Minecraft's Minor Magic Items in 5e

by NobleCuriosity

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Minecraft's Minor Magic Items in 5e

By u/NobleCuriosity3

Combat fishing rod

Wondrous item, minor, common

Using the Attack action, you can expend one of this rod's 16 charges to make a Special (long-reach) melee Attack with this magically-reinforced fishing rod to either shove a creature or object or reel it in closer to you. If you’re able to make multiple attacks with the Attack action, this Attack replaces one of them. The target must be no more than one size larger than you and must be within 40 feet of you. Instead of making an Attack roll, you make a Strength (Athletics) check contested by the target’s Strength (Athletics) or Dexterity (Acrobatics) check (the target chooses the ability to use). If you win the contest, you either knock the target prone, push it 5 feet away from you, or pull it up to 10 feet closer to you. When the rod's last charge is expended, it breaks.

Golden apple

Wondrous item, minor, common

You can eat this tiny golden apple as an action. When you do, you regain 1d8 hp and gain 1d8 temporary hit points.

At the DM's discretion, a character proficient with the herbalism kit that has access to said kit and a source of heat can craft a Golden Apple from an apple and 72 gp.

Basket of Chorus Fruit

Wondrous item, minor, uncommon

This basket contains 6d10 + 4 purple fruits. You can eat one as an action or bonus action. When you do, you teleport to a random place on the ground within 30 feet that has enough space for you to stand, if such a place exists.

Ender Chest

Wondrous item, minor, uncommon

This 3'x3'x3' dark green chest emanates purple specks. Whenever a creature opens one, it reveals an interior space exclusive to that creature. Items stored in an ender chest by a creature only reappear in an ender chest when the same creature opens one. All ender chests reveal the same individual-exclusive space, allowing items stored in one chest to be withdrawn through another.

Shulker box

Wondrous item, minor, uncommon

This 3 foot by 3 foot by 3 foot box and all of its contents shrinks to 3 inches by 3 inches by 3 inches when you say the command word as a bonus action if it does not contain any other shulker box. Another command word reverts it to to normal size. If the box does not have enough space to grow to full size, it does not grow at all. Regardless of its contents, the box weighs 1 pound. The box has AC 18, a damage threshold of 15 and 35 hit points. If the box is broken while shrunk, the broken box and all its contents return to their normal size as soon as there is enough space for them to do so.

Spectral ammunition

Weapon (any ammunition), minor, uncommon

These tipped ammunition pieces are found in parcels of 1d10+6 pieces. Whenever you fire one, it highlights the object or creature it strikes in a 10-foot radius of dim white light for 1 round. For that duration, any attack roll against the affected creature or object has advantage if the attacker can see it, and the affected creature or object can’t benefit from being invisible. The arrow then loses its magic.

Enchanted golden apple

Wondrous item, minor, rare

You can eat this tiny, enchanted golden apple as an action. When you do, you regain 4d8 hp and gain 4d8 temporary hit points. For the next ten minutes, you have resistance to fire damage, and all other kinds of damage you would take is reduced by 20%, rounded down.

Necklace of Ender pearls

Wondrous item, minor, rare

This necklace has 1d10 + 6 dark green pearls hanging from it. You can use an action to detach a pearl and throw it up to 120 feet away. When the pearl shatters at the end of its trajectory, the thrower teleports to that location and takes damage as if they had just fallen 20 feet (2d6 bludgeoning damage). Any effect that eliminates or reduces falling damage can eliminate or reduce this damage.

Totem of undying

Wondrous item, minor, very rare

If you are holding this green-eyed wooden angel statuette when you would die, instead the totem vanishes, all conditions and ongoing effects on you end, you regain 8d8 hp, and you gain 2d8 temporary hit points.

End crystal

Wondrous item, minor, very rare

This cubic pink crystal floats 3 feet off the ground it most recently touched.

Any dragon within 100 feet of one or more floating end crystals regains 15 hp each round, and a phantasmal beam extends between the dragon and the nearest end crystal each round the dragon heals this way.

