##### The Chevalier
| Level | Proficiency Bonus | Features | Confident Strike |
|:---:|:---:|:---|:---:|
| 1st | +2 | Unarmored Defense, Finesse Focus | — |
| 2nd | +2 | Fighting Style,
Confident Strike | 1 |
| 3rd | +2 | Chevalier Arte,
Vivacity | 1 |
| 4th | +2 | Ability Score Improvement | 1 |
| 5th | +3 | Extra Attack,
Alacrity | 2 |
| 6th | +3 | Chevalier Arte feature | 2 |
| 7th | +3 | Bravado (x1) | 2 |
| 8th | +3 | Ability Score Improvement | 3 |
| 9th | +4 | Fearlessness | 3 |
| 10th | +4 | Chevalier Arte feature | 3 |
| 11th | +4 | Bravado (x2) | 3 |
| 12th | +4 | Ability Score Improvement | 3 |
| 13th | +5 | Improved Fearlessness | 4 |
| 14th | +5 | Chevalier Arte feature | 4 |
| 15th | +5 | Bravado (x3) | 4 |
| 16th | +5 | Ability Score Improvement | 4 |
| 17th | +6 | Audacious Warrior | 5 |
| 18th | +6 | Chevalier Arte feature | 5 |
| 19th | +6 | Ability Score Improvement | 5 |
| 20th | +6 | Man, Myth, Legend | 5 |
## Class Features
As a chevalier, you gain the following class features.
#### Hit Points
___
- **Hit Dice:** 1d10 per chevalier level
- **Hit Points at 1st Level:** 10 + your Constitution modifier
- **Hit Points at Higher Levels:** 1d10 (or 6) + your Constitution modifier per chevalier level after 1st
#### Proficiencies
___
- **Armor:** Light armor, medium armor, shields
- **Weapons:** Simple weapons, martial weapons
- **Tools:** None
___
- **Saving Throws:** Dexterity, Charisma
- **Skills:** Choose three from Persuasion, Intimidation, Deception, Performance, Insight, Perception, History, Acrobatics, Stealth, or Sleight of Hand
#### Equipment
You start with the following equipment, in addition to the equipment granted by your background:
- *(a)* a martial weapon and a shield or *(b)* two martial weapons
- *(a)* five javelins or *(b)* any simple melee weapon
- *(a)* a dungeoneer's pack or *(b)* an explorer's pack
- Leather armor and a rapier
### Unarmored Defense
Your swagger allows you to dodge attacks with ease. While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Charisma modifier. You can use a shield and still gain this benefit.
### Finesse Focus
As a chevalier, you fight with agility and grace. All melee weapons have the finesse property when you wield them. To gain this benefit, you must be proficient in the weapon, and it must lack the heavy property.
### Fighting Style
At 2nd level, you adopt a particular style of fighting as your specialty. Choose one of the following options. You can't take a Fighting Style option more than once, even if you later get to choose again.
#### Blind Fighting
You have blindsight with a range of 10 feet. Within that range, you can effectively see anything that isn't behind total cover, even if you're blinded or in darkness. Moreover, you can see an invisible creature within that range, unless the creature successfully hides from you.
#### Defense
While you are wearing armor, you gain a +1 bonus to AC.
#### Dueling
When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.
#### Great Weapon Fighting
When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.
#### Thrown Weapon Fighting
You can draw a weapon that has the thrown property as part of the attack you make with the weapon. In addition, when you hit with a ranged attack using a thrown weapon, you gain a +2 bonus to the damage roll.
#### Two-Weapon Fighting
When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.
**Spell Save DC** = 8 + your proficiency bonus + your Charisma modifier
**Spell Attack Modifier** = Your proficiency bonus + your Charisma modifier
##### Troubadour Spellcasting
| Level | Cantrips Known | Spells Known | 1st | 2nd | 3rd | 4th |
|:---:|:---:|:---:|:---:|:---:|:---:|:---:|
| 3rd | 2 | 3 | 2 | — | — | — |
| 4th | 2 | 4 | 3 | — | — | — |
| 5th | 2 | 4 | 3 | — | — | — |
| 6th | 2 | 4 | 3 | — | — | — |
| 7th | 2 | 5 | 4 | 2 | — | — |
| 8th | 2 | 6 | 4 | 2 | — | — |
| 9th | 2 | 6 | 4 | 2 | — | — |
| 10th | 3 | 7 | 4 | 3 | — | — |
| 11th | 3 | 8 | 4 | 3 | — | — |
| 12th | 3 | 8 | 4 | 3 | — | — |
| 13th | 3 | 9 | 4 | 3 | 2 | — |
| 14th | 3 | 10 | 4 | 3 | 2 | — |
| 15th | 3 | 10 | 4 | 3 | 2 | — |
| 16th | 3 | 11 | 4 | 3 | 3 | — |
| 17th | 3 | 11 | 4 | 3 | 3 | — |
| 18th | 3 | 11 | 4 | 3 | 3 | — |
| 19th | 3 | 12 | 4 | 3 | 3 | 1 |
| 20th | 3 | 13 | 4 | 3 | 3 | 1 |
#### Treachery
At 6th level, you take full advantage of charmed opponents. When you hit a creature that is charmed by you with a weapon attack, you deal additional damage to that creature equal to your chevalier level.
#### Captivating Confidence
At 10th level, others can't help but be enthralled by you. Whenever you use your Troubadour's Confidence ability to charm a creature, you can charm a number of creatures up to half your proficiency bonus (rounded down).
#### Enchanter's Cunning
At 14th level, you can hold your charms even as you fight. When an effect causing a creature to be charmed by you would be ended by you or your allies harming the charmed creature, you can prevent the effect from ending.
You have a number of uses of this feature equal to your proficiency bonus, and regain all expended uses when you finish a long rest.
#### Beguiling Influence
At 18th level, enchantment magic passively warps other's perceptions of you. When a creature attacks you, it must make a Wisdom saving throw against your troubadour spell save DC. On a failed save, the attack automatically misses.
Creatures that can't be charmed are immune to this effect, as are creatures you have done anything harmful towards within the last 24 hours.
A Charisma-based martial class that brings confidence to battle. Bring your courage and audacity to bear on the battlefield! Fight with swagger and poise! Adopt one of the six Chevalier Flairs and become its paragon!
Created by: [u/KaiTries5](https://www.reddit.com/user/KaiTries5)
**Artist Credits:**
Cover - [*Lucien, by chibi-oneechan*](#p1)
Page 1 - [*Omexe Arena, by Dimitar Marinski*](#p2)
Page 1 - [*2016, by Chanz Z*](#p2)
Page 3 - [*Graph, by Billy Christian*](#p4)
Page 4 - [*Pirate, by Audia Pahlevi*](#p5)
Page 5 - [*Crusader Captain Vsevolod, by PARADE Games*](#p6)
Page 6 - [*Joan of Arc, by Bayard Wu*](#p7)
Page 7 - [*Fantasy Fighter, by Andrebernardino*](#p8)
Page 9 - [*Female Warrior, by Drakewitch*](#p10)
Back - [*Betty the Badger, by Olie Boldador*](#p11)
**Other Credits:**
Page Stains by Jared Ondricek
Chevalier Icon by Game-icons.net