Bard College
College of Fire Dancing
Bards from the College of Fire Dancing are known for
their fantastic and often frightening pyrotechnic performances. Skilled with flaming torches and fire magic like no other, these bards ride the line between breathtaking performance and fiery disaster, keeping their audiences on the edge of their seats the whole time.
These bards tend to be extreme thrill-seekers. When they tire of their performing routines, they will often take up adventuring for long stretches of time as they seek to master their art in a variety of deadly new situations where their talents can truly flare.
Pyrotechnics
3rd Level College of Fire Dancing feature
When you join this college, you automatically learn burning hands and it no longer requires somatic components when you cast it. You also learn your choice of any cantrip from any spell list that deals fire damage and no other damage type. These count as bard spells for you and don't count against your total number of known spells.
Additionally, whenever you would learn a new spell or cantrip from the bard spell list, you may instead learn a spell or cantrip from any class spell list of the equivalent level that deals damage. This spell must deal only fire damage, and it now counts as a bard spell for you.
Torch Master
3rd Level College of Fire Dancing feature
You gain mastery with torches. You may treat lit torches as simple weapons with which you are proficient, they may serve as a spellcasting focus for your bard spells, and you may also light a torch as part of an attack you make with it.
Lit torches deal 1d6 fire damage and have the finesse, light, and thrown (range 20/60) properties.
Additionally, when you cast a bard cantrip that deals fire damage while holding only one or more torches, you may make one weapon attack with a torch as a bonus action. You don't add your ability modifier to the damage of this bonus attack unless that modifier is negative.
Light up the Stage
3rd Level College of Fire Dancing feature
You may use an bonus action or action to expend a use of your Bardic Inspiration to turn the battlefield into a burning stage.
When you use your bonus action or action this way, you begin drawing a 5-foot wide, 5-foot tall line of fire along a surface anywhere within 10 feet of you. The line does not need to be straight, but it must be continuous and can be up to 20 ft. in length. You draw the line over the course of your turn, and you may use your movement as you create it. The line is completed at the end of your turn or when it reaches its maximum length.
If you extend the line through a creature's space, it must make a Dexterity saving throw against your spell save DC or take fire damage equal to a roll of your Bardic Inspiration die. On a successful save, it takes half as much damage. A creature that moves into the space of the fire for the first time on a turn or ends its turn there takes fire damage equal to a roll of your Bardic Inspiration die. You can choose to have yourself or another creature within 15 feet be immune to the damage.
The line of fire lasts for 1 minute or until you use this feature again.
The maximum length of the line of fire and its height increase when you reach certain levels in this class, increasing to 30 ft long and 10 feet tall at 5th level, 40 ft long and 15 feet tall at 10th level, and 50 ft long and 20 feet tall at 15th level.
Fiery Virtuoso
6th Level College of Fire Dancing feature
You gain resistance to fire damage and taking fire damage can't cause your concentration to broken. If you already have fire resistance from another source, you instead have advantage on Dexterity saving throws against effects that would deal fire damage to you.
Additionally, whenever you take fire damage or cast a spell of 1st level or higher that deals fire damage, You gain a bardic Inspiration die. It last until the end of your next turn and can be used only on Charisma (Intimidation), Charisma (Performance) checks, torch attack rolls, or you can roll that die and add the number rolled to a torch damage roll.
Pyrophobia
14th Level College of Fire Dancing feature
When you start your turn, you may begin a grand and terrifying performance of flame. Until the start of your next turn, any time you hit a creature with an attack roll dealing fire damage or a creature fails a saving throw against one of your spells or abilities that deals fire damage, if you can see that creature, you can cause it to be frightened for 1 minute. While frightened this way, the creature treats all sources of fire as the source of its fear, A creature can ignore the move restrictions of the fear if it standing in a source of fire.
Creatures frightened this way can make a Wisdom saving throw against your spell save DC at the end of each of their turns, ending the fear on a success. If the creature with in 5 feet of a source of fire, it has disadvantage on this save.
Once you use this ability, you cannot do so again until you complete a short or long rest.
Art Credit
- Spikewheel Acrobat - Deruchenko Alexander, Wizards of the Coast.
- Theater of Horrors - Daarken, Wizards of the Coast.
1.0.1 Changes
- Changed the maximum length of the fire produced by Light Up the Stage to be a fixed value based on your bard level rather than basing it off of a roll of your bardic inspiration die
- Wording change to Fiery Virtuoso that prevents extra damage from being applied to multiple creatures for cantrips that deal damage to multiple creatures
1.0.2 Changes
- You may now light a torch as part of the attack you make with it.
- Added a height to Light up the Stage and allowed the bard and other creatures near it to automatically succeed on their saving throws against the effect.
- You can now choose what creatures are frighted by Inspiring Inferno.
1.1.0 Changes
- Document clean up
- Burning hands no longer requires somatic components
1.1.1 Changes
- Typo fixes
1.2.0 Changes
- Add rider that you can't lose concentration due to fire damage to fiery virtuoso
- Rename Awe Inspiring Inferno to Pyrophobia
- You must only be holding torches for to make a torch attack as a bonus action for Torch Master
- Second Part of Fiery Virtuoso redone.
- Pyrophobia no longer treats you as source of fear and uses your spell save, creatures only have disadvantage on the saving throw if they are with in 5 feet source of fire, and creatures can ignore the move restrictions of the fear if it standing in a source of fire.
- Light up the Stage can use a bonus action and deals less damage but does not require a saving throw for moving into the space or ending your turn in it.