Warlock Patron: The Fiend (revised)

by Zaelos

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Otherwordly Patron

At 1st level, a Warlock gains the Otherworldly Patron feature. The following option is available to a Warlock, in addition to those offered in the Player's Handbook.

The Fiend

My studies led me to a creature that introduced itself as Baltharius. He appeared before me in the form of a typical pit fiend - hulking frame, large wings, massive claws and fangs, a perfect specimen...

Well, at least that's what I thought at first, before he started speaking.

There was something to Baltharius that made me believe he was no ordinary pit fiend. Maybe it was the way he spoke, or maybe the fact that he was wearing a suit of armor... Nevertheless, he was surprisingly well-mannered for a devil trapped in an inverted magic circle. He politely asked me why I summoned him, and even... smiled wryly when I told him I was looking for the power hidden within the Nine Hells. And then... Then he said something that will haunt me until the day I die...

I believe we can come to an agreement.

Fiend features
Warlock level Feature

1st

Soul Monger

6th

Alter Fate

10th

Fiendish Resilience

14th

Hurl Through Hell

Warlock Spells

The Fiend lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Warlock level Feature
1st burning hands, command
3rd flaming sphere, scorching ray
5th fear, fireball
7th fire shield, wall of fire
9th immolation, hallow

Soul Monger

Starting at 1st level, when a life ends in your presence, you are able to snatch a part of the creature's soul before it reaches its destination. As a reaction when a creature you can see dies within 120 feet of you, you can open your free hand and cause a Tiny crystal shard to appear there, a soul shard.

You can have a maximum number of soul shards equal to your proficiency bonus, and you can't create one while at your maximum.

You can use the soul shard as a spellcasting focus for your warlock spells. Additionally, as a bonus action, you can crush the soul shard you're holding. When you do so, you gain one of the following benefits:

  • You gain temporary hit points equal to your Warlock level + your Charisma modifier (minimum of 1) .

  • You cast the Eldritch Blast cantrip as part of the same bonus action, but you can conjure only one beam regardless of your level.

Alter Fate

Starting at 6th level, you can call on your patron to alter fate in your favor. When you make an ability check or a saving throw, you can use this feature to add a d10 to your roll. You can do so after seeing the initial roll but before any of the roll's effects occur.

Once you use this feature, you can't use it again until you finish a short or long rest.

Fiendish Resilience

Starting at 10th level, you begin to take on characteristics of your patron's kind. You gain advantage on saving throws against poison and resistance to fire and poison damage.

Hurl Through Hell

Starting at 14th level, when you hit a creature with an attack, you can use this feature to instantly transport the target through the lower planes. The creature disappears and hurtles through a nightmare landscape.

At the end of your next turn, the target returns to the space it previously occupied, or the nearest unoccupied space. If the target is not a fiend, it takes 10d10 psychic damage as it reels from its horrific experience.

Once you use this feature, you can't use it again until you finish a long rest.


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