Floating end crystals have AC 17 and 1 hp; melee attacks made against them automatically hit. When an end crystal is destroyed it explodes, emitting a thunderous boom audible out to 300 feet. Each creature within 40 feet of it must make a DC 17 dexterity saving throw. Creatures within 20 feet of the crystal have disadvantage on the save. On a failed save, a creature takes 14d6 thunder damage and is pushed 20 feet away from the crystal. On a successful save, a creature takes half as much damage and isn't pushed. Nonmagical objects within the explosion's area also take the damage and, if unsecured, are pushed.

Image credits to Mojang, via the Minecraft wiki: https://minecraft.fandom.com/wiki
and my own editing.

Minecraft potions (all minor)

Note: I assume that you're using the common house rule that it's a bonus action to drink a potion and an action to force-feed one.

Modifier Potion of … Rarity Duration Effects (for duration of potion)
Healing Common Instantaneous You regain 2d4 + 2 HP.
Greater Healing Uncommon Instantaneous You regain 4d4 + 4 HP.
Fire Resistance Uncommon 1 hour You gain resistance to fire damage.
Regeneration Uncommon 1 minute You regain 2 hp at the end of each of your turns.
Greater Regeneration Rare 1 minute You regain 5 hp at the end of each of your turns.
Strength Very Rare 1 minute Your strength score increases by 6, to a maximum of 26.
Greater Strength Legendary 1 minute Your strength score increases by 10, to a maximum of 30.
Swiftness Common 1 hour Your movement speed(s) and jump distance increase by an amount equal to half your normal movement speed / jump distance.
Greater Swiftness Uncommon 1 hour Your movement speed(s) and jump distance double.
Night Vision Uncommon 1 hour You gain Darkvision out to a range of 60 feet.
Invisibility Uncommon* 1 hour You become invisible. Anything you wear or carry is invisible with you. The effect ends early if you attack or cast a spell. * WotC lists this potion as Very Rare, but this is inconsistent with their own guidelines.
Water Breathing Uncommon 1 hour You can breathe underwater.
Leaping Common 1 minute Your jump distance doubles.
Greater Leaping Uncommon 1 minute Your jump distance quintuples.
Slow Falling Common 10 minutes You descend 60 feet per round and take no damage from falling.
Spider poison Uncommon 1 minute You must succeed on a DC 15 constitution saving throw or take 4 poison damage at the end of each of your turns.
Greater Spider poison Rare 1 minute You must succeed on a DC 17 constitution saving throw or take 10 poison damage at the end of each of your turns.
Weakness Rare 1 minute You must succeed on a DC 15 constitution saving throw or your strength score decreases by 6, to a minimum of 1.
Harming Common Instantaneous You must succeed on a DC 13 constitution saving throw or take 2d4 + 2 necrotic damage.
Greater Harming Uncommon Instantaneous You must succeed on a DC 15 constitution saving throw or take 4d4 + 4 necrotic damage.
Slowness Common 1 hour You must succeed on a DC 13 constitution saving throw or your movement speed(s) and jump distance decrease by an amount equal to one quarter their normal amount, rounded to the nearest 5 feet.
Greater Slowness Uncommon 1 hour You must succeed on a DC 15 constitution saving throw or your movement speed(s) and jump distance are halved.
Turtle Master Rare 1 minute Your speed becomes 15 ft. You have resistance to all damage. You may make a DC 15 constitution saving throw to ignore all of this potion's effects on success if you wish.

Potion Variants and Tipped Ammunition (one step rarer than non-variants)

  • An extended potion has a duration one step lengthier than the normal version. The effect duration steps are 1 round, 1 minute, 10 minutes, 1 hour, 8 hours, 24 hours, 1 week, 1 month, and 1 year. This variant may be combined with the other variants.
  • As an action, you can throw a splash potion up to 30 feet. All creatures within 10 feet of where it hits receive the potion effect.
  • As an action, you can throw a lingering potion up to 30 feet. A potion effect cloud expands out within 10 feet of where it hit. Whenever a creature enters the cloud's area for the first time on a turn or starts its turn there, it receives the potion effect and the portion of the cloud within 2.5 feet of that creature dissipates. Any remaining portions of the cloud dissipate after 1 minute.
  • A creature shot with a potion tipped arrow or crossbow bolt receives the potion effect (in addition to the damage from the shot). The arrow or crossbow bolt then loses its magic.
 

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