My Documents
Become a Patron!
Treasures of Barovia
\pagebreak
# Treasures of Barovia
#### A compendium of all the treasure found in the module and where to find them
None of the content in here belongs to me. I tried crediting where I could. Everything belongs to Wizards of the Coast, or otherwise credited sources. I very much tried to keep this as simple as possible to not infringe on any copyright. If you seek details on any items that aren't directly linked you'll have to consult the source material that is available to you. I can not provide any further links to closed source materials. I hope this is helpful still.
\pagebreakNum ## Tser Pool Camp
### Vistani Tents * For each Vistani tent or wagon that the characters search, roll once on the following table to determine what treasure is found: | d8 | Loot | |:---:|:-----------:| | 1-10 | None | | 1-13 | Sack of 100 ep| | 14-16 | Pouch containing 4d6 gemstones worth 100 gp each | | 17-19 | Sack containing 3d6 pieces of cheap jewelry worth 25 gp total and 1d6 pieces of fine jewelry worth 250 gp each | | 20 | One magic item (roll once on Magic Item Table B in the Dungeon Master's Guide) |
## Castle Ravenloft
### Wights * 2d10ep each * [Longsword](https://roll20.net/compendium/dnd5e/Longsword) with crest of Barovia ### K15 Chapel * Icon of Ravenloft * Gustavs Mace of Terror ### K30 Kings Accountant * Chest 1: 10.000cp * Chest 2: 10.000cp * Chest 3: 1000gp * Chest 4: 500pp (under a book) ### K32 Maid in Hell * Helgas Ruby necklace (750gp) \columnbreak ### K36 Dining Hall
##### Doss Lute * Doss Lute ### K37 Study > Whole collection of books would be worth 80.000gp. You cant bring everything though. Roll a d12 to determine what kind of book you find: 1. Alchemists tome 2. Bestiary of strange beasts 3. Biography of a forgotten king or queen 4. Book of exotic recipes 5. Book of heraldry 6. Book of military strategy 7. Epic novel 8. Guide to fine wines 9. Heretical text 10. Historical text 11. Poetry anthology 12. Theological text ### K41 Treasury > Treasure is inside a [Daerns instant fortress](https://roll20.net/compendium/dnd5e/Instant%20Fortress#content). You can't open it. Only Strahd can. It has two floors. * Lower floor - +2 Shield emblazoned with stylized silver dragon. Shield whispers warnings, granting +2 initiative - 50.000cp - 10.000sp - 10.000gp - 1000pp - 15 Gems (100gp each) * Upper floor - 10 Pieces of jewelry (250gp each) - Alchemy jug - [Helm of Brilliance](https://roll20.net/compendium/dnd5e/Helm%20of%20Brilliance) - +1 Rod of the pactkeeper - Coffer with 4 compartments each contains Potion of greater healing ### K49 Lounge * Escher wears a ring worth 150gp and a ruby pendant worth 750gp \pagebreakNum ### K56 Cauldron * Each witch carries one potion of healing which has a ⅓ chance to be a potion of poison * Witches spellbook, non evil creatures take 1d10 psychic damage from touching it. It contains following spells:
| Level | Spellname | |:---:|:---:| | 1st | [burning hands](https://roll20.net/compendium/dnd5e/Burning%20Hands#content) | | 1st | [charm person](https://roll20.net/compendium/dnd5e/Charm%20Person#content) | | 1st | [detect magic](https://roll20.net/compendium/dnd5e/Detect%20Magic#content) | | 1st | [find familiar](https://roll20.net/compendium/dnd5e/Find%20Familiar#content) | | 1st | [fog cloud](https://roll20.net/compendium/dnd5e/Fog%20Cloud#content) | | 1st | [Mage Armor](https://roll20.net/compendium/dnd5e/Mage%20Armor#content) | | 1st | [Protection from evil and good](https://roll20.net/compendium/dnd5e/Protection%20from%20Evil%20and%20Good#content) | | 1st | Ray of sickness | | 1st | [Sleep](https://roll20.net/compendium/dnd5e/Sleep#content) | | 1st | Tashas hideous laughter | | 1st | [Unseen Servant](https://roll20.net/compendium/dnd5e/Unseen%20Servant#content) | | 1st | Witch Bolt | | 2nd | [Alter Self](https://roll20.net/compendium/dnd5e/Alter%20Self#content) | | 2nd | [Arcane Lock](https://roll20.net/compendium/dnd5e/Arcane%20Lock#content) | | 2nd | Cloud of daggers | | 2nd | [Darkness](https://roll20.net/compendium/dnd5e/Darkness#content) | | 2nd | [Enlarge / Reduce](https://roll20.net/compendium/dnd5e/Enlarge%20Reduce#content) | | 2nd | [Invisibility](https://roll20.net/compendium/dnd5e/Invisibility#content) | | 2nd | [Knock](https://roll20.net/compendium/dnd5e/Knock#content) | | 2nd | [Misty step](https://roll20.net/compendium/dnd5e/Misty%20Step#content) |
