##### The Chevalier
| Level | Proficiency Bonus | Features | Confident Strike |
|:---:|:---:|:---|:---:|
| 1st | +2 | Bold and Brash, Finesse Focus | — |
| 2nd | +2 | Fighting Style, Confident Strike | 1d12 |
| 3rd | +2 | Chevalier Flair | 1d12 |
| 4th | +2 | Ability Score Improvement | 1d12 |
| 5th | +3 | Extra Attack, Alacrity | 1d12 |
| 6th | +3 | Chevalier Flair feature | 2d12 |
| 7th | +3 | Bravado (x1) | 2d12 |
| 8th | +3 | Ability Score Improvement | 2d12 |
| 9th | +4 | Fearlessness | 2d12 |
| 10th | +4 | Chevalier Flair feature | 3d12 |
| 11th | +4 | Bravado (x2) | 3d12 |
| 12th | +4 | Ability Score Improvement | 3d12 |
| 13th | +5 | Improved Fearlessness | 3d12 |
| 14th | +5 | Chevalier Flair feature | 4d12 |
| 15th | +5 | Bravado (x3) | 4d12 |
| 16th | +5 | Ability Score Improvement | 4d12 |
| 17th | +6 | Audacious Warrior | 4d12 |
| 18th | +6 | Chevalier Flair feature | 5d12 |
| 19th | +6 | Ability Score Improvement | 5d12 |
| 20th | +6 | Man, Myth, Legend | 5d12 |
#### Optional Rule: Multiclassing
If your group uses the optional rule on multiclassing in the *Player's Handbook*, here's what you need to know if you choose chevalier as one of your classes.
***Ability Score Minimum.*** As a multiclass character, you must have at least a Dexterity score of 13 and a Charisma score of 13 to take a level in this class, or to take a level in another class if you are already a chevalier.
***Proficiencies Gained.*** If chevalier isn't your initial class, here are the proficiencies you gain when you take your first level as a chevalier: light armor, medium armor, shields, simple weapons, martial weapons, and one skill from the class' skill list.
## Class Features
As a chevalier, you gain the following class features.
#### Hit Points
___
- **Hit Dice:** 1d10 per chevalier level
- **Hit Points at 1st Level:** 10 + your Constitution modifier
- **Hit Points at Higher Levels:** 1d10 (or 6) + your Constitution modifier per chevalier level after 1st
#### Proficiencies
___
- **Armor:** Light armor, medium armor, shields
- **Weapons:** Simple weapons, martial weapons
- **Tools:** None
___
- **Saving Throws:** Dexterity, Charisma
- **Skills:** Choose three from Persuasion, Intimidation, Deception, Performance, Insight, Perception, History, Acrobatics, Stealth, or Sleight of Hand
#### Equipment
You start with the following equipment, in addition to the equipment granted by your background:
- *(a)* a martial weapon and a shield or *(b)* two martial weapons
- *(a)* five javelins or *(b)* any simple melee weapon
- *(a)* a dungeoneer's pack or *(b)* an explorer's pack
- Leather armor and a rapier
### Bold and Brash
You enter battle with bravado and swagger. When you roll initiative, you can add your Charisma modifier to the roll.
Additionally, while you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Charisma modifier. You can use a shield and still gain this benefit.
### Finesse Focus
As a chevalier, you fight with agility and grace. All melee weapons have the finesse property when you wield them. To gain this benefit, you must be proficient in the weapon, and it must lack the heavy property.
### Fighting Style
At 2nd level, you adopt a particular style of fighting. Choose one of the following options. You can't take a Fighting Style option more than once, even if you later get to choose again.
#### Archery
You gain a +2 bonus to attack rolls you make with ranged weapons.
#### Blind Fighting
You have blindsight with a range of 10 feet. Within that range, you can effectively see anything that isn't behind total cover, even if you're blinded or in darkness. Moreover, you can see an invisible creature within that range, unless the creature successfully hides from you.
