naginata Rasetsu. He can choose to replace one of the attack with another action from the list below.
Naginata Rasetsu.* Melee weapon attack:* +20 to hit, 15ft, one target. Hit 41 (4d12+15) slashing damage.
Kaishin. Every creature in a 120 feet cone must succeed on a DC 25 Constitution saving throw or take 26 (4d12) thunder damage an be pushed 60 feet away from edward, on a successful saving throw a creature takes half damage and is only pushed 10 feet away.
Kabutowari One creature within 10 feet must succeed on a DC 25 Constitution saving throw or take 52 (8d12) thunder damage and be stunned for 1 minute. on a successful saving throw the creature takes half damage an isn't stunned. a stunned creature can repeat the saving throw at the end of their turns ending the effect on a success.
Shima Yurashi. (1/day) Edward casts either the Earthquake or Tsunami spell with a DC of 25, he is immune to the effects of these spells when cast using this feature.
Whitebeard Prime
large humanoid, lawful neutral
- Armor Class 26 (armament haki)
- Hit Points 1355 (50d20+730)
- Speed 60ft
STR DEX CON INT WIS CHA 36 (+13) 20 (+5) 32 (+11) 20 (+5) 22 (+6) 22 (+6)
- Saving Throws +Dex +15, Con +21, Wis +16
- Skills Athletics +23, Persuasion +16, Intimidation +16
- Damage Resistances Non-magical weapons, thunder
- Condition Immunities charmed, frightened, paralyzed
- Senses passive Perception 16
- Languages common
- Challenge 34 (155,000 XP)
Legendary Resistance (3/Day). If Edward fails a saving throw, it can choose to succeed instead.
Undying Will. When Edward is reduced to 0 hit points, he can keep fighting for 1d4 rounds before passing out. During this time he deals double damage with all his attacks.
Magic Resistance. Edward has advantage on saving throws against spells and other magical effects.
Thunderous Armament. Any creature that hits whitebeard with a melee attack takes 13 (2d12) thunder damage.
Armament Haki. Edwards weapon attacks are magical.
Actions
Multiattack. Edward makes 3 attack with his Naginata Rasetsu. He can choose to replace one of the attack with another action from the list below.
Naginata Rasetsu.* Melee weapon attack:* +23 to hit, 15ft, one target. Hit 52 (5d12+20) slashing damage.
Kaishin. Every creature in a 120 feet cone must succeed on a DC 26 Constitution saving throw or take 39 (6d12) thunder damage an be pushed 60 feet away from edward, on a successful saving throw a creature takes half damage and is only pushed 10 feet away.
Kabutowari One creature within 10 feet must succeed on a DC 26 Constitution saving throw or take 65 (10d12) thunder damage and be stunned for 1 minute. on a successful saving throw the creature takes half damage an isn't stunned. a stunned creature can repeat the saving throw at the end of their turns ending the effect on a success.
Shima Yurashi. (4/day) Edward casts either the Earthquake or Tsunami spell with a DC of 26, he is immune to the effects of these spells when cast using this feature.
World Shatter. (1/day) Every creature or object within 5 miles must succeed on a DC 29 Dexterity or take 110 (20d10) magical bludgeoning damage, a creature takes half on a successful save. Building and objects automatically fail the saving throw and takes double damage. Creatures that are within 10 feet of white beard when he uses this feature also takes double damage.
Kaido
As one of the Four Emperors, Kaido is one of the four strongest pirates alive, renowned as the "Strongest Creature". Notably, he has a bounty of 4,611,100,000,Beli which is the highest known bounty of any pirate currently alive and third highest in history, surpassed only by the bounties of the late Whitebeard and Gol D. Roger. As the Beasts Pirates' Governor-General, Kaido has authority over a massive, 20,000-strong pirate organization, and due to his alliance with Orochi, he and his crew enjoy authority over and cooperation with thousands of Wano's samurai forces serving Orochi.
Kaido is a merciless, aggressive, and confident warrior who never misses an opportunity to gain an advantage in war. He suffers from bouts of apathy and boredom, harboring a general sense of unconcern for most things including the very nature of the world and the lives of himself and his subordinates. He keeps a grumpy disposition with little pleasure and excitement in his life and is constantly frowning most of the time. As such, he craves excitement and chaos, wanting to start the largest war in the world because he felt it was too mundane. This recklessness, coupled with his apparent inability to die, has caused Kaido to make attempted suicide his hobby.
Kaido has a very positive view on death, thinking that it is the moment a person achieves true glory. As such, he admires those who die fighting until the end, such as Gol D. Roger, Edward Newgate and Kozuki Oden. Kaido becomes excited when battling enemies who can actually stand toe to toe with him, though he likewise feels immense disappointment when they fail to defeat him. A drunken Kaido drowns his sorrows. Kaido is a heavy drunkard who loves to drink sake, which causes his mood to change erratically. For example, he quickly went from being melancholic over his inability to increase the number of his Gifters and fulfill his dream of having a crew consisting of only Devil Fruit users to becoming angry and violent, brutally beating his subordinates and cursing Luffy and Law.
While drunk, Kaido may become more destructive by accident since he ends up caring little for his surroundings, to the detriment of his own crew and their operations. In fact, Kaido is such a habitual drinker that he even dislikes being sober at any given time.
With the goal of waging an all-out "final war" against the World Government, Kaido ultimately seeks to form the strongest pirate crew consisting only of Devil Fruit users; so he actively seeks out formidable manpower in the New World to recruit into his growing army, including Super Rookies like Basil Hawkins, Scratchmen Apoo, and X Drake. Rather than kill those who resist him, he attempts to break their spirit through torture and forced labor until they either die or submit to his cause. Kaido also has an interest in finding the Ancient Weapons and the One Piece for his cause; having taken a Road Poneglyph under his ownership and ruthlessly hunting down Kozuki Momonosuke as well as his three retainers, Kin'emon, Raizo, and Kanjuro, in the chance that Kozuki Oden may have imparted some knowledge to them.
