Ku-Kak

by Haen

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Wampa Dark Side Adept

Large beast, neutral dark


  • Armor Class 19(natural armor), 21 with Knight Speed
  • Hit Points 175(14d10+98)
  • Speed 40 ft.

STR DEX CON INT WIS CHA
24 (+7) 14 (+2) 24 (+7) 10 (+0) 10 (+0) 16 (+3)

  • Skills Athletics +11, Intimidation +7, Lore +4, Perception +4, Stealth +6, Survival +4
  • Damage Immunities cold
  • Senses darkvision 60ft, passive Perception 14
  • Languages Understands Chevin but does not speak
  • Challenge 12(8,400 XP)

Forcecasting. The Wampa Dark Side Adept is a 10th-level Forcecaster. Its Forcecasting ability is Charisma(Save DC, + to hit). It has 58 Force points and knows the following powers:

At-will: Seethe, Lightning Charge, Force Push/Pull, Slow, Saber Ward

1st-level: Fear, Hex, Battle Precognition, Burst of Speed, Disperse Force

2nd-level: Affliction, Battlemind

3rd-level: Knight Speed, Force Scream

Force-Empowered Strikes. The Wampa Dark Side Adept's Sith Warblade attacks deal an extra 2d8 damage(included).

Enhanced Warblade. The Wampa Dark Side Adept is equipped with a Sith Warblade, an enhanced weapon which scores a critical hit on a roll of 18-20.

Fear of Fire. If the Wampa Dark Side Adept takes fire damage, it has disadvantage on attack rolls and ability checks until the end of its next turn.

Keen Smell The Wampa Dark Side Adept has advantage on Wisdom (Perception) checks that rely on smell.

Snow Camouflage The Wampa Dark Side Adept has advantage on Dexterity (Stealth) checks made to hide in snowy terrain.

Warblade Master. The Wampa Dark Side Adept may forgo its proficiency bonus(which is a +4) when making a Sith Warblade attack to add twice its proficiency bonus(+8) to the damage roll. In addition, the Wampa Dark Side Adept gains a +1 bonus to attack rolls with the Sith Warblade(included.)

Actions

Multiattack. The Wampa Dark Side Adept makes a bite attack and two Sith Warblade attacks.

Sith Warblade. +12 to hit, melee weapon attack, reach 5ft, one target. Hit: 23(2d6+7+2d8) kinetic damage plus 4(1d8) necrotic damage.

Bite. +11 to hit, melee weapon attack, reach 5ft, one target. Hit: 13(1d10+7) kinetic damage. The target is grappled (escape DC 19) Until this grapple ends, the target is restrained, and the Wampa Dark Side Adept can't bite another target.

Cause Harm(2/rest). The Wampa Dark Side Adept selects a creature within 60 feet. The creature must make a Constitution saving throw, taking 12 necrotic damage on a failure or 6 on a success.

 

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