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___ ___ > ## Wampa Dark Side Adept > *Large beast, neutral dark* > ___ > - **Armor Class** 19(natural armor), 21 with Knight Speed > - **Hit Points** 175(14d10+98) > - **Speed** 40 ft. >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|24 (+7)|14 (+2)|24 (+7)|10 (+0)|10 (+0)|16 (+3)| >___ > - **Skills** Athletics +11, Intimidation +7, Lore +4, Perception +4, Stealth +6, Survival +4 > - **Damage Immunities** cold > - **Senses** darkvision 60ft, passive Perception 14 > - **Languages** Understands Chevin but does not speak > - **Challenge** 12(8,400 XP) > ___ > **Forcecasting.** The Wampa Dark Side Adept is a 10th-level Forcecaster. Its Forcecasting ability is Charisma(Save DC, + to hit). It has 58 Force points and knows the following powers: > > At-will: Seethe, Lightning Charge, Force Push/Pull, Slow, Saber Ward > > 1st-level: Fear, Hex, Battle Precognition, Burst of Speed, Disperse Force > > 2nd-level: Affliction, Battlemind > > 3rd-level: Knight Speed, Force Scream > > > **Force-Empowered Strikes.** The Wampa Dark Side Adept's Sith Warblade attacks deal an extra 2d8 damage(included). > > **Enhanced Warblade.** The Wampa Dark Side Adept is equipped with a Sith Warblade, an enhanced weapon which scores a critical hit on a roll of 18-20. > > **Fear of Fire.** If the Wampa Dark Side Adept takes fire damage, it has disadvantage on attack rolls and ability checks until the end of its next turn. > >**Keen Smell** The Wampa Dark Side Adept has advantage on Wisdom (Perception) checks that rely on smell. > >**Snow Camouflage** The Wampa Dark Side Adept has advantage on Dexterity (Stealth) checks made to hide in snowy terrain. > > **Warblade Master.** The Wampa Dark Side Adept may forgo its proficiency bonus(which is a +4) when making a Sith Warblade attack to add twice its proficiency bonus(+8) to the damage roll. In addition, the Wampa Dark Side Adept gains a +1 bonus to attack rolls with the Sith Warblade(included.) > > > ### Actions > **Multiattack.** The Wampa Dark Side Adept makes a bite attack and two Sith Warblade attacks. > > **Sith Warblade.** +12 to hit, melee weapon attack, reach 5ft, one target. Hit: 23(2d6+7+2d8) kinetic damage plus 4(1d8) necrotic damage. > > **Bite.** +11 to hit, melee weapon attack, reach 5ft, one target. Hit: 13(1d10+7) kinetic damage. The target is grappled (escape DC 19) Until this grapple ends, the target is restrained, and the Wampa Dark Side Adept can't bite another target. > > **Cause Harm(2/rest).** The Wampa Dark Side Adept selects a creature within 60 feet. The creature must make a Constitution saving throw, taking 12 necrotic damage on a failure or 6 on a success. >