Opportunist

by Mizukami

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OPPORTUNIST

Trained in the art of death, opportunists rely on stealth, speed, and most importantly poison to eliminate their foes with deadly efficiency.

Diverse in their practice, opportunists include hired killers, bounty hunters, principled agents of noble causes, and even priests trained to exterminate the enemies of their deity.


POISON ADEPT

3rd level Opportunist feature

When you choose this archetype at 3rd level, you learn how to make unique poisons designed to coat your weapons.

You gain proficiency with the poisoner's kit, learn the Basic Poison, and two additional poisons of your choice. Your poison options are detailed at the end of the Opportunist's description.

You learn two additional poisons of your choice at 9th level, 13th level, and 17th level. Each time one you learn a new poison, you can also replace one poison you know with a different one.

Poisons: Once each day, when you spend 1 hour gathering materials and creating poison, you create a series of vials with the various poisons you know. You can use any combination of these poisons an amount of times equal to your Intelligence modifier.

On your turn, you can use a bonus action to apply the poison to food, drink, a weapon, a piece of ammunition, trap components, or other objects that deal piercing or slashing damage.

The object remains potent until the poison is delivered through a wound or is washed off. The potency of all unused poisons is lost after 24 hours.

Saving Throws: Your poisons require your target to make a Constitution saving throw to resist the poisons effects. On a failed save, the target is affected by the poison as noted in its description. On a successful save, the target takes half the amount of damage and suffers no other effects. An affected creature can make another saving throw at the start of each of their turns. The saving throw DC is calculated as follows:

Poison save DC = 8 + your proficiency bonus + your Intelligence modifier


NIMBLE ATTACKS

9th level Opportunist feature

Starting at 9th level, whenever you roll initiative, roll an additional 1d8 and add the result to the total.


LINGERING MARK

13th level Opportunist feature

Starting at 13th level, those who initially survive your toxins aren’t safe yet.

Attacks you make against a target who has failed a saving throw against one of your poisons within the last 24 hours are made at advantage.

In addition, you have advantage on Survival checks when tracking a creature who has been affected by your poisons.


POISON MASTER

17th level Opportunist feature

At 17th level, you’ve learned how to harness the full potential of your creations. Your poisons now bypass one level of poison resistance.

Immune -> Resistant -> Normal -> Vulnerable. This feature does not extend to Constructs, Elementals, or Undead.

In addition, you are now immune to poison damage and the poisoned condition.


OPPORTUNIST'S POISONS

Opportunist feature

If an opportunist's poison has prerequisites, you must meet them to learn it. You can learn the poison at the same time that you meet its prerequisites. A level prerequisite refers to your level in the class.


Basic Poison

A creature hit by an item with Basic Poison applied to it takes an additional 1d6 poison damage and is poisoned for 1 minute.

This poison's damage increases by 1d6 when you reach 11th level (2d6), and 17th level (3d6).

Blinding Poison

A creature hit by an item with Blinding Poison applied to it takes an additional 1d4 poison damage and is blinded for 1 minute.

This poison's damage increases by 1d4 when you reach 11th level (2d4), and 17th level (3d4).

Crippling Poison

Prerequisite: 9th level

A creature hit by an item with Crippling Poison applied to it takes an additional 1d6 poison damage and has disadvantage on all saving throws for 1 minute.

This poison's damage increases by 1d6 when you reach 11th level (2d6), and 17th level (3d6).

Defiling Poison

A creature hit by an item with Defiling Poison applied to it takes an additional 1d6 poison damage and any healing the creature receives is nullified for 1 minute.

This poison's damage increases by 1d6 when you reach 11th level (2d6), and 17th level (3d6).

Delayed Poison

Prerequisite: 13th level

A creature hit by an item with Delayed Poison applied to it takes 8d6 poison damage at the start of your next turn on a failed save, or half as much on a successful save.

This poison's damage increases by 2d6 when you reach 17th level (10d6).

Hallucinating Poison

Prerequisite: 9th level

A creature hit by an item with Hallucinating Poison applied to it takes an additional 1d6 poison damage and the creature hallucinates wildly for 1 minute.

The affected creature attacks the nearest creature to it, but has disadvantage on all of it's attacks. Any attacks made against the affected creature has advantage.

This poison's damage increases by 1d6 when you reach 11th level (2d6), and 17th level (3d6).

Hindering Poison

A creature hit by an item with Hindering Poison applied to it takes an additional 1d4 poison damage and their movement speed is reduced to 5ft for 1 minute.

This poison's damage increases by 1d4 when you reach 11th level (2d4), and 17th level (3d4).

Luminescent Poison

Prerequisite: 13th level

A creature hit by an item with Luminescent Poison applied to it takes an additional 1d4 poison damage and emits a dim light in a 10-foot radius for the next minute.

Any attack roll against an affected creature has advantage if the attacker can see it, and the affected creature can't benefit from being invisible.

This poison's damage increases by 1d4 when you reach 11th level (2d4), and 17th level (3d4).

Mind-clouding Poison

Prerequisite: 9th level

A creature hit by an item with Mind-clouding Poison applied to it takes an additional 1d6 poison damage and has disadvantage on concentration checks for 1 minute.

This poison's damage increases by 1d6 when you reach 11th level (2d6), and 17th level (3d6).

Silencing Poison

Prerequisite: 13th level

A creature hit by an item with Silencing Poison applied to it takes an additional 2d4 poison damage and is unable to speak or cast spells that require verbal components.

This poison's damage increases by 1d4 when you reach 17th level (3d4).

Vulnerability Poison

Prerequisite: 13th level

A creature hit by an item with Vulnerability Poison applied to it takes an additional 2d4 poison damage and the creature is vulnerable to the next attack made against it.

This poison's damage increases by 1d4 when you reach 17th level (3d4).




































Art 1 by: Wizard's of the Coast
Art 2 by: Blue Crystal Atelier

Subclass by: Mizukami

 

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