Phoenix Fall

by NotTheSmoooze

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Phoenix Fall

4th-level evocation


  • Classes: Sorcerer
  • Casting Time: 1 action
  • Range: 120 feet
  • Components: V, S
  • Duration: Instantaneous

You leap into the air in a burst of flame, then come crashing down in an unoccupied space on the ground that you can see within range. This spell fails if you are grappled or restrained, or if you don't have room to leap at least 10 feet in the air (for example, if you are in a cave with a low ceiling).

If you can't reach the destination space without impacting a solid surface, you instead land in the nearest unoccupied space within 5 feet of that surface and stop moving.

When you land, you don't take damage from the fall, and each other creature within 10 feet of the space you land must make a Dexterity saving throw, taking 5d12 fire damage on a failed save, or half as much damage on a successful one. This leap doesn't provoke opportunity attacks.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d12 for each slot level above 4th.

Credits

Created By: u/NotTheSmoooze.
You can find more of my work at tiny.cc/smoooze, and support me at ko-fi.com/notthesmoooze
Created Using: GM Binder
Artwork By: Lie Setiawan

 

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