### K60 North tower peak * **iron Chest** Chest contains bejeweled gold crown worth 2500gp. ### K71 Kingsmen Quarters * One of the alcoves contains sack with 150ep ### K74 North dungeon #### Cell 74a * Across floor 3000ep #### Cell 74b * Across the floor 300pp #### Cell 74c * Skeleton has one Longsword and two belt pouches with five gemstones (50gp each) and a potion of heroism #### Cell 74h
**Sentient lawful good [+1 shortsword] (Source Curse of Strahd p. 81)**
*Credit: [aidedd](https://www.aidedd.org/dnd/monstres.php?vo=flying-sword)*
### K75 South dungeon #### Cell 75b * Across floor 2100ep ### K83 Spiral Stair #### 83a Stair Landing * Tapestry depicting King Barov leading knights. Worth 750gp if intact and not damaged ### K84 Catacombs #### Crypt 6 * **Saint Markovias thighbone**. #### Crypt 9 * If characters summoned ghost of Piddlewick in K36 they find a box with a full Deck of Illusions #### Crypt 10 * Three jeweled necklaces (each 750gp) lying across Sir lees skeleton #### Crypt 11 * Sun shaped holy symbol. **(Refer to book for details)** #### Crypt 13 **Glider (Source Curse of Strahd p. 80)** #### Crypt 15 * Khazans skull contains gems: Black opal eye-gems: 1,000 gp each. 8 amber teeth worth 100 gp each. - Crypt contains a Staff of Power. Refer to book as what players need to do to get it. #### Crypt 21 * Patrina's crypt contains 250 pp, 1,100 gp, 2,300 ep, 5,200 sp, and 8,000 cp * Patrinas Spellbook: (Archmage spells) [archmage](https://roll20.net/compendium/dnd5e/Archmage#content) in the Monster Manual. \pagebreakNum #### Crypt 22 * The thin layer of gold, peeled from the corpse, is worth 500 gp. #### Crypt 28 * Electrum spork with a bejeweled handle (worth 250 gp). #### Crypt 29 * Luck blade with one wish remaining. **Refer to book for details on that wish**. #### Crypt 30 * The prefect's gold holy symbol worth 750gp. **Refer to book for details**. #### Crypt 31 * Tied to corpse's leather belt is a 50-foot coil of hempen rope, a dagger in a worn scabbard, a pouch containing 25 pp, and a stoppered wooden tube containing a spell scroll of magic circle. #### Crypt 34 * 500 gp worth of the precious metal, weighing 10 pounds (gold on sarcophagus). #### Crypt 35 * Ring that bears a "J" (worth 25 gp). #### Crypt 37 * Compartment under the slab holds a small, black leather case containing three spell scrolls (cone of cold, fireball and lightning bolt). ### K85 Sergeis Tomb * [+2 plate armor](https://roll20.net/compendium/dnd5e/Items:Plate%20Armor%20%2B2#content). ### K86 Strahds Tomb If the Brides are present, they'll have the following treasures on them: * Ludmilla: white wedding gown, a gold tiara (worth 750 gp), and ten gold bracelets (worth 100 gp each). * Anastrasya: red wedding gown, a black and crimson silk head scarf sewn with precious jewels (worth 750 gp), and a platinum necklace with a black opal pendant (worth 1,500 gp). * Volenta: gold wedding gown, a platinum mask shaped vaguely like a skull (750 gp), and ten platinum rings set with gemstones (worth 250 gp each). \columnbreak ## Vallaki
### N2 Blue Water Inn
#### N2H Ravens Loft * Inside the locked chest are 140 ep, 70 pp, two elixirs of health, three potions of healing, and a gray bag of tricks. #### N2Q Secret Attic * Box contains a sack of 150 ep, six pieces of jewelry (worth 250 gp each), and three potions of healing. ### N3 Burgomasters Mansion
#### N3d Preparation