Kaido is known to be hard to reason with and not usually open for negotiations or excuses, making it unwise to provoke or underestimate him; this is enforced dramatically when Donquixote Doflamingo, a former Warlord of the Sea and former World Noble known for his fearless attitude, became disturbed at the prospect of angering Kaido when he became potentially unable to fulfill his end of their business deal. One of his crewmates later stated that Kaido would be very angry once he heard the news of the SMILE Factory's destruction. This unreasonable attitude caused a group of Kaido's subordinates including X Drake to attempt to deliver the news of Doflamingo's defeat to the Emperor from a distance rather than approaching him in person. Despite this, Kaido is not completely unreasonable as he sometimes listens to his subordinates and is capable of allying with a fellow Emperor that he previously threatened to kill. Kaido is extremely cruel, even towards children. After murdering Kozuki Oden, he viciously insulted Oden right in front of his son Momonosuke, adding mockery
to Momonosuke's sorrow and hopelessness. Adding to this, he brutally attacked Tama, and left her for dead. Kaido bluntly informed Queen about Komurasaki's "death" while casually laughing at Queen's despair over the death of his idol and later found amusement upon seeing Orochi's spiteful execution of Yasuie as well as his ally's cruelty in feeding his own citizens faulty SMILE fruits. As an abusive father, Kaido also has no qualms beating up his daughter Yamato since childhood, showing that even his own child is not spared from his violence and wrath. In spite of his brutal, savage reputation, Kaido is pragmatic enough to avoid conflict that could devastate his forces and territories. When Big Mom attempted to invade Wano Country, Kaido feared it would become an all-out war and furiously ordered his crew to stop her, especially after being aware that Big Mom's powerful children were accompanying their mother.
This was true even in the past, when Oden returned to Wano Country from his journey. Kaido agreed with Orochi to trick Oden into submission by making a fake deal with him, giving himself time to reinforce his army. Kaido even admitted to being unsure of fighting Oden during the time of their first meeting, acknowledging the daimyo's infamous bold nature.
While Kaido is vicious and ruthless to his enemies, he does have some form of honor. When he met Big Mom again for the first time in decades, he told his men to take her Seastone cuffs off before trying to kill her, strictly preferring to fight his enemies fair and square despite having an easier chance to kill his fellow Emperor in a weakened state. When a member of the Beasts Pirates seemingly captured Kozuki Momonosuke (in truth Kurozumi Higurashi in disguise) as a hostage to distract Oden, Kaido only took the opportunity to strike Oden down because he did not know of the situation until afterwards. Intolerable of foul play in regards to his own battles, he killed Higurashi for interfering regardless of her being one of Orochi's closest supporters, and upon Oden successfully surviving being boiled alive in oil for an hour while holding up his retainers during his execution, Kaido was solemnly impressed by Oden's strength and willpower. As a last sign of respect, he informed Oden about Higurashi's demise while apologizing for her interference in their battle and opted to kill Oden himself with a gunshot.
Overall, Kaido has been said to have only lost seven battles in his lifetime and has only been injured twice. As stated during his introduction, people consider it a certainty for Kaido to win any one-on-one battle he takes part in, and even most groups and armies have little ability to take him down. When the daimyos rebelled, Kaido crushed them, and when hundreds of samurai went to Onigashima to attack Kaido ten years ago, they were all killed. Before the fight on the rooftop in Onigashima even began, Kaido was convinced that only a small handful of people (at the time not including fellow Emperor Big Mom) were actually capable of fighting him seriously.
During his fight against the Red Scabbards at Onigashima, Kaido was having difficulties dealing with the Scabbards immediately in his Dragon form, but easily overpowered them all while in his human form, including the two Mink Kings, Inuarashi and Nekomamushi, whose strength both roughly rivals that of one of Kaido's top men, Jack, and who both at the time, were in their Sulong forms. Kaido also took on the Gecko Pirates 23 years ago and slaughtered all of them except for their captain Gecko Moria
Abilities
Befitting his bulk, Kaido is legendary for his supreme physical power as the strongest creature in the world. He is capable of swinging his kanabo hard enough to send a normal-sized person flying into the distance in one blow. Kaido also clashed with Big Mom continuously for one to three days, and emerged without any injuries or signs of fatigue, showing an incredible amount of stamina.
While the Red Scabbards were able to accomplish the rare feat of drawing blood from him with their swords and attacks, these wounds were shown to have very little if any effect on him. He could withstand having his own immensely destructive Bolo Breath redirected at him by Raizo's Maki Maki no Mi, as well as assaults from Nekomamushi and Inuarashi's Sulong enhanced attacks, Kawamatsu's Amanogawa, Izo's Dangirigan, and Kikunojo's Zansetsu-gama, ultimately requiring Kinemon, Denjiro, Inuarashi, and Ashura to focus and coordinate their Togen Totsuka attacks together at his scar to finally inflict significant damage. However, Kaido himself stated that the injuries were still shallow in comparison to when Oden inflicted him with a massive scar. This durability has given Kaido the reputation of being unable to die.
He has been caught and tortured 18 times, and people as powerful as the Marines and other Emperors have attempted to execute him 40 times, only to fail as Kaido survived every single attempt because every single execution weapon broke when being used on him.
ably, Kaido has jumped from 10,000 meters from the sky onto the ground, creating a massive shockwave strong enough to sink a large ship nearby, and emerged only with a headache; it has even become a hobby for him to attempt suicide, only for it to fail. The first known time he ever suffered a significant injury was in a battle against Kozuki Oden, a legendary samurai who was dual-wielding two of the twenty-one Great Grade swords, Enma and Ame no Habakiri, gaining a scar on his body. Kaido wields a giant kanabo made of dark-colored metal, studded with sharp spikes, as his weapon of choice, which he already possessed during his apprentice days in the Rocks Pirates. Brandishing the weapon with his massive strength, Kaido can severely injure and send foes flying far distances with immense force, in just single blows.
Kaido is a middle-aged man who cuts an imposing figure due in equal measure to his great height 8m and muscle bulk, easily dwarfing normal humans. Overly topheavy in build, he has a broad, well-muscled torso with wide-set shoulders, muscular arms, and somewhat out-of-proportion legs; far less heavily built than his arms yet about the same length (with his feet much tinier than his hands).
