Juggler

by Alchahest

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Rogueish Archetype: Juggler

Juggling is a physical skill, performed by a juggler, involving the manipulation of objects for recreation, entertainment, art or sport. The most recognizable form of juggling is toss juggling. Juggling can be the manipulation of one object or many objects at the same time, most often using one or two hands but also possible with feet. Jugglers often refer to the objects they juggle as props. The most common props are balls, clubs, or rings. Some jugglers use more dramatic objects such as knives, fire torches or chainsaws. The term juggling can also commonly refer to other prop-based manipulation skills, such as diabolo, plate spinning, devil sticks, poi, cigar boxes, contact juggling, hooping, yo-yo, and hat manipulation. For you though, it'll mostly be darts and daggers.

Level Features
3rd The Pledge, Thrown Weapon Fighting Style
9th Flashy Blitz
13th The Turn
17th The Prestige

The Pledge

When you take this archetype at third level, , you can use the bonus action granted by your Cunning Action to distract your foes with swift, precise hand movements. Select a creature you can see within 60 feet, and make a Dexterity (Sleight of Hand) skill check against that creature's Wisdom (Insight) check. If you have the higher total, you may apply your sneak attack damage to the first successful attack you make against the target even if you do not meet other requirements for sneak attack.

Thrown Weapon Fighting Style

Additionally at third level, you gain the Thrown Weapon Fighting Style (Tasha's Cauldron of Everything P41). If you already have the Thrown Weapon Fighting style, you may select one of the following fighting styles instead:

Archery, Blind Fighting (Tasha's Cauldron of Everything p41), Defense, Dueling, Superior Technique (Tasha's Cauldron of Everything p41), Two-Weapon Fighting, Unarmed Fighting (Tasha's Cauldron of Everything p42)

Flashy Blitz

Starting at 9th level, you may use an action to target up a number of creatures you can see up to the number of sneak attack dice you have. You must have at least one throwing weapon available for each target. Each target must make a a dexterity saving throw with a DC of 8+ your Dexterity Modifier + your proficiency bonus. On a failed save, a target takes damage equal to the throwing weapon you used and one of your sneak attack dice.

You may make this special action a number of times equal to your proficiency modifier. You regain all uses of Knife Trick when you complete a long rest.

The Turn

By 13th level, When you you use The Pledge, Your pledge applies to all enemies you can see within 60 feet. Additionally, You have advantage on your first attack roll against any creature with a lower total than you, and, these creatures also suffer disadvantage on saving throws vs your Flashy Blitz.

The Prestige

Upon reaching 17th level, You are able to bounce projectiles from one target to another - Whenever you deal your sneak attack damage using a ranged attack with a thrown weapon, you may immediately make a ranged attack against a different creature within 30 feet of your original target. If the attack hits, Roll half your sneak attack dice and add this to the damage of the attack.

Artist unknown and used without permission and not for profit. Juggler Rogueish Archetype by Dave Thompson Discord: Dave#7137 2021
 

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