##### The Shaman
| Level | Proficiency Bonus | Features | Mana Points | Cantrips Known | Spell Slots | Slot Level | Rites Known |
|:---:|:---:|:---|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|
| 1st | +2 | Spirit Magic, Medium | — | 3 | 1 | 1st | — |
| 2nd | +2 | Mana, Spiritual Rites | 2 | 3 | 2 | 1st | 2 |
| 3rd | +2 | Shamanic Calling | 3 | 3 | 2 | 2nd | 2 |
| 4th | +2 | Ability Score Improvement | 4 | 4 | 2 | 2nd | 2 |
| 5th | +3 | Medium | 5 | 4 | 2 | 3rd | 3 |
| 6th | +3 | Shamanic Calling feature | 6 | 4 | 2 | 3rd | 3 |
| 7th | +3 | Medium | 7 | 4 | 2 | 4th | 3 |
| 8th | +3 | Ability Score Improvement | 8 | 4 | 2 | 4th | 4 |
| 9th | +4 | Medium | 9 | 4 | 2 | 5th | 4 |
| 10th | +4 | Shamanic Calling feature | 10 | 5 | 2 | 5th | 4 |
| 11th | +4 | Spiritual Awakening (6th) | 11 | 5 | 3 | 5th | 5 |
| 12th | +4 | Ability Score Improvement | 12 | 5 | 3 | 5th | 5 |
| 13th | +5 | Spiritual Awakening (7th) | 13 | 5 | 3 | 5th | 5 |
| 14th | +5 | Shamanic Calling feature | 14 | 5 | 3 | 5th | 6 |
| 15th | +5 | Spiritual Awakening (8th) | 15 | 5 | 3 | 5th | 6 |
| 16th | +5 | Ability Score Improvement | 16 | 5 | 3 | 5th | 6 |
| 17th | +6 | Spiritual Awakening (9th) | 17 | 5 | 4 | 5th | 7 |
| 18th | +6 | Rite Weaving | 18 | 5 | 4 | 5th | 7 |
| 19th | +6 | Ability Score Improvement | 19 | 5 | 4 | 5th | 7 |
| 20th | +6 | Soul Drain | 20 | 5 | 4 | 5th | 8 |
## Class Features
As a shaman, you gain the following class features.
#### Hit Points
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- **Hit Dice:** 1d8 per shaman level
- **Hit Points at 1st Level:** 8 + your Constitution modifier
- **Hit Points at Higher Levels:** 1d8 (or 5) + your Constitution modifier per shaman level after 1st
#### Proficiencies
___
- **Armor:** Light armor, medium armor, shields
- **Weapons:** Simple weapons
- **Tools:** None
___
- **Saving Throws:** Wisdom, Charisma
- **Skills:** Choose two from Nature, Insight, Animal Handling, Perception, Survival, Medicine, and Religion
#### Equipment
You start with the following equipment, in addition to the equipment granted by your background:
- *(a)* a simple weapon and a shield or *(b)* two simple weapons
- *(a)* a quarterstaff or *(b)* any simple weapon
- *(a)* an explorer's pack or *(b)* a priest's pack
- hide armor and a shamanic totem
### Spirit Magic
You can commune with the spirits to cast shaman spells.
#### Cantrips Known
At 1st level, you know three cantrips of your choice from the shaman spell list. You learn additional shaman cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Shaman table.
#### Preparing and Casting Spells
The Shaman table shows how many spell slots you have. The table also shows what level those slots are; all of your spell slots are the same level. To cast one of your shaman spells of 1st level or higher, you must expend a spell slot. You regain all expended spell slots when you finish a short or long rest.
You prepare the list of shaman spells that are available for you to cast, choosing from the shaman spell list. When you do so, choose a number of shaman spells equal to your Wisdom modifier + your half shaman level, rounded up (minimum of one spell). A spell you choose must be of a level no higher than what's shown in the table's Slot Level column for your level.
