Amicubus

by Sudopod

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Otherworldly Patron: The Amicubus

In the land of Nod, wandering spirits play their parts in the dreams of mortals. The vast majority of these spirits are psychic mirrors, reflecting the minds of dreamers. Sometimes, one of these spirits can develop a mind of their own, becoming an Amicubus. Only able to glimpse the world at large through dreams, Amicubi form pacts with mortals and grant them power and secrets gleaned from the minds of dreamers in exchange for living within their mind and experiencing life.

Dream Interpretation

    Your Amicubus patron doesn't fully understand what it means to be a warlock or what limitations they usually have. When you forge this pact at 1st level, you may choose your spellcasting ability from: Charisma, Intelligence, or Wisdom. Your chosen spellcasting ability replaces Charisma for all warlock spells, invocations, and features.

Furthermore, you are proficient in all weapons and armor. And you may change the saving throw proficiencies of a Warlock to any two abilities of your choice and choose your skill proficiencies from all skills.

Your dream spirit lets you choose from an expanded list of spells when you learn a warlock spell depending on your chosen ability. Choose a class which shares your spellcasting ability. At 1st level, you can choose two spells of 1st level from this classes spell list to add to your warlock spell list. These become your Pact Spells. You may choose two additional spells of 2nd, 3rd, 4th, and 5th level when you reach 3rd, 5th, 7th, and 9th level as a Warlock.

In addition, your dream spirit has played a part in the dreams of some of the greatest heroes, allowing you to copy up to 3 low-level features from other classes:
    (Cost) Ability
    (1) Action Surge
    (1) Bardic Inspiration
    (2) Channel Divinity
    (1) Cunning Action
    (1) Danger Sense
    (1) Divine Sense
    (1) Druidic or Thieves' Cant
    (1) Expertise
    (1) Favored Enemy (or Favored Foe)
    (1) Fighting Style (Replacable for 1 martial feat)
    (1) Jack of All Trades
    (1) Lay on Hands
    (2) Magical Tinkering + Artificer Infusions
    (2) Martial Arts + Ki (1 pt per Warlock Level)
    (2) Metamagic + Font of Magic (1 pt per Warlock Level)
    (1) Natural Explorer (or Deft Explorer)
    (1) Rage (Spellcasting Allowed; modify Str or Dex)
    (1) Reckless Attack
    (1) Second Wind
    (1) Sneak Attack
    (1) Song of Rest
    (2) Spell Preparation from your warlock spell list
    (1) Unarmored Movement
    (2) Wildshape (CR. 0 at 1st level)
    (1) Spellbook for Pact Spells, learning new spells, and preparing spells from known spells and the spellbook.

Collective Unconscious

    Your dream spirit patron has touched the dreams and fantasies of countless mortals and plundered their minds to discover the secrets of a variety of skills and abilities.

By 3rd level, you are able to copy the features from any subclass of any class. These feature must not modify inherent class features, like the Barbarian's Rage or the Monk's Martial Arts, unless you have those features, and is further limited to a feature that the subclass gains access to at or before 3rd level. In addition, you may not choose a subclass feature that merely expands your spell list like Circle Spells.

If the chosen subclass gains multiple features at the same level, you copy them all. In addition, if these features rely on a spellcasting ability or class spell list, you use your ability and your warlock spell list. Finally, if the feature grants additional benefits at higher levels, you receive those additional benefits at one level higher.

When you reach 6th level, you are able to copy an additional subclass feature from any subclass for any class that is usually gained at or before 6th level.

At 10th level, you are able to copy another subclass feature that is usually gained at or before 10th level.

Finally, at 14th level, you are able to copy a final subclass feature gained at or before 14th level.

Because you have copied these features from the dreams of experts, you may change one of these features over the course of a long rest. If your features rely on each other, you must change the highest level feature first.
























Credits

    Created by /u/StoneBringer.
Artist Credit
    - Hope by Alex Levielle

 

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