room * Silverware set worth 150 gp. #### N3l Library * Use the Random Books table (see [area K37](###-K37-Study)) to determine the subject matter of a particular book. #### N3t Victors workroom * Victor's spellbook contains all the spells Victor has prepared (see the mage stat block in the Monster Manual) as well as the following spells:
| Level | Spellname | |:---:|:---:| | Cantrip | Acid splash | | Cantrip | Mending | | 1st | Thunderwave | | 2nd | Darkvision | | 2nd | Levitate | | 3rd | Glyph of warding | | 3rd | Remove curse | | 3rd | Animate dead | | 4th | Blight | | 5th | Cloudkill |
\pagebreakNum ### N4 Wachterhaus
#### N4k Den * The room contains several items of value, including a golden goblet (worth 250 gp) from which Ernst drinks wine, a crystal wine decanter (worth 250 gp), four electrum candelabras (worth 25 gp each), and a bronze urn with frolicking children painted on its sides (worth 100 gp). #### N4Q Storage room * Iron chest locked. Refer to book for contents and how to open it. ### N5 Arasek Stockyard
#### Rictavios Carnival wagon Front seat of the wagon has a secret compartment: * An unlocked wooden coffer containing 50 ep and six gemstones (worth 100 gp each) * A small prayer book (worth 50 gp) * A [healer's kit](https://roll20.net/compendium/dnd5e/Healer's%20kit#content) * Three wooden holy symbols inlaid with silver and in the shape of a sunburst (worth 50 gp each) * A silvered shortsword * A [hand crossbow](https://roll20.net/compendium/dnd5e/Hand%20Crossbow) (worth 250 gp) * A bundle of twenty silvered crossbow bolts * A worn leather case with gold buckles (worth 100 gp) containing three sharpened wooden stakes, a sack of garlic, a jar of salt, a box of holy wafers, six vials of holy water, a polished steel mirror, and a bone scroll tube with a silver stopper and chain (worth 25 gp). The tube contains a spell scroll of protection from fiends and a spell scroll of protection from undead. ### N6 Coffin Makers shop
#### N6e Henriks Bedroom * Secret compartment containing: **the bones of St. Andral** and a small one containing 30 sp and 12 ep. \columnbreak ### N9 Vistani Camp
#### N9a Kasimirs hovel * Kasimir wears a [ring of warmth](https://roll20.net/compendium/dnd5e/Ring%20of%20Warmth#content) and has a leather-bound spellbook containing all the spells he has prepared plus the following spells:
| Level | Spellname | |:---:|:---:| | Cantrip | Ray of Frost | | 1st | Comprehend languages | | 1st | Identify | | 1st | Protection from evil and good | | 2nd | Arcane Lock | | 2nd | Hold person | | 2nd | Locate Object | | 3rd | Nondetection | | 4th | Polymorph | | 5th | Wall of Stone |
#### N9e Luvash' Wagon * The wagon's "golden sun" hubcaps are worth 125 gp apiece (500 gp total). #### N9i Treasure Wagon The wagon contains the following items. Details on how to open it can be found in the book: * A wooden chest containing 1,200 ep * An iron chest containing 650 gp * Onyx jewelry box with gold filigree (worth 250 gp) containing six pieces of cheap jewelry (worth 50 gp each) and a potion of poison in an unlabeled crystal vial (worth 100 gp) * Wooden throne with gold inlay and decorative stones (worth 750 gp) * Rolled-up 10-foot-square rug with an exquisite unicorn motif (worth 750 gp) * Wooden box containing twelve fake potions in stoppered gourds (the Vistani sell these nonmagical elixirs to naive strangers, claiming that they protect against the deadly fog surrounding Barovia) \pagebreakNum ## Old Bonegrinder
### Bedroom * Six pieces of cheap jewelry (worth 25 gp each) are stuffed in the mattress of their beds.
## Argynvostholt
### Q28 Knights quarters * potions of invulnerability. ### Q86 Dragons audience hall * [+2 greatsword](https://roll20.net/compendium/dnd5e/Items:Greatsword%20%2B2#content). * Platinum holy symbol of the Morninglord (worth 250 gp) * [half plate armor](https://roll20.net/compendium/dnd5e/Half%20Plate).
