##### Loyalty Progression
| *Level* |
*Features*
|:---:|:---:|
| 1st |
Roll character hit dice for additional max HP
|
| 2nd |
+1 pet ability score or pet feat
|
| 3rd |
Roll pet hit dice for additional max HP
|
| 4th |
Pet learns Spare the Dying as an ability 1/day
|
| 5th |
Roll hit dice for pet and character max HP
|
| 6th |
+1 pet ability score or pet feat
|
| 7th |
Roll character hit dice for additional max HP
|
| 8th |
Pet learns Resistance cantrip as an ability 1/day
|
| 9th |
+1 pet ability score or pet feat
|
| 10th |
Roll hit dice for pet and character max HP
|
| |
*Limited telepathy
|
Gain the ability to perform the ***Help*** action.
|
| Gain the spell ***Goodberry*** as an ability 1/day. Instead of 10 instantaneous berries however, the food items are based on the creature size (tiny 1d4 items, small 1d6, etc) and the food is something the creature would be able to carry and retrieve during a short or long rest.
|
| Basic level training completed in a fraction of the normal required training time.
|
| Gain ability ***Soothing Charm*** 1/day. As an action your pet can use its soothing nature to break the character out of a temporary madness, charm condition, or being frightened.
|
| Gain the spell ***Expeditious Retreat*** as an ability 1/day. |
|
Gain +1 Proficiency.
|
|
Gain ***Heroism*** as an ability 1/day.
|
|
Pet becomes a [Sidekick](https://dnd.wizards.com/articles/unearthed-arcana/sidekicks). *Optionally requires training*. No other feats or ability score increases can be taken.
|
|
The pet is capable of an Advanced training option.
|
|
Gain 1 hit dice permanently.
|
If a loyal pet decides to go full hero using the optional sidekick rules, it can have a major impact in the party dynamics. Sidekick pets should really be special, part of an epic story they seem destined to partake in. For the purposes of encounter difficulty and challenge rating, sidekicks are included in the party size and will share in the experience earned.
### Pets in Combat
Lacking a class and without attack training, a loyal pet will only attempt to assist you or evade attack. Every creature however, even domesticated ones will retaliate with whatever offensive capabilities it can muster if it is cornered or sufficiently enraged. If no command is given, role play the pet with those considerations. Having a beast automatically serve as a trained attack companion is reserved for the Beast Master ranger archetype. A beast master's companion can benefit from pet loyalty, however.
Now certain domesticated animals are particularly good in combat. For example, war horses have undergone advanced training to effectively coordinate in combat with a mounted rider using its ***Trampling Charge*** to great effect. This training doesn't require loyalty however, and the training considerations are separate from the benefits discussed here. An untrained loyal pet can be commanded as a bonus action to flee or stay next to you only on the first round of combat and continues to maintain that action unless a role playing decision to act differently arises (for example, the character is reduced to 0 HP). If you or the pet are surprised for the first round of combat, the pet will choose to stay near. If a pet is commanded to flee, it will move or dash to a safe location, using whatever abilities it has at its disposal. Keep in mind the pet's natural tendencies when considering how to carry this out. If a pet is commanded to stay near, it will choose the dodge or disengage action to stay next to you.
\pagebreak
### Pet Training
Pets in the real world can be trained to do amazing things. In a fantasy setting, the options are even greater. To simplify the guidelines, whatever you can imagine is possible with these considerations.
> ##### Training Recipe
> The ingredients necessary for training a pet:
• Time
• Compensation
• Expertise
• Trainability
• Infrastructure
• DM's discretion and desire to make it happen
Let's say Magpie acquires a griffon egg. For several months Magpie calls in favors with nobility and ranger communities, engages hirelings, and generally spends resources locating the expertise necessary to train the still unhatched griffon. Spending these resources pays off and Magpie finds a distant conclave of elvish griffon trainers willing to provide the rare training. Once there, a fee is negotiated which includes food, lodging and the completion of a difficult quest. The egg hatches, the griffon is named Dora, and an early bond is established (Dora achieves Loyalty level 1). There is also a prescribed period of time for Dora to maintain the bond and take part in Magpie's training. Magpie gains the winged steed riding proficiency required to maintain concentration for mounted spell casting without disadvantage.