Kaido's head, atop his bulky neck, is disproportionally small as well (smaller than his hands) and has a massive pair of gray-white, sharp-pointed horns come out of its sides, curving slightly to the front, then upward.
He has a longish face with a heavy, hairless brow ridge topping sharp, often bloodshot eyes (parent to small, yellow irises), plus a hook nose and a large, full-lipped mouth. Kaido is near-always seen frowning and is moderately wrinkled: particularly prominent being his crow's feet below his eyes, forehead lines, and laugh lines from always sneering.
His black hair consists of an unruly, mostly swept-back mane down to his his mid-back, which forms distinctly flat, rectangular locks of which some fall down near the front, over his ears, or jut upward. His facial hair is neat, done in a wavy, waist-length Fu Manchu mustache that pairs with a spiked goatee across his chin. Right of his defined abs is his only scar: a massive, recessed X-shape whose upper points reach to his pectoral, given to him by Kozuki Oden. 20 years later, Roronoa Zoro would add another scar to Kaido's chest that runs from the top left point of the scar from Oden to near his left shoulder.
Kaido Human Form
Huge humanoid, chaotic evil
- Armor Class 24 (armament haki)
- Hit Points 375 (30d20+60)
- Speed 40ft
STR DEX CON INT WIS CHA 34 (+12) 18 (+4) 32 (+11) 22 (+6) 24 (+7) 30 (+10)
- Saving Throws +Dex +13, Con +20, Wis +16
- Skills Athletics +20, Persuasion +19, Intimidation +19
- Damage Resistances Non-magical weapons
- Condition Immunities charmed, frightened, paralyzed
- Senses passive Perception 15
- Languages common
- Challenge 31 (155,000 XP)
Legendary Resistance (3/Day). If Kaido fails a saving throw, it can choose to succeed instead.
Magic Resistance. Kaido has advantage on saving throws against spells and other magical effects.
Armament Haki. Kaidos weapon attacks are magical.
Frightful Presence. Each creature of the Kaido's choice within 120 feet of her and aware of her must succeed on a DC 21 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, with disadvantage if the Kaido is within line of sight, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the Kaido's Frightful Presence for the next 24 hours.
Unleash the Beast (1/day). When kaido is reduced to 0 hit points he can unleash his ultimate form, he transforms himself into his Human Beast form, which lasts for 1 hour or if he is incapacitated, after he has used this form he gain 1d4 levels of exhaustion.
Actions
Multiattack. Kaido makes 2 attack with his Kanabo and then uses either Raimei Hakke or Haoshoku Haki Strike
Kanabo. Melee weapon attack: +21 to hit, 10ft, one target. Hit 33 (2d20+12) bludgeoning damage.
Raimei Hakke. Kaido move to a creature within 60 feet without provoking opportunity attacks, he then makes a Kanabo attack with advanatage which deals an extra 19 (3d12) lightning damage on hit.
Haoshoku Haki Strike. Melee weapon attack: +21 to hit, 10ft, one target. Hit 33 (2d20+12) bludgeoning damage. on a hit the creature must also succeed on a DC 21 Constitution saving throw or be stunned for 1 minute, the target can repeat the saving throw at the end of their turn ending the effect on a success.
Busoshoku Haki. For the next minute Kaidos attacks have an extra 50 feet reach.
Dragon Form (1/short or long rest). Kaido casts "Shapechange" on himself without any components, when he casts the spell with this feature he can only transform into an Ancient Red Dragon.
A tattoo of dim-red segments resembling reptilian scales, individually bordered in orange, goes from his left pectoral down the front of his left arm, ending in correspondence to the wrist with a white (dark in the manga), traditionally-shaped skull on the lower forearm. Clothing-wise, Kaido dons a blue-purple, feathered, sleeveless overcoat draped on his shoulders, and below a lavender, tight-fitting, open shirt with long sleeves. He has a black bracelet with golden (dark in the manga) spikes above each wrist. Upholding said shirt is a thick, off-white belt of laid rope festooned with a pair of 34 white, hanging shide in the front. More outwardly from below the rope hang two additional pieces of fabric: rectangular, hemmed flaps (which may be the bottom of said shirt) that each have, from two hemmed holes at their bottom, a short, thick, golden torus chain attached to themselves. Two yellow straw cords are below the shimenawa, serving as waistbands to secure a short, hanging row of thin, red ribbons. Finally, the rest of his lower wear consists of simple, baggy pants of graygreen color, tucked below the knees into simple, black boots.
Kaido Human Beast Form
Huge humanoid, chaotic evil
- Armor Class 26 (armament haki)
- Hit Points 455 (20d20+245)
- Speed 50ft, fly 70ft
STR DEX CON INT WIS CHA 36 (+13) 18 (+4) 32 (+11) 22 (+6) 24 (+7) 30 (+10)
- Saving Throws +Dex +13, Con +19, Wis +14
- Skills Athletics +20, Persuasion +19, Intimidation +19
- Damage Resistances Non-magical weapons
- Condition Immunities charmed, frightened, paralyzed
- Senses passive Perception 15
- Languages common
- Challenge 32 (175,000 XP)
Legendary Resistance (3/Day). If Kaido fails a saving throw, it can choose to succeed instead.
Magic Resistance. Kaido has advantage on saving throws against spells and other magical effects.
Armament Haki. Kaidos weapon attacks are magical.
Frightful Presence. Each creature of the Kaido's choice within 120 feet of her and aware of her must succeed on a DC 21 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, with disadvantage if the Kaido is within line of sight, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the Kaido's Frightful Presence for the next 24 hours.
Actions
Multiattack. Kaido makes 3 attack with his Kanabo and then uses either Raimei Hakke or Haoshoku Haki Strike
Kanabo. Melee weapon attack: +22 to hit, 10ft, one target. Hit 34 (2d20+13) bludgeoning damage.
Raimei Hakke. Kaido move to a creature within 60 feet without provoking opportunity attacks, he then makes a Kanabo attack with advanatage which deals an extra 26 (4d12) lightning damage on hit.
Haoshoku Haki Strike. Melee weapon attack: +22 to hit, 10ft, one target. Hit 34 (2d20+13) bludgeoning damage. on a hit the creature must also succeed on a DC 22 Constitution saving throw or be stunned for 1 minute, the target can repeat the saving throw at the end of their turn ending the effect on a success.
