Sorcerer
Sorcerer
Proficiencies
Armour: None
Weapons: Simple Weapons
Tools: None
Defences: Charisma and either Constitution or Wisdom
Skills: Choose 2 from Arcana, Deception, Insight, Intimidation, Persuasion and Religion
Equipment
You start with the following equipment, in addition to the equipment granted by your background:
- (a) a standard crossbow and 20 bolts or
(b) a simple weapon - (a) a component pouch or (b) an arcane focus
- (a) a dungeoneer’s pack or (b) an explorer’s pack
- Two daggers
Spellcasting
Spells Known
You know a number of sorcerer spells equal to your Charisma modifier + your sorcerer level (minimum of one spell). The spells must be of a level for which you have spell slots.
Additionally, when you gain a level in this class, you can choose one of the sorcerer spells you know and replace it with another spell from the sorcerer spell list, which also must be of a level for which you have spell slots.
Metamagic
Rename this ability to 'Arcane Savant'.
Magical Guidanceᵀ
At 5th level, you can tap into your inner wellspring of magic to try to conjure success from failure. When you make an ability check that fails, you can spend 1 sorcery point to reroll the d20, and you must use the new roll, potentially turning the failure into a success.
Apotheosis
At 20th level, your veins flow with pure arcane power. Your Charisma score increases by 4, and your maximum for this score also increases by 4.
Welcome to D20 with Stormchaser
If you're reading this, the chances are that you're playing in one of my games, or you've found my content via Discord or Reddit.
I hope you have fun, and if you have any questions at all, don't hesitate to ask.
Enjoy!
Thanks
Extra thanks to my dedicated patrons and the members of my discord for their playtesting, feedback and critique!
Special mention goes to deity tier patron
Kane Taylor, aka "Zombie Cat ASMR".
Art Credits
Cover: "Surreal lightning over the ocean"
by Imgur Gallery 3CpCAad
Theme by /u/blckthorn
Links
Stormchaser Roleplaying on Patreon
The Stormchaser d20 RPG
Part 1: Creating a Character
Chapter 3.1: Barbarian
Chapter 3.2: Bard
Chapter 3.3: Cleric
Chapter 3.4: Druid
Chapter 3.5: Engineer
Chapter 3.6: Fighter
Chapter 3.7: Monk
Chapter 3.8: Paladin
Chapter 3.9: Ranger
Chapter 3.10: Rogue
Chapter 3.11: Sorcerer
Chapter 3.12: Warlock
Chapter 3.13: Wizard
Expanded Subclass Spells
Chapter 5: Equipment
Part 2: Playing the Game
Part 3: The Rules of Magic
Appendices