Memory Mage

by DM_Malus

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Sorcerous Origin: Memory Magic

Sorcerous Origin: Memoria Magi

The Memory Mage

At 1st level, a sorcerer must choose their sorcerous origin, your choice grants you features when you choose it at 1st level and again at 6th, 14th, and 18th level. This sub-class details the "Memoria Magi", or Memory Mage. This option is in addition to those offered in the Player's Handbook and other supplements.

A Memoria Magi or "memory mage" also sometimes known as a mind thief are individuals with the ability to peer into a persons mind and rip their memories from them, erasing them entirely. They are feared agents of shadowy organizations, often believed to be superstition but those important know them to be an all too real danger.

MIND MAGIC

Starting at 1st level when you choose this Origin, You learn additional spells when you reach certain levels in this class, as shown on the Memory Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn’t count against the number of sorcerer spells you know. Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be a divination or an enchantment spell from the Sorcerer, Warlock, or Wizard spell list.

Memory Spells

Sorcerer Level Spell
1st Silent Image, Dissonant Whispers, Mind Sliver
3rd Calm Emotions, Detect Thoughts
5th Fear, Sending
7th Confusion, Phantasmal Killer
9th Synaptic Static, Modify Memory

Memmory Theft

Starting at 1st level, you can steal fragments of a creatures memories from their mind. This can only affect intelligent creatures that have memories or once had memories (such as an undead), it has no effect on constructs, oozes, or creatures that lack sentience. As a bonus action, you can attempt to steal a memory fragment of one creature you can see within 30 feet of you, they must make an Intelligence saving throw against your spell save DC. On a failure, you rip a precious one of their memories and create a memory fragment of it, on a successful save they are able to resist your magics. Memory Fragments are similar to thought strands and can function similarly with the Encode Thoughts cantrip. You can have a maximum number of memory fragments equal to your Proficiency Bonus, anymore and you risk these fragments bleeding into your own mind. If you attempt to steal a fragment beyond this maximum, the oldest memory you stole, or even one of your own memories (GM discretion) is destroyed.

You can use Fragments in the following ways:

  • While you hold a memory fragment within your mind, when you would be required to make a concentration check on a spell, you can substitute and use your Intelligence instead of Constitution for making the concentration roll, as the memory fragment focuses your mind and shares the burden, in doing so, it also grants advantage on the concentration check.

  • When you would cast a cantrip or spell of 1st level or higher that would deal psychic damage, you can spend and destroy one or more of your memory fragments, empowering the damaging spell. You deal an additional 1d6 psychic damage per memory fragment expended to empower the spell.

  • As an Action, you can destroy one of your memory fragments flooding your mind with its knowledge, gaining proficiency in one skill that the creature whose memory it belonged to had proficiency with. Alternatively, you can scan the memory to reveal a glimpse of information. If the latter, you may ask the GM one question that the memory might have posed. You could for example ask the GM "i scan the memory fragment of the cultist to see if it knows where the Cults hidden base is", The memory floods your mind and rapidly reveals what it knows, it might be cryptic or partially distorted, akin to watching a movie from the first person perspective, but not having control over the camera angles or what happens. Generally the fragments are usually helpful and truthful, but can only reveal glimpses of what the original creature whose memory it was knew."

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Mental Static

Starting at 6th level, your mind is a difficult place to navigate as you have practiced how to drown out potential mental threats by focusing on repetitively playing memory fragments within your head, putting them on an endless loop to thwart mental invaders. You gain resistance to Psychic Damage. In addition, while you hold one or more memory fragments, creatures cannot read or detect your thoughts, instead they perceive hazy images of the fragmented memory loops you have put in place.

Memory Shatter

At 6th level, At the end of a long rest, you can sacrifice one of your own memories and turn it into a memory fragment. Most Memoria Magi are hesitant in doing so, but do see the value and power in destroying "mundane" or "useless" memories, but regard it as a quick and slippery slope into losing precious memories that define your identity.

Mindbreaker

Beginning at 14th level, through constant manipulation of the mind and toying with the memories of others, you have learned how to alter memories enough to shatter their mental state, weakening them and leaving them open to further intrusion. Whenever a creature whom you have previously stolen a memory fragment from is subjected to an Intelligence Saving Throw, they have disadvantage on that saving throw due to the mental scars left behind when you tore their memory out. This vulnerability only persists until you expend your next memory fragment, or until after a long rest when that creature has had time to mentally recover.

Memoria Eternal

At 18th level, You have awakened to the one core truth that defines you, the one memory within you that cannot be expunged, this fragment; is you. When you would use your "Memory Shatter" ability, you can choose one true personal memory that defines you to your very core, this memory fragment becomes an "eternal fragment" and does not count against the number of memory fragments you can have at a time. Once you have chosen an eternal memory, you cannot choose a new one or replace it, as this memory is a reflection of your true identity. This eternal fragment can be used as normal, cannot be destroyed and acts as a permanent memory fragment.

Art Credit

  • "Jace's Origin" by Ryan Barger
  • Thought Collapse by Sara Winters
  • Jace's Erasure by Jason Chan
 

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