A party of adventurers is hired to help Magpie and Vermore complete the conclave's quest. Magpie gains a level, rolling her HP gain with advantage. The elvish conclave is so impressed with the quest results, they offer advanced combat training for Magpie and Dora, allowing Magpie to earn the ***Mounted Combatant*** feat and ***War Training*** for Dora allowing her to attack independently (but as an NPC under Magpie's control) during mounted combat and wear armor. For an additional fee, the blacksmith there offers a custom half plate barding for 10 times the cost to outfit a humanoid. Perhaps while there, Magpie encounters mages willing to teach her additional spells, and help her train Vermore in ***advanced mimicry***. Vermore feels loved, a new bond flourishes with the battle ready griffon Dora, and Krullz now has a family member to run from during snack time.
### Pet Training Ideas
Players will have lots of ideas on how to power up their pets. Here's a short list of training ideas you could allow and examples on how to put the training ingredients together.
|
Price
|
Value
|
|:---:|:---------------:|
|
Cheap
|
25–100 gp
|
|
Inexpensive
|
101–500 gp or easy quest
|
|
Expensive
|
501–5,000 gp or difficult quest
|
|
Very Costly
|
5,001–50,000 gp or epic quest
|
|
Exorbitant
|
50,001+ gp or legendary quest
|
Keep in mind package pricing. For example, if a stable livery is willing to sell a warhorse for 400 gp, the total cost of upgrading a riding horse (75 gp) with allowed armor proficiency and the requisite war training should be available for 300-500 gp.
#### Griffon Training
*Basic training*
___
- **Time:** Long (6-12 months)
- **Compensation:** Expensive
- **Expertise:** Rare
- **Trainability:** Griffons only. Dangerous and must start from egg or early hatchling.
- **Infrastructure:** Very Rare
___
Since Griffons list the ***Trained Mounts*** trait in the MM, this should be a viable training option in most campaigns although with significant investment. This fulfills the prerequisite for ***War Training***.
#### Advanced Mimicry
*Advanced training*
___
- **Time:** Medium (3-6 months)
- **Compensation:** Inexpensive
- **Expertise:** Rare
- **Trainability:** Requires ***Mimicry***.
- **Infrastructure:** Common
___
More complex sounds are available, such as specific phrases of a common language, a wider range of creature sounds including groups of creatures, atmospheric effects (weather) or combat sounds (ex. arrows flying). A creature that hears the sounds can tell they are imitations with a successful DC 15 Wisdom (Insight) check.
#### Piper Down
*Advanced training*
___
- **Time:** Long (6-12 months)
- **Compensation:** Inexpensive
- **Expertise:** Uncommon
- **Trainability:** Creatures with 12 or higher wisdom.
- **Infrastructure:** Common
___
This training allows a pet to attempt stabilizing other characters in the party who are reduced to 0 HP with advantage on the Wisdom (Medicine) check. The training includes a healing kit designed for the creature's anatomy. Aragorn's horse after the worg attack or the classic St. Bernard avalanche rescue dog are good examples of this training.
\pagebreak
#### War Training
*Advanced training*
___
- **Time:** Long (6-12 months)
- **Compensation:** Inexpensive
- **Expertise:** Uncommon
- **Trainability:** Requires 2d8 Hit Dice or higher (war pony yes - war weasel no) and cannot be a sidekick. Also requires domestication or partnering. For example, see ***Griffon Training***.
- **Infrastructure:** Uncommon
___
Add 1 permanent hit dice and allow the Pet to act independently as a mount or combat participant (See rules for [Mounted Combat](https://www.5thsrd.org/combat/mounted_combat/) in PHB). This will also include armor proficiency training as appropriate.
