Druidic Circle: Circle of Ruin

by JayPea

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Druidic Circle

Circle of Ruin

Nothing lasts forever. A castle may last for thousands of years, but in the end, nature claims all. Druids of the circle of ruin understand this inevitability, not attempting to prevent or speed up the process, but simply observing, learning what they can from these relics of the past.

Circle Spells

At 3rd, 5th, 7th, and 9th level you gain access to the spells listed for that level in the Circle of Ruin Spells table. Once you gain access to one of these spells, you always have it prepared, and it doesn't count against the number of spells you can prepare each day. If you gain access to a spell that doesn't appear on the druid spell list, the spell is nonetheless a druid spell for you.

Circle of Ruin Spells
Druid Level Circle Spells
3rd pass without trace, spike growth
5th Leomund's tiny hut, meld into stone
7th stone shape, Mordenkainen's private sanctum
9th passwall, teleportation circle

Power of the Ancients

At 2nd level, you grow a connection with ruins, almost able to recall it's history as if it were your own, the people who walked those walls, the battles that it oversaw.

As an action you can expend a single use of your Wild Shape feature to coat your skin in stone and ivy. When you do so, you gain 5 temporary hit points for each level you have in this class and while the feature is active, You can roll a d8 in place of the normal damage of your unarmed strikes. If you aren't wielding any weapons or a shield when you make the attack roll, the d8 becomes a d10.

These benefits last for an hour, until you lose all these temporary hit points, or until you use your Wild Shape again.

Additionally, you gain proficiency with Simple weapons and Martial weapons, and in the History skill.

Stone Strike

Starting at 6th level, your attacks in your stone form count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.

Extra Attack

Also at 6th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

Ruined Form

At 10th level, you can expend two uses of Wild Shape at the same time to transform into an an earth elemental. In this form your attacks count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.

Remnants Returned

At 14th level, you gain a true understanding of ruins, able to recontruct them in their original form.

You can cast Mighty FortressXGE without expending a spell slot. After you cast the spell with this feature, you can’t do so again until you finish a long rest.

Art Credit: flyboy_elm on Twitter, and Florent Lebrun on ArtStation

 

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