Busoshoku Haki. For the next minute Kaidos attacks have an extra 50 feet reach.
Bonus Action
Bolo Breath (recharge 5-6). Kaido exhales fire in a 200-foot cone. Each creature in that area must make a DC 25 Dexterity saving throw, taking 117 (26d8) fire damage on a failed save, or half as much damage on a successful one.
Kaifu Each creature within 20 feet of kaido must make a DC 22 Dexterity saving throw or take 36 (8d8) slashing damage on a failed save, or half as much damage on a successful one.
Tatsumaki. Each creature of Kaido's choice within 60 feet of him must make a DC 21 Strength saving throw or be pulled 60 feet towards Kaido, when this feature pulls a creature within 10 feet of kaido, he can make an attack against the creature with his Kanabo.
Shanks
"Red-Haired" Shanks, commonly known as just "Red Hair", is the chief of the Red Hair Pirates and one of the Four Emperors that rule over the New World. Shanks is a former member of the legendary Roger Pirates, the only pirate band to successfully conquer the Grand Line, starting out his pirate career on said crew as an apprentice alongside Buggy before forming his own crew after Gol D. Roger's death. Shanks is an extremely laid-back man, preferring to take his time by traveling around the world with his crew while enjoying himself as opposed to rushing from 36 one place to another. Shanks can be surprisingly serious and mature while dealing with certain topics, which runs opposite to his normal, fun-loving persona. It has been noted that he has problems relaxing while in enemy territory, causing his Haoshoku Haki to burst out of his control, even though, outwardly, Shanks appears fine
Appearance
Shanks is a tall man (just under two meters), well-built, tan-complexioned, and in the prime of his mid-adulthood. Among the Four Emperors past and present, he stands out as the smallest, most normal-sized by far, the others being various degrees of inhumanly proportioned. On his face resides a secondary trademark: a triple set of parallel, linear scars that pass vertically, at an angle over his left (untouched) eye, revealed to have been given to him by Blackbeard some unknown time before the start of the series. Additionally, Shanks' left arm is missing from below the deltoid, as a result of him saving Luffy from a Sea King when the future Straw Hat captain was just a child. Clothes-wise, Shanks used to wear a certain straw hat obtained from Gol D.
Shanks aka Red Hair
medium humanoid, chaotic neutral
- Armor Class 28 (armament haki)
- Hit Points 855 (50d20+330)
- Speed 60ft
STR DEX CON INT WIS CHA 26 (+8) 36 (+13) 28 (+9) 20 (+5) 22 (+6) 30 (+10)
- Saving Throws +Dex +22, Con +18, Wis +15
- Skills Acrobatics +22, Persuasion +15, Intimidation +15
- Damage Resistances Non-magical weapons, thunder
- Condition Immunities charmed, frightened, paralyzed
- Senses passive Perception 16
- Languages common
- Challenge 32 (200,000 XP)
Legendary Resistance (3/Day). If Shanks fails a saving throw, it can choose to succeed instead.
Magic Resistance. Shanks has advantage on saving throws against spells and other magical effects.
Armament Haki. Shanks weapon attacks are magical.
Incredible Speed. Shanks can take 2 actions every turn.
Actions
Multiattack. Shanks makes 3 attacks with his Saber
Saber Strike Melee weapon attack: +23 to hit, 10ft, one target. Hit 44 (3d20+13) Slahsing damage.
Conquerors Gaze Shanks uses his Conquerors haki on a creature within 120 feet, the creature must succeed on a DC 28 Wisdom saving throw or be frightened, charmed or both (Shanks choice) by Shanks for 1 hour. This effect only ends if Shanks wants it to or if shanks deals damage to the creature.
Reactions
Riposte. If shanks is hit by an attack, he can roll 1d10 and add it to his AC against that attack, if this causes the attack to miss he can then make 1 Saber strike as part of the same reaction if the creature is within range.
Dracule Mihawk
“Without subtlety, a sword is but an iron bar.“
— Dracule Mihawk on Yoru
Dracule "Hawk Eyes" Mihawk is a world-famous pirate who holds the title of "Strongest Swordsman in the World". Mihawk is mostly very serious. He rarely smiles, and he has only been seen laughing twice so far. He never unnecessarily reveals emotions on the battlefield, even when something unexpected happens. He displays a sense of honor as he recognizes and respects the swordsman's code. He is also unafraid to reference his title of "Strongest Swordsman in the World" in relation to himself, indicating a high level of confidence in his own abilities. Mihawk takes pride in his swordsmanship, believing that a nick on his sword is a blemish to his pride. Mihawk is selective and whimsical when it comes to fulfilling his duties as a Warlord of the Sea, as evidenced by his history of poor attendance at Warlord summons, as well as his decision to hunt and harass some pirates over others.
Zeff speculated that the reason Mihawk attacked Don Krieg and his men might have simply been because they disturbed his nap. Mihawk admitted that the only reason he followed them all the way back to East Blue from the Grand Line was to kill time. Although Mihawk is normally passive when dealing with others, he can come off as rather blunt and cold at times. When Perona was crying over Moria's presumed death, Mihawk coldly told her to leave, saying her crying was annoying him. This was also shown again when he did not tell her that he found out about Moria being alive while stating he had no reason to do so.
Apperance
Mihawk is a tall lean man with black hair, a short beard, mustache and sideburns that point upwards. His nickname comes from his strangely colored red eyes, which resemble a hawk's eyes. He wears black and red ornate clothing with a crucifix pendant that hides a little dagger, which gives him the appearance of a Spanish swordsman.