## Village of Krezk
### Abbey of St Markovia #### S13 Main Hall * The golden sun disk hanging above the fireplace is worth 750 gp. * Behind that is a potion of superior healing (worth 250 gp). Four gold candelabras (worth 250 gp each) rest atop the table. #### S15 Madhouse * S15F Singing and Dancing Mongrelfolk: The golden statuette is worth 250 gp. For details refer to the book #### S16 Winecellar * Among the wine bottles on the rack is one with no stopper and a label that reads "Champagne du le Stomp." It contains a rolled-up spell scroll of heroes' feast. \columnbreak ## The ruins of Berez
### U3 Baba Lysagas creeping hut #### Hut interior The chest contains some things. How to open it can be seen in the book: * 1.300 gp * Five 500 gp gemstones * oil of sharpness * Two spell scrolls (mass cure wounds and revivify) * ten +1 sling bullets * A set of pipes of haunting * A stone of good luck
## Van Richtens Tower
### V1 Ezmeralda's magic wagon Contents of the wagon can be found in the book... (Pages 168-169)
## The Wizard of Wines
### W16 Loading Winch * The druid wields a Gulthias staff. ### W17 Master Bedroom Details on the wooden chest are in the book. * Inside the chest are 50 gp, 270 ep, and 350 sp. * secret compartment: gold locket (worth 25 gp), as well as a pouch containing five 50 gp gemstones. \pagebreakNum ## The Amber temple
### X2 Entrance #### X2b: Guard room
* wand of secrets
### X5 Temple of lost secrets
The [arcanaloth](https://5e-spelljammer.github.io/bestiary.html#arcanaloth_mm) carries a spellbook containing the wizard spells it has prepared (see its stat block in the Monster Manual). It wears small gold spectacles with pink crystal lenses (worth 250 gp) and a robe of useful items with eight patches remaining: * Bag of 100 gp * Iron door * Wooden ladder * Riding horse * Pit * Rowboat * Spell scroll (moonbeam) * Mastiffs ### X9 Lecture hall * Vilnius carries his spellbook, which contains all the spells he has prepared. * He also has a gold amulet worth 1,000 gp. Details on the amulet can be found in the book. ### X17 Upper west hall * staff of frost. The Staff has details that can be found in the book. ### X20 Architects room * Wooden chest hidden compartment has a tome of understanding inside. ### X22 Northwest Annex * A magical ewer that transforms stuff. Details in the book. ### X27 Lich's Lair * Lichs spellbook: The spellbook contains all the spells on the lich's list of prepared spells. ### X34 Wizards Bedchamber * The four golden hawks are worth 250 gp each. ### X38 Haunted room * wooden scroll tube containing an intact spell scroll of wall of fire. ### X40 Sealed treasury Six piles of treasure are numbered on the map.