**Spell Save DC** = 8 + your proficiency bonus + your Wisdom modifier
**Spell Attack Modifier** = Your proficiency bonus + your Wisdom modifier
#### Ritual Casting
You can cast a shaman spell as a ritual if that spell has the ritual tag and you have the spell prepared. It is cast at its lowest level.
#### Spellcasting Focus
You can use a shamanic totem as a spellcasting focus for your shaman spells.
### Medium
Shamans are intermediaries of the spirits, and are favored by them. You have advantage on Charisma checks made to interact with intelligent spirits, such as ghosts.
Once you reach 5th level, you become resistant to necrotic damage. At 7th level, your hit point maximum can no longer be reduced. Finally, starting at 9th level, for every 10 years that pass, your body ages only 1 year.
### Mana
Starting at 2nd level, you learn how to manipulate life force, which shamans call mana. Your ability to manipulate this force is represented by a number of mana points. Your shaman level determines the number of points you have, as shown in the Mana Points column of the Shaman table.
You can use your mana points to fuel rites. You start knowing 2 rites, as described by your Spiritual Rites feature.
When you spend a mana point, it is unavailable until you finish a short or long rest, at which point realign yourself with the mana of other creatures and regain all of your expended mana points.
### Spiritual Rites
Also at 2nd level, you can perform spiritual incantations called rites. You learn two spiritual rites of your choice from the options listed at the end of the class description. When you gain certain shaman levels, you gain additional rites of your choice, as shown in the Rites Known column of the Shaman table.
When you gain a level in this class, you can choose one of the rites you know and replace it with another rite that you could learn at that level.
A level prerequisite in a rite refers to your shaman level, not your character level. If a rite requires you to make a spell attack or requires your target to make a saving throw, you use your shaman spell attack modifier and spell save DC.
### Shamanic Calling
At 3rd level, a specific form of shamanic magic begins to call to you. Choose from the Calling of the Chieftain, the Calling of the Guide, the Calling of the Healer, the Calling of the Oracle, the Calling of the Voodooist, or the Calling of the Witch, each detailed at the end of the class description. Your choice grants you features at 3rd level and again at 6th, 10th, and 14th level.
### Ability Score Improvement
When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
### Spiritual Awakening
At 11th level, you become awakened to true spiritual power. When you finish a long rest, choose one 6th-level spell from the shaman spell list as your awakening.
You can cast your awakening spell once without expending a spell slot. You must finish a long rest before you can do so again.
At higher levels, you can choose more shaman spells that can be cast in this way: a 7th-level spell at 13th level, a 8th-level spell at 15th level, and a 9th-level spell at 17th level. You can choose which spells are prepared in each slot at the end of a long rest. You regain all uses of your Spiritual Awakening when you finish a long rest.
### Rite Weaving
At 18th level, you can readily learn new rites. When you finish a long rest, you can choose one spiritual rite you know and replace it with another rite you meet the prerequisites for.
### Soul Drain
At 20th level, you are a master of converting death into life, and life into death. When a creature within 30 feet of you dies, you can use your reaction to drain part of their soul to regain 1 expended mana point.
Additionally, as an action, you can drain your own soul to regain up to 5 expended mana points. For each mana point regained using this action, your hit point maximum is reduced by 15 points. This reduction lasts until you finish your next long rest, and cannot be prevented or reduced, even by your Medium feature. Once you use this action, you can't use it again until you finish a long rest.
## Shamanic Callings
Shamanic magic comes in many forms and can be used in many different ways. Each discipline of shamanism is called a Calling; this is due to the fact that it is not always the shaman themselves that decides how they use the magic granted by the spirits, but rather, the spirits decide. The shaman merely feels "called" to a certain spiritual form of magic. Some shamans do consciously practice the teachings of different callings, but for others it is more of a natural power given to them by the spirits and that they have no more control over than the spirits themselves.