His attire consists of a wide-brimmed black hat decorated with a large plume, and a long, open black coat with no shirt underneath, with red, flower-patterned sleeves and collar. He wears light purple pants held up by a decorated belt and tucked inside overly large boots in comparison to his leg size. He wears a kogatana around his neck, appearing as a golden cross-shaped necklace, and carries his sword Yoru on his back when he is not using it
Abilities and Powers:
Mihawk is one of the most powerful pirates to appear so far, possessing incredible skill in battle. So far, it has only been indicated that his abilities are from pure skill and power. This makes Mihawk one of the few known Warlords whose strength is based solely on natural abilities. He defeated all but one of Don Krieg's fleet of 50 ships and 5,000 men by himself just before a storm struck. Mihawk's strength is so great that Don Krieg accuses him of having the power of a Devil Fruit. He has also remained unharmed thus far throughout the entire series, despite participating in the Summit War of Marineford, in which many of the world's most powerful people suffered injuries. He was also a rival to one of the Four Emperors, further demonstrating his abilities.
Part of Mihawk's abilities as the most powerful master swordsman in the world is due to his immense superhuman physical strength, which he supplements in his mastery of swordsmanship. Mihawk's sword strikes are executed with tremendous power, able to easily create immensely powerful compressed air slashes with a massive range, enough to split large battleships and a mountain of ice with ease. He was also able to stop Zoro, a formidable swordsman with enormous strength, with only a single dagger that he held with one hand
Yoru
Yoru is one of the strongest swords in the world, ranked as one of the 12 Supreme Grade swords.It is a "Black Blade" (黒⼑ Kokutō) that is currently owned by Dracule Mihawk. Yoru's hilt is more than suitable for two-handed use at almost half the blade's length. The bandage-wrapped grip has on its top a large and round cabochon of blue color to serve as the pommel, being set into a circular, golden mount. The golden crossguard is extremely long to the sides, such that on Mihawk's back, especially seen from the front, the sword resembles a crucifix.
In particular, the guard constitutes a thick, continuous bar perfectly right-angled to the blade, flat on all sides with a rectangular cross-section, but on each end being forked; recurved up and down like a cross moline. Centrally along the front and back sides of the guard are rectangular grooves filled with a swirly sprig relief for detail. The groove on each side is broken in the middle where a rather large, red cabochon is set in on each forked terminal of the guard, again on both sides, are more such red stones, this time in trios. Through Mihawk's unparalleled swordsmanship, Yoru yields immense power, with its owner easily cleaving asunder large structures, from a war galleon to an enormous mountain of ice, with merely single swipes of the blade.
His swings unleash incredibly potent, compressed airwaves that can travel long distances while retaining their slicing power, even hundreds of meters away. Yet while potentially carrying such phenomenal force, Yoru is also gentle, enough for Mihawk to deflect the course of bullets aimed at him with but a slight touch of the blade and to send out incredibly accurate, well-placed "flying slashes" that can present a menace from any distance. The aforementioned is de- spite Yoru's great weight, inferable from its formidable size, as Mihawk brandishes the sword effortlessly with both one and two hands, as though it was a mere extension of his arms
Dracule Mihawk
Medium humanoid, neutral
- Armor Class 22
- Hit Points 455 (20d20+245)
- Speed 50ft, fly 70ft
STR DEX CON INT WIS CHA 18 (+4) 28 (+9) 20 (+5) 18 (+4) 22 (+6) 18 (+4)
- Saving Throws +Dex +17, Con +13, Wis +14
- Skills Acrobatics +20, Persuasion +19, Intimidation +19
- Damage Resistances Non-magical weapons
- Condition Immunities charmed, frightened, paralyzed
- Senses passive Perception 15
- Languages common
- Challenge 25 (75,000 XP)
Legendary Resistance (3/Day). If Mihawk fails a saving throw, it can choose to succeed instead.
Magic Resistance. Mihawk has advantage on saving throws against spells and other magical effects.
Armament Haki. Mihawk weapon attacks are magical.
Quick and Nimble. Mihawk can jump up to 20 feet even without a running start and opportunity attacks against him are made with disadvantage.
Actions
Multiattack. Mihawk makes 2 attack with his Kogatana or Yoru.
Kogatana. Melee weapon attack: +17 to hit, 5ft, one target. Hit 20 (2d10+9) piercing damage.
Yoru. Melee weapon attack: +19 to hit, 10ft, one target. Hit 35 (3d12+9) Slashing damage.
Bonus Actions
Kokuto Issen Every creature in a 60 feet line that is 5 feet wide must make a DC 23 Dexterity saving throw or take 26 (4d12) slashing damage, taking no damage on a success.
The World's Strongest Slash (1/ short or long rest). One creature within 10 feet must succeed on a DC 23 Dexterity saving throw or be reduced to 0 hit points, on a successs the creature instead takes 110 (10d10) slashing damage.
Kokuto Saku Mihawk enters a defensive stance, until the start of his next turn if a creature tries to make a melee attack against mihawk he can use his reaction to make an attack of his own against the creature before their attack, if the attack hits the creature, that creatures attack automatically misses mihawk.
King
King the Conflagration is an All-Star of the Beasts Pirates, Kaido's three closest confidants known as the Disasters. He is part of a yet-to-be-identified race that is otherwise considered extinct. King is a stern man who generally keeps a cool head, being rarely seen showing strong emotion. He is often extremely rude toward and critical of crewmates, constantly deriding his fellow All-Stars, especially Jack, for their perceived failures. According to Queen, King is also a "torture-loving pervert" Showing initiative and seeming good at making big decisions under pressure, King personally engaged Big Mom and her crew to keep them from entering Wano despite not being ordered to do so by Kaido. Later in Big Mom's presence, King showed himself to not be intimidated by her, despite his surprise at her survival, even bluntly refusing her offer to join her. King even took the initiative to summon the Tobiroppo after hearing Kaido was looking to address a problem with Yamato, and acted conniving by framing the summons as one from Kaido due to knowing the Tobiroppo would not answer to him. While loyal to his crew, King has no qualms about betraying even long-standing allies who are outside of their direct organization, especially if it is pertinent to Kaido's plans, as he lent his sword to Kaido to decapitate their ally Orochi, whom they had been friendly with for over two decades
Appearance
King is an extremely large man who towers over normal humans, though still standing a fair bit shorter than Kaido and fellow All-Star Jack, at a height similar to Queen's. While less widely built than the other two All-Stars, King is better-proportioned than either, being well-muscled and broad in the shoulders (but not overly top-heavy like Jack) with long limbs.