**Pile 1** * 17,500 cp * Thirty 50 gp gemstones * Three rusted suits of plate armor (worthless) * Nine rusted shields (worthless) * A child-sized sarcophagus made of black wood inlaid with gold (worth 250 gp) **Pile 2** * 12,000 sp (loose) * Five rusted suits of ring mail and six rusted breastplates (worthless) * A silvered rapier with a pink glass hilt * Four rusted greatswords (worthless) * A gilded chariot (worth 750 gp)
**Pile 3** * 6,600 ep (loose), each coin stamped with the profiled visage of Strahd * Seventy-five empty bottles * A trunk filled with six fine dresses and gowns (worth 25 gp each) * Ten pieces of jewelry (worth 250 gp each) and 500 gp in a rotted wooden chest * Eight painted ceramic statues of saints (worth 250 gp each and weighing 50 pounds each)
**Pile 4** * A pile of iron ingots (worth 250 gp total and weighing 2,500 pounds) * Thirty holy symbols (worth 5 gp each) * A set of twelve copper chalices (worth 25 gp each) * A gilded skull (worth 250 gp) * Eight warhammers and six war picks
**Pile 5** * 9,000 sp (loose) * Six nonmagical crystal balls (worth 20 gp each) * A bronze crown with tiny gem-eyed dragons for spires (worth 750 gp) * A life-sized wooden pony (worth 25 gp) * Six marble vases (worth 100 gp each and weighing 100 pounds apiece)
**Pile 6** * 7,000 wooden coins painted gold (worthless) * 15,000 cp in fifteen iron pots * An obsidian scepter with gold filigree (worth 2,500 gp) * Eleven rusted helms (worthless) * Fifteen thin, leather-bound tomes. \pagebreakNum ## Yester Hill
### Y4 Gulthias Tree * magic battleaxe. Details on its properties can be found in the book ### Special Events #### Blood spear of Kavan * blood spear. Details in the book ## Werewolf Den
### Z3 Wolf den * Skennis's electrum flute, nonmagical and worth 250 gp. * Skennis also carries a pouch containing four 50 gp gemstones. ### Shrine of mother Night * 4.500 cp, 900 sp, and 250 gp * Thirty 50 gp gemstones and seven 100 gp gemstones * Twelve pieces of plain gold jewelry (worth 25 gp each) and a finely wrought gold cloak-pin inlaid with shards of jet (worth 250 gp) * An ivory drinking horn engraved with dancing dryads and satyr pipe players (worth 250 gp) * An ornate electrum censer with platinum filigree (worth 750 gp) Details on repercussionss for taking any treasure are found in the book.
## Death House
### 9 Secret room Chest containing: * three blank books with black leather covers (worth 25 gp each) * three spell scrolls (bless, protection from poison, and spiritual weapon) * the deed to the house * the deed to a windmill * a signed will. ### 12 Master Suite * jewelry box (worth 75 gp). * three gold rings (worth 25 gp each) * thin platinum necklace with a topaz pendant (worth 750 gp) \columnbreak ### 25 Well and Cultist quarters #### 25a Cultist quarters * chest contains 11 gp and 60 sp in a pouch made of human skin. #### 25b Cultist quarters * chest contains three moss agates (worth 10 gp each) in a folded piece of black cloth. #### 25c Cultist quarters * chest contains a black leather eye-patch with a carnelian (worth 50 gp) sewn into it. #### 25d Cultist quarters * chest contains an ivory hairbrush with silver bristles (worth 25 gp). #### 25e Cultist quarters * chest contains a silvered shortsword (worth 110 gp). ### 31 Darklords shrine * The crystal orb worth 25 gp. ### 34 Cult leaders Quarters Characters searching the footlocker find * a folded cloak of protection, * a small wooden coffer (unlocked) containing four potions of healing * a [chain shirt](https://roll20.net/compendium/dnd5e/Chain%20Shirt) * a [mess kit](https://roll20.net/compendium/dnd5e/Mess%20kit#content) * a [flask of alchemist's fire](https://roll20.net/compendium/dnd5e/Alchemist's%20Fire#content) * a [bullseye lantern](https://roll20.net/compendium/dnd5e/Bullseye%20lantern#content) * a [set of thieves' tools](https://roll20.net/compendium/dnd5e/Thieves'%20Tools#content) * a spellbook with a yellow leather cover containing the following wizard spells:
| Level | Spellname | |:---:|:---:| | 1st | Disguise Self | | 1st | Identify | | 1st | Mage Armor | | 1st | Magic Missile | | 1st | Protection from evil and good | | 2nd | Darkvision | | 2nd | Hold Person | | 2nd | Invisibility | | 2nd | Magic weapon |
### 36 Prison * Skeleton has a gold ring (worth 25 gp) on one finger. \pagebreak
Take from the rich!
I always just wanted to make a compendium of where all the treasures in this module are. They are so strewn about it is hard to know where they all are. So I made this. I hope it helps someone Cover Art: [Skiorh](https://skiorh.deviantart.com/art/Old-wizard-475018762)
[WWW.GMBINDER.COM](https://www.gmbinder.com)
\columnbreak