##### Cantrips (0 Level)
- Chill Touch
- Guidance
- Light
- Magic Stone
- Mending
- Resistance
- Sapping Sting
- Spare the Dying
- Thaumaturgy
- Toll the Dead
- True Strike
##### 1st Level
- Arms of Hadar
- Bane
- Bless
- Cause Fear
- Ceremony
- Command
- Comprehend Languages
- Cure Wounds
- Detect Evil and Good
- Detect Magic
- Detect Poison and Disease
- False Life
- Healing Word
- Hex
- Identify
- Inflict Wounds
- Protection from Evil and Good
- Purify Food and Drink
- Ray of Sickness
- Sanctuary
___
##### 2nd Level
- Aid
- Augury
- Blindness/Deafness
- Darkvision
- Enhance Ability
- Find Traps
- Gentle Repose
- Healing Spirit
- Lesser Restoration
- Locate Animals or Plants
- Locate Object
- Pass Without Trace
- Prayer of Healing
- Protection from Poison
- Ray of Enfeeblement
- See Invisibility
- Spiritual Weapon
##### 3rd Level
- Animate Dead
- Aura of Vitality
- Beacon of Hope
- Bestow Curse
- Clairvoyance
- Dispel Magic
- Fear
- Feign Death
- Life Transference
- Magic Circle
- Mass Healing Word
- Remove Curse
- Revivify
- Sending
- Speak with Dead
- Spirit Guardians
- Spirit Shroud
- Summon Undead
- Tongues
- Vampiric Touch
##### 4th Level
- Aura of Life
- Aura of Purity
- Banishment
- Blight
- Death Ward
- Divination
- Freedom of Movement
- Locate Creature
- Shadow of Moil
- Sickening Radiance
##### 5th Level
- Antilife Shell
- Commune
- Contact Other Plane
- Contagion
- Danse Macabre
- Dispel Evil and Goode
- Dream
- Enervation
- Greater Restoration
- Hallow
- Legend Lore
- Mass Cure Wounds
- Raise Dead
- Scrying
- Skill Empowerment
##### 6th Level
- Circle of Death
- Create Undead
- Eyebite
- Find the Path
- Forbiddance
- Harm
- Heal
- True Seeing
##### 7th Level
- Etherealness
- Finger of Death
- Plane Shift
- Power Word: Pain
- Regenerate
- Resurrection
- Symbol
- Tether Essence
##### 8th Level
- Abi-Dalzim's Horrid Wilting
- Antimagic Field
- Clone
- Power Word: Stun
##### 9th Level
- Astral Projection
- Foresight
- Mass Heal
- Power Word: Heal
- Power Word: Kill
- Time Ravage
- True Resurrection
A spiritual spellcaster that harnesses the power of the soul. Commune with the spirits of the dead! Use the life-force known as mana as both a weapon and a tool! Become the guru of one of the six Shamanic Callings!
Created by: [u/KaiTries5](https://www.reddit.com/user/KaiTries5)
**Artist Credits:**
Cover - [*Shaman, by Diego de Almeida*](#p1)
Page 1 - [*Haunted Forest, by ReneAigner*](#p2)
Page 1 - [*Invincible Character, by Benjamin Giletti*](#p2)
Page 4 - [*Garruk Relentless, by Greg Rutkowski*](#p5)
Page 6 - [*Llanowar Visionary, by Cristi Balanescu*](#p7)
Page 7 - [*Oracle, by Martina Facková*](#p8)
Page 8 - [*Guardian of Chaos, by 000Fesbra000*](#p9)
Page 9 - [*Witch, by atomhawk*](#p10)
Page 11 - [*Elderfang Ritualist, by Wisnu Tan*](#p12)
Page 12 - [*Initiation Ritual, by Trishkell*](#p13)
Back - [*Little Gifts, by Manuel Castañón*](#p14)
**Other Credits:**
Page Stains by Jared Ondricek
Shaman Icon by Game-icons.net