Notably, a plume of fire ever rises from his back, befitting his epithet. King's natural appearance is a mystery, seeing as he keeps himself clad in a dark uniform that bares no skin. Its bottom layer is a form-fitting, gimp-like bodysuit made of black/dark-blue leather, with lighterblue, white-studded leather bands tied variously around. Visible of such garment are the head and neck areas, the latter having a zipper in the middle and two of said bands left and right. The head portion, a full-faced mask, leaves only two holes for King's narrow, reddish eyes (being fully black around the eyes, otherwise dark blue). Below the eyes is leather of flame-like shape flanking a central, triangular strip of light blue to mark off the nose, mouth, and chin section (also beset with studs).
Topping the eyes are blue-lensed, gray-rimmed goggle pieces and on each side of the head, connected by a studded base, is a large, black, horn-like spike. Five more such spikes, only smaller, are located further on top upon a light-blue band that runs coronally into another one positioned like a headband, and crossing yet another that goes sagittally, with airholes around. King's dark-blue pants, possibly part of the suit, each have three studded leather bands wrap around their upper halves plus a ring of the same material on each knee, and go inside black, high-heeled boots (once again with studded straps), the high shafts of which end folded over, in studded jags.
On top of the bodysuit is a dark-blue, double-breasted leather jacket, ten-buttoned in gold with notch lapels that have red, square skull patches (edged in gold) sewn on, and wherefrom white ruffles emerge. Running straight down each side of the waist are two columns of yet more studs, and flat, two-part shoulder pads (black and double-trimmed with studs) are present on each side, down the upper arms with three curved spikes atop either (the outer ones the biggest).
The tight sleeves of the jacket (each with two additional, studcovered bands topping thinner strips along with three very small, white spikes above the wrists) are cuffless, ending in black gloves. Finally, King has a pair of large, black-feathered wings sprout from his back. Though it is unconfirmed if they are natural, their disappearance with King's pteranodon transformation may imply that they are. In his full pteranodon form, the aforementioned flames further engulf his back.
Powers and Abilites
In terms of battle prowess, King is one of the Beasts Pirates' three strongest warriors next to Queen and Jack; like Queen's, King's bounty exceeds 1,000,000,000,Beli illustrating his fearsome reputation. A veteran pirate, King has been part of the Beast Pirates for at least 23 years, and was already considered among the strongest members back then. King carries a large katana on his right hip, befitting his size. It sports a plain-round, golden tsuba, a matching gold kashira and kojiri, with tsuka-ito of dark-orange color forming rhombus gaps to show the lighter-orange hilt wrapping below. It is sheathed in a saya of the same orange as the tsuka-ito, and below its mouth are two red cords with hanging, tufted ends, with additional red bands around the lower parts of the saya.
Devil Fruit
King ate the Ryu Ryu no Mi, Model: Pteranodon, an Ancient Zoantype Devil Fruit that allows him to transform into a full pteranodon and a humanpteranodon hybrid at will. When transformed, he is more clad in flames than usual and gains the ability to fly. His full Beast Form is powerful enough to either violently push back or inflict significant damage upon whatever King flies into, be it people or even massive objects, such as an entire ship.
Additionally, his long, pointy beak potentially yields immense piercing. King uses his ability for battle, namely aerial combat (apart from the power's general suitability for flight-based travel). In his full Beast Form, he is able to fly into objects with immense speed and force, potentially damaging them greatly in the process. When flying into the Queen Mama Chanter, such midair collision (with a flaming kick in the anime) knocked the enormous ship back with enough force to throw off Big Mom herself.
King
large human, lawful neutral
- Armor Class 20
- Hit Points 333 (18d20 + 144)
- Speed 30ft, 40 fly
STR DEX CON INT WIS CHA 28 (+9) 12 (+1) 26 (+8) 10 (+0) 14 (+2) 16 (+3)
- Saving Throws Str +15, Dex +6, Con +14, Int +6, Wis +8
- Skills Athletics +15
- Damage Resistances cold
- Damage Immunity Non-magical weapons, fire
- Condition Immunities charmed, frightened, paralyzed
- Senses passive Perception 18
- Languages common
- Challenge 20 (25,000 XP)
Legendary Resistance (3/Day). If King fails a saving throw, it can choose to succeed instead.
Veil of Flames When another creature hits King with a melee attack they take 10 (2d10) fire damage.
Actions
Multiattack. (human form) King makes 2 attacks using Katana then uses fire wave.
Katana. Melee weapon attack: +15 to hit, 10ft, one target. Hit 22 (2d12+9) Slashing damage
Fire Wave. Every creature in a 30 feet cone must succeed on a DC 20 Dexterity saving throw or take 26 (4d12) fire damage, on a successful saving throw a creature takes half damage.
Ancient Form. King transforms into his pteranodon form, while in this form he has 80 feet flying speed, his AC is decreased by 2, and he can use his pteranodon multiattack.
Multiattack. (pteranodon form) King makes 1 attack with his beak and 2 attacks with his claws.
Beak (pteranodon form). Melee weapon attack: +15 to hit, 10ft, one target. Hit 35 (4d12+9) Slashing damage
Claws (pteranodon form). Melee weapon attack: +15 to hit, 10ft, one target. Hit 22 (2d12+9) Slashing plus 9 (2d8) fire damage.
Charlotte Katakuri
Charlotte Katakuri is the second son and third child of the Charlotte Family. Katakuri is a calm, serious, and diligent man who devotes himself to protecting his family and crew and achieving their objectives. He frequently uses his advanced Kenbunshoku Haki to quickly address any problems or threats that he foresees, and whenever possible he will work to change the future he foresees and stop the problem before it happens.
Katakuri makes sure to waste no time in accomplishing his tasks. Katakuri is quite brutal when attacking opponents to ensure they are quickly neutralized, and will use his weapons to inflict gruesome wounds with impunity. Katakuri's haste to resolve problems can sometimes work against him, though, as his attempts to change the future may not achieve his intended result. Katakuri is almost always calm even in the most perilous of situations, as it is necessary for his mind to be clear in order to utilize Kenbunshoku Haki. If he is taken by surprise or foresees something terrible in the future, he is shown to lose color on his face and he may sometimes shout, but he does not panic. When it comes to judging his opponent's power, Katakuri is neither boastful nor meek and so will bluntly point out when an opponent is clearly inferior to him (to the point of encouraging them to flee while they can) but will also notice if they pose a serious threat or are improving their abilities, and he will even commend enemies who demonstrate impressive strength or tactical maneuvers.