#### Defense
While you are wearing armor, you gain a +1 bonus to AC.
#### Dueling
When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.
**Spell Save DC** = 8 + your proficiency bonus + your Charisma modifier
**Spell Attack Modifier** = Your proficiency bonus + your Charisma modifier
##### Troubadour Spellcasting
| Level | Cantrips Known | Spells Known | 1st | 2nd | 3rd | 4th |
|:---:|:---:|:---:|:---:|:---:|:---:|:---:|
| 3rd | 2 | 3 | 2 | — | — | — |
| 4th | 2 | 4 | 3 | — | — | — |
| 5th | 2 | 4 | 3 | — | — | — |
| 6th | 2 | 4 | 3 | — | — | — |
| 7th | 2 | 5 | 4 | 2 | — | — |
| 8th | 2 | 6 | 4 | 2 | — | — |
| 9th | 2 | 6 | 4 | 2 | — | — |
| 10th | 3 | 7 | 4 | 3 | — | — |
| 11th | 3 | 8 | 4 | 3 | — | — |
| 12th | 3 | 8 | 4 | 3 | — | — |
| 13th | 3 | 9 | 4 | 3 | 2 | — |
| 14th | 3 | 10 | 4 | 3 | 2 | — |
| 15th | 3 | 10 | 4 | 3 | 2 | — |
| 16th | 3 | 11 | 4 | 3 | 3 | — |
| 17th | 3 | 11 | 4 | 3 | 3 | — |
| 18th | 3 | 11 | 4 | 3 | 3 | — |
| 19th | 3 | 12 | 4 | 3 | 3 | 1 |
| 20th | 3 | 13 | 4 | 3 | 3 | 1 |
#### Treachery
At 6th level, you take full advantage of charmed opponents. When you hit a creature that is charmed by you with a weapon attack, you deal additional damage to that creature equal to your Charisma modifier (minimum of 1).
#### Captivating Confidence
At 10th level, others can't help but be enthralled by you. Whenever you use your Troubadour's Confidence ability to charm a creature, you can charm a number of creatures up to half your proficiency bonus (rounded down).
#### Enchanter's Cunning
At 14th level, you can hold your charms even as you fight. When an effect causing a creature to be charmed by you would be ended by you or your allies harming the charmed creature, you can prevent the effect from ending.
You have a number of uses of this feature equal to your proficiency bonus, and regain all expended uses when you finish a long rest.
#### Beguiling Influence
At 18th level, enchantment magic passively warps other's perceptions of you. When a creature attacks you, it must make a Wisdom saving throw against your troubadour spell save DC. On a failed save, the attack automatically misses.
Creatures that can't be charmed are immune to this effect, as are creatures you have done anything harmful towards within the last 24 hours.
A Charisma-based martial class that brings confidence to battle. Bring your courage and audacity to bear on the battlefield! Fight with swagger and poise! Adopt one of the six Chevalier Flairs and become its paragon!
Created by: [u/KaiTries5](https://www.reddit.com/user/KaiTries5)
**Artist Credits:**
Cover - [*Lucien, by chibi-oneechan*](#p1)
Page 1 - [*Omexe Arena, by Dimitar Marinski*](#p2)
Page 1 - [*2016, by Chanz Z*](#p2)
Page 3 - [*Graph, by Billy Christian*](#p4)
Page 4 - [*Pirate, by Audia Pahlevi*](#p5)
Page 5 - [*Crusader Captain Vsevolod, by PARADE Games*](#p6)
Page 6 - [*Joan of Arc, by Bayard Wu*](#p7)
Page 7 - [*Fantasy Fighter, by Andrebernardino*](#p8)
Page 9 - [*Female Warrior, by Drakewitch*](#p10)
Back - [*Betty the Badger, by Olie Boldador*](#p11)
**Other Credits:**
Page Stains by Jared Ondricek
Chevalier Icon by Game-icons.net