#### Sidekick
*Expert training*
___
- **Time:** Depends (0-12 months)
- **Compensation:** Expensive
- **Expertise:** Rare
- **Trainability:** Unique creatures, must have Sidekick feat. CR of 1 or lower
- **Infrastructure:** Rare
___
Whether it's a pet that has the ability to communicate or a hardy pet with a love for combat, Sidekick training offers the opportunity for your companion to have significant level increase benefits. Using the optional ruleset found in the [Sidekick Unearthed Arcana publication](https://dnd.wizards.com/articles/unearthed-arcana/sidekicks) or the official official ruleset published in [Tasha's Cauldron of Everything](https://dnd.wizards.com/products/tabletop-games/rpg-products/tashas-cauldron-everything) train a communicative pet to be an Expert or Spellcaster (spoken communication only), or a creature with offensive capabilities the chance to be a pet warrior. If a pet has already experienced substantial combat or expert trials, the training time could be reduced or waived altogether.
#### Concealment
*Basic training*
___
- **Time:** Short (0-3 months)
- **Compensation:** Inexpensive
- **Expertise:** Uncommon
- **Trainability:** 2 sizes smaller than bonded character (usually Tiny) with a Dexterity 11 or higher.
- **Infrastructure:** Uncommon - Thieves Guild required
___
Instead of fleeing, the pet can attempt to use a Dexerity (Stealth) check to hide itself in the clothing, hair, robes, or pouches of the character. Attempts to find the pet are made at disadvantage (-5 for passive perception). Once per combat, if the pet hasn't been spotted, the pet can decide to make an attack with advantage or use its action to distract 1 opponent giving the character advantage on their attack.
#### Recon
*Basic Training*
___
- **Time:** Short (0-3 months)
- **Compensation:** Inexpensive
- **Expertise:** Uncommon
- **Trainability:** Proficient in Dexterity or Stealth or able to camouflage or go invisible in the terrain suited for scouting. For the purposes of aerial recon, a tiny creature with keen sight and flying at sufficient height is camouflaged. A bat using sonar in the dark would also be considered camouflaged.
- **Infrastructure:** Uncommon - Ranger or Druid enclave required
___
Using recon establishes touchpoints at predetermined intervals along an expected path. For example, a party traveling 50 miles along a road sends its hawk with Recon training up ahead. Every 5-10 miles, the hawk returns to indicate whether there is something in the party's path in the next 1/2 mile or so, making a Wisdom (Perception) check for any encounters there. If the check succeeds, the party avoids surprise and can better ambush whatever is waiting or causing the concern.
#### Magical Attunement
*Expert Training*
___
- **Time:** Medium (3-6 months)
- **Compensation:** Exorbitant
- **Expertise:** Rare
- **Trainability:** Wisdom of 12 or higher - can only be taken once
- **Infrastructure:** Very Rare Mage enclave required
___
With this training, your pet will be able to attune to 1 magic item. Your pet will also gain the skill to end attunement when desired. If the item requires a command word, the creature must be able to speak or mimic the command.
\pagebreak
##### Credits
Cover art: [Jaheira](https://www.deviantart.com/iamagri/art/Jaheira-826233328) [by iamagri](https://www.deviantart.com/iamagri) as part of the [Heroes of Baldur's Gate](https://www.dmsguild.com/product/269398) adventure book
Miniature: Muriel, Druid of the Plains
[designed by Gloomykid](https://www.myminifactory.com/object/3d-print-muriel-druid-of-the-plains-125350)
[painted by Ellie](https://www.myminifactory.com/users/EllieTimbers)
[Watercolor stains by Jared Ondricek](https://www.gmbinder.com/share/-L4Yt8ZSxmhwqt--yNRT)
Inspiration:
James John [How to Train your Companion](https://www.dmsguild.com/product/263830/How-To-Train-Your-Companion-5e)
E. R. F. Jordan [Animal Training](https://www.dmsguild.com/product/263088/Animal-Training-5e-Rules)
WotC [Ranger Variants for Beast of Air/Earth](https://media.wizards.com/2019/dnd/downloads/UA-ClassFeatures.pdf)