He takes care to never underestimate his opponents' abilities, and rather than entertain the activation of a new ability he is quite pragmatic and will prevent his opponent from activating it. Although he works to eliminate enemies efficiently, Katakuri is ultimately an honorable fighter who prefers to fight fairly and heavily respects oppo- nents who can match him. Thus, he absolutely despises receiving assistance in a fight, and will even yell at a sibling if they interfere in his battles. If he finds that he inflicted a wound on someone due to outside assistance, he will give his own body the same wound to compensate for it and even the playing field.
To cope with the stresses of his position, Katakuri takes regular light meal breaks, known as merienda, where he feasts on his favorite food of doughnuts and drinks tea. Katakuri has loved doughnuts since he was a child, to the point of eating them so often that he caused his mouth to artificially expand. Eating doughnuts puts Katakuri in a state of bliss, and during his merienda he has been shown voicing his love for them out loud in very intimate language. Katakuri keeps his merienda extremely private as he lies on his back and relaxes during it, which is a stark contrast to his siblings' view of him as someone who never lies down. The merienda is a very important part of Katakuri's routine and so he will become quite annoyed if something keeps him from doing it at the allotted time. When his fight with Luffy made his merienda late, Katakuri became willing to forgo his usual diligence and attempted to quickly finish off his opponent by burying him in mochi, not taking the time to make sure Luffy had died.
Appearance
Katakuri is an extremely tall, large, and muscular man with short spiky crimson hair and two symmetric scars on both sides of his face. He stands at nearly three times normal Human height, and is slightly taller than his younger triplet brothers, Daifuku and Oven, who are incredibly tall themselves. He has long legs, with his thighs being equally as long as his lower limbs.
His mouth, which is usually covered up, contains sharp pelican eel-like teeth and is capable of expanding to an enormous size. He has sharp, intense, crimson eyes, highly arched eyebrows, and prominent lower eyelashes under each eye. He wears a massive light ragged scarf that covers his mouth and reaches his shoulders. He also wears a torn leather vest with "CHARLOTTE" on the back that exposes most of his torso, dark gloves and pants, a belt with a skull-shaped buckle, and spiked boots with spurs. His torso is very defined, having prominent abdominal muscles covered in pink tattoos, and he wears spiked bracelets on his arms as well as knee pads with a single spike on them.
Abilities and Powers
As Sweet Commander, Katakuri's authority in the Big Mom Pirates is second only to his mother's, and as Totto Land's Minister of Flour, he holds authority over Komugi Island. In combat, Katakuri has proven himself to be extremely formidable. His bounty of 1,057,000,000Beli shows how dangerous he is considered by the World Government, and Capone Bege of the infamous Worst Generation has likewise declared him a monstrous threat. According to his crewmates, Katakuri is the strongest of the Three Sweet Commanders, the strongest of Big Mom's children overall, and thus the most capable member of their crew aside from Big Mom herself; Daifuku even stated that, were Big Mom to die, Katakuri's skills would make him the most worthy of succeeding her as captain of the Big Mom Pirates.
Katakuri has been called a "monster" for his strength ever since he was a child, and until his first loss against Luffy, he was said to have never lost a single battle throughout his life—his long and perfect record of victory described by Oven as "legendary“. Noted to be the strongest of the Three Sweet Commanders, Katakuri possesses tremendous physical strength, being able to flick jelly beans with such extreme force and velocity that they act like bullets. Even from a very far distance, Katakuri can kill a man standing atop a gigantic wedding cake with a flicked jellybean. Katakuri is extremely fast and possesses extraordinary reflexes. Mogura: Katakuri wields a trident named Mogura in battle.
When not in use, he keeps the trident inside his mochi body. Katakuri is extremely skilled in wielding his trident Mogura, which he uses in conjunction with his Devil Fruit powers and physical prowess to perform devastating thrusts. He can twist his arm with his powers to deliver a powerful drilling thrust, capable of creating deep holes in walls and shattering thick pillars, and cause a fatal wound to a human body
Katakuri
large human, lawful neutral
- Armor Class 20
- Hit Points 333 (18d20 + 144)
- Speed 30ft, 40 fly
STR DEX CON INT WIS CHA 28 (+9) 12 (+1) 26 (+8) 10 (+0) 22 (+6) 16 (+3)
- Saving Throws Str +15, Dex +6, Con +14, Int +6, Wis +12
- Skills Athletics +15
- Damage Resistances cold
- Damage Immunity Non-magical weapons, fire
- Condition Immunities charmed, frightened, paralyzed
- Senses passive Perception 22
- Languages common
- Challenge 21 (25,000 XP)
Legendary Resistance (3/Day). If Katakuri fails a saving throw, it can choose to succeed instead.
Kagami Mochi The area within 30 feet of Karakuri is considered difficult terrain, Katakuri can turn this feature on and off as a bonus action.
Vigilant. Katakuri can't be surprised.
Actions
Multiattack. (human form) Katakuri makes 2 attacks using Mochi Tsuki.
Mochi Tsuki. Melee weapon attack: +15 to hit, 30ft, one target. Hit 27 (2d12+14) Piercing damage
Kenbunshoku Haki Katakuri casts the the "Foresight" spell on himself, allowing him to see into the future.
Bonus Actions
Zan Giri Mochi. Melee weapon attack: +15 to hit, 30ft, one target. Hit 40 (4d12+14) bludgeoning damage. on hit the creature is also grappled by Katakuri.
Yanagi Mochi. Any creature within 20 feet of Katakuri must succeed on a DC 21 Dexterity saving throw or take 26 (4d12) bludgeoning damage.
Reactions
Mochi Dogde Katakuri adds 5 to his AC against one attack that would hit him.
Marshall D. Teach AKA Blackbeard
Marshall D. Teach, most commonly referred to by his epithet Blackbeard, is the captain-turned-admiral of the Blackbeard Pirates and currently one of the Four Emperors. He is also the only known person in history to wield the powers of two Devil Fruits.
