Borada
Borada are green slimy creatures which have the ability to change their shape whenever they put on a mask. Native to the Other Side, they represent secrets we hide from others, impostor syndrome, and fake faces we out on.
False Identities
Every Borada has a collection of masks to allow them to switch between different personas when the need arises. Some Boradas live as a single individual for months, then disappears once they grow bored of their life. Some Boradas are open about their identity and use their shapeshifting more as a collection of costumes rather than personalities.
Strange Transformations
Even though the most common transformations are that of other races, Boradas can technically transform into anything that is humanoid. It isn't unusual to see a Borada taking the appearance of fictional characters. Some Boradas even make a business out of it.
Green "Blood"
A Borada's original body is made of a light green ooze. When transformed, the inner portion of their body stays as ooze while the outer portion solidifies and changes color. Many organizations who are careful about their privacy will require their members to get minor cuts to see if they bleed red blood or green ooze.
Birth of a Borada
Boradas do not reproduce naturally. When a Borada becomes so invested in their false identity that they forget who they truly are, they split into two seperate Boradas. One Borada maintains the original personality, and the second Borada is born with the false personality. This can cause problems, as the old Borada may want to continue the life they had, and the new Borada may not be able to come to terms with the fact that they are not truly the person they are born as.
Names
Borada use names for the species that they are pretending to be, and often adopt the name that they enjoy the most. Some Borada choose to have completely original names for themselves which tend to be simple and easy to remember, such as Vee, Drip, Felt, and Mett.
Ability Score Increase
Your Charisma score increases by 2, and your Constitution score increases by 1.
Age
Boradas are born fully mature, and typically live for around 50 years.
Alignment
Boradas tend to be fearful of what other people will think of them. They usually rely on themselves and specific people that they can trust. Most are not very benevolent, but they are not malicious by nature either. The average Borada is True Neutral.
Size
Your size is medium.
Average Height = 4-6 feet
Average Weight = 80-200 pounds
Speed
You have a base walking speed of 30 feet.
Languages
You can speak, read, and write Common, Borada, and one other language of your choice.
Mask Change
As an action, you can put on a mask in your possession to change your appearance and your voice. The specifics of the changes are based on the mask that you wear, including your coloration, hair length, and sex. You can also adjust your height and weight, but not so much that your size changes. You can make yourself appear as a member of another race, though none of your game statistics change. Your clothing and equipment aren’t changed by this trait.
You stay in the new form until you use an action to take off the mask and revert to your true form or until you die.
You start the game with three masks. You must specify race and general appearance for each of them. You have advantage on Deception checks to pass yourself off as the forms you gain from these masks. You are able to buy and collect more masks, but you do not gain advantage with their use.
Subraces
Adapter
You have learned to gain minor benefits from each form you are familiar with.
Native Abilities
You gain some of the basic features of your masks when you use them. For each of the masks that you start with, choose a cantrip from any spell list. Whenever you are in that form, you can use that cantrip.
The cantrip should make sense for the form. For example, a Gyptia mask may have Mage Hand as a cantrip, and an Automaton mask may have Shocking Grasp.
Greater Abilities
When you reach 3rd level, your ability to use your forms increases. For each of your masks that you started with, choose a 1st level spell from any spell list. While you are in that form, you may cast that spell. Once you use this feature, you cannot use it again in any of your forms until you finish a long rest.
The spell you obtain should make sense for the form you take. For example, a Spriggan mask may be able to cast Entangle, and a Kaligni mask may be able to cast Cause Fear.
Formless
You take on so many personalities you don't really know if there's a real you anymore. But why would you want to just be one person?
Actor
You know how to act as someone else, and how to make lies seem like truths. You gain proficiency in Deception.
Quick Learner
You've had to learn a lot in order to play so many parts, and you've gotten good at it. You gain proficiency in two tools and two languages of your choice, and the time it takes you to learn a new tool or language is halved.
Mask Collection
You start out with two additional masks, and have advantage on Deception checks with them.
Singular
You enjoy staying in a particular form, and you try to live as them without fully becoming them.
New Identity
Choose one of your masks that you start with. You don't need to make Deception checks to act as them, as you practically are them.
In addition, when you are in that form you bleed normally instead of bleeding ooze.
Laborer
You've learn many things in your life. You gain proficiency in one skill and one tool of your choice.
Restoration
You are so used to your form that you know exactly how to fix it when it gets damaged. As an action, you can restore 1d12 + your Constitution modifier hit points to yourself.
Once you use this feature, you can't use it again until you finish a long rest.
Shaper
You've learned how to manipulate your body without needing to use a mask, though it is difficult.
Maskless Change
You may use the Mask Change feature without using a mask. You may choose the appearance and voice of the form you take, though all the normal limitations still apply. After 10 minutes, you revert to your original form.
Once you use this feature, you can't use it again until you finish a long rest.
Bizarre Form
As an action, you may manipulate your body into a horrifying shape. Creatures of your choice within 30 feet of you that can see you must succeed on a Wisdom saving throw or become frightened of you until the end of your next turn. The DC of the save equals 8 + your proficiency bonus + your Charisma modifier. Once you use this trait, you can’t use it again until you finish a short or long rest.