He started out his pirate career as a member of the Whitebeard Pirates' 2nd division until he murdered Thatch, the 4th division commander, for the Yami Yami no Mi and defected. Prior to the two-year timeskip, he briefly held a position among the Seven Warlords of the Sea after defeating and handing Ace over to the Marines, before resigning upon returning from Impel Down with Level Six prisoners to strengthen his crew. His actions resulted in him being considered a part of the Worst Generation along with the Eleven Supernovas, and he received the title of Emperor after slaying Whitebeard during the Summit War of Marineford and stealing his Gura Gura no Mi power, and for also defeating the Whitebeard Pirates during the timeskip and taking the majority of Whitebeard's territories, with the island of Hachinosu acting as his base of operations.
Due to his actions, he can be considered a minor antagonist during the Jaya and Post-Enies Lobby Arcs, the tertiary antagonist of the Impel Down Arc, and one of the main antagonists of the Marineford Arc, the Summit War Saga, and the remainder of the One Piece series.
Appearance
Blackbeard is an extremely tall man, being exactly twice Luffy's (pre-timeskip) height. He has a massive build as his body is round with relatively thin limbs. He has a big mouth with several broken or missing teeth (though sometimes he does have a full set, which is an inconsistency error made by Oda), a pronounced crooked nose and a very large and hairy chest and torso. Long, thick, woolly black hair falls down the back of his neck, underneath a black bandana, and a small scruffy black beard (hence his epithet) grows around his jawline. As the series progresses, his beard becomes longer and scruffier.
At his first appearance in Mock Town, Teach wore an open buttoned white shirt with rolled up sleeves, green trousers with black line patterns, a yellow sash around his waist and classic black swashbuckler boots complete with large bronze buckles.
During his raid on Banaro Island, he had added a large black and gold captain's coat over his attire, along with white beads on each wrist as bracelets and rings with gemstones on all of the fingers of both his hands (similar to his predecessor, Crocodile).
At the Seven Warlords meeting at the Marine Headquarters, he added a pair of necklaces of red as well as golden-yellow and blue beads to his dark orange sash (dark yellow in the anime) and a traditional black tricorne hat over his grey bandana, as well as switching to a red shirt, while wearing his captain's coat like a cape. He also has three flintlocks and a flask tied to his sash around his waist.
In SBS Volume 63, Oda drew the Seven Warlords of the Sea as children. Teach is shown wearing a baseball cap with a rolled up long sleeve shirt and green shorts. He is also wearing black curled tip shoes, and unlike his usual cheerful expression, is crying for an unknown reason.
After the timeskip, Teach has grown a long beard that he has split into multiple sections, very much like his real life basis. He also wears golden hoop earrings and the same black tricorne with a yellow bandana with red polka dots. He switches to a light purple shirt with a black captain’s coat with red linings. He has a red and white feather with a purple flower on the side of his tricorne. He has an orange plume alongside with his coat. He now wears dark blue pants with light blue floral designs on them. He also now dons a pair of sunglasses.
At Hachinosu, Teach wears flamboyant pants, a belt instead of a sash, a new coat along with a feather cape, and a new hat with feathers and his Jolly Roger.
Abilities and Powers
As a member of the Four Emperors that rule over the New World, Blackbeard is recognized as one of the four strongest pirates in the world.
Even before becoming an Emperor, Teach was an immensely powerful pirate even for a former member of the Whitebeard Pirates and Warlord of the Sea. At some point in his life, Teach once fought Shanks and gave him the scars on his left eye, with Shanks admitting that the injury did not occur because of carelessness. Their battle led Shanks to cautiously recognize Teach as an extremely dangerous menace. After the Summit War of Marineford, Blackbeard proved to the Five Elders that he had a one-step lead to usurp the empty Four Emperors position that Whitebeard once held, which eventually came to fruition.
During the timeskip, he has gained mass notoriety with his bounty being 2,247,600,000, showing how dangerous he has become. However it should be noted that out of all the Four Emperors, his bounty is the lowest.
The most prominent feats of Teach's incredible power was defeating three commanders of the Whitebeard Pirates: Portgas D. Ace, Thatch, and later during the Payback War, Marco, the new Captain of the Whitebeard Pirates. After the time-skip, he and his crew fought against the Revolutionary Army and destroyed their base. It is also stated that they briefly fought against CP-0. Ace once stated that Blackbeard could have been a commander when he was recommended for the position, thereby proving that his strength was equivalent with any of the other commanders, which is extremely notable, as he had not yet eaten a Devil Fruit.
Marshal D. Teach AKA Blackbeard
large human, lawful neutral
- Armor Class 22
- Hit Points 466 (32d20+130)
- Speed 35ft
STR DEX CON INT WIS CHA 38 (+9) 22 (+6) 28 (+9) 22 (+6) 23 (+6) 24 (+7)
- Saving Throws Str +15, Con +16, Int +13, Wis +13
- Skills Athletics +15, Perception +13
- Damage Immunity Non-magical weapons, necrotic
- Condition Immunities charmed, frightened, paralyzed
- Senses passive Perception 23
- Languages common
- Challenge 23 (50,000 XP)
Legendary Resistance (3/Day). If Blackbeard fails a saving throw, it can choose to succeed instead.
Eyes of Darkness. Blackbeard can see perfectly in darkness and magical darkness in a range of 300 feet.
Actions
Multiattack. Blackbeard makes 2 attacks using Magma Fist.
Shadow Fist. Melee weapon attack: +15 to hit, 25ft, one target. Hit 42 (5d12+10) Necrotic damage
Black Hole (1/day).* Any creature of blackbeards choice that is within 120 feet must make a DC 23 Strength saving throw, on a failed save a creature takes 32 (5d12) force damage, and is pulled 30 feet towards blackbeard, if a creature is pulled to a space within 5 feet of blackbeard they take double damage. a creature who succeeds the saving throw isn't pulled and takes half damage.
Bonus Actions
Dark Veil Blackbeard casts the Darkness spell.
Armor of Darkness (1/day). Blackbeard casts the Shadow of Moil spell.