Dragon rider 5e

by Guyudntknow

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Dragon rider class for fifth edition

As a dragon rider you are a member of a highly trained order who has roots dating back centuries. Most dragon riders are chosen not applicants so think on why you were chosen. Was it because of family? Was it because you were a highly trained mercenary? Whatever the reason it should fit someone who has been selected to join a prestigious order.
Quick build: To play as a dragon rider you should max Dex first constitution and charisma second if your choosing to be a long ranged attacker or Strength constitution and charisma for a close range fighter.
Dragon rider
Level Proficiency Bonus Features Cantrips Known Spells Known 1st 2nd 3rd 4th 5th
1st +2 Bond in training, Dragon traits
2nd +2 New rider 2 2 2
3rd +2 Rider's bond, Fighting style 2 3 3
4th +2 Ability Score Improvement 2 3 3
5th +3 Wyvern senses, Extra attack 3 4 4 2
6th +3 Young rider 3 4 4 2
7th +3 3 5 4 3
8th +3 Ability Score Improvement 3 5 4 3
9th +4 Draconic prowess 3 6 4 3 2
10th +4 Adept rider 3 6 4 3 2
11th +4 Ageless, Extra attack 3 7 4 3 3
12th +4 Ability Score Improvement 3 7 4 3 3
13th +5 Dragon rider training 3 8 4 3 3 1
14th +5 Draconic bond, Ability score improvement 3 8 4 3 3 1
15th +5 Enhanced draconic prowess 3 9 4 3 3 2
16th +5 Ability Score Improvement 3 9 4 3 3 2
17th +6 Master Rider 3 10 4 4 4 3 1
18th +6 3 10 4 4 4 3 1
19th +6 Second life 3 11 4 4 4 3 2
20th +6 United we stand 3 11 4 4 4 3 2

Class Features

As a Dragon rider, you gain the following class features

Hit Points


  • Hit Dice: 1d10 per Dragon rider level
  • Hit Points at 1st Level: 10+ your constitution modifier
  • Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per Dragon rider level after 1st

Proficiencies


  • Armor: Light and medium armor
  • Weapons: Simple and martial weapons
  • Tools: none

  • Saving Throws: Strength and Charisma
  • Skills: Three of the following: Acrobatics, Animal Handling, Arcana, Athletics, Intimidation, History, Perception, Persuasion, and Survival

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • One martial weapon (plus 20 ammunition and suitable container (i.e. Quiver, Bolt Case, or Pouch), if applicable)
  • An exotic saddle
  • (a) A Shortbow and a quiver with 20 arrows or (b) 3 Javelins
  • (a) A Dungeoneer's Pack or (b) an Explorer's Pack
  • (a) a set of Studded Leather Armor or (b) a set of Scale Mail
  • If you are using starting wealth, you have 4d4x10 gp in funds.

Bond In Training

At 1st level you have begun training to bond with your Wyvern and are learning how to control it. The beast is currently to small to ride so you must protect it to ensure its attachment to you.

Dragon Traits

Your dragon, due to it's... unusual upbringing, it much more malleable that normal dragons. Starting at level 1 and repeating each time your gain a level as a Dragon Rider, you may select a one of the following traits to add to your dragon (all abilities that are mentioned, but not defined, appear in the dragons' stat blocks in the Monster Manual)

  • Burrow: Your dragon gains a burrowing speed of 30 ft (each additional selection increases burrowing speed by 10 ft).

  • Swim: Your dragon gains a swimming speed of 30 ft (each additional selection increases swimming speed by 10 ft).

  • Fly: Your dragon's flying speed is increased by 5 ft (each additional selection increases flying speed by 5 ft).

  • Walk: Your dragon's walking speed is increased by 5 ft (each additional selection increases walking speed by 5 ft).

  • Ability: One of your dragon's ability scores increases by 1 (each additional selection increases one ability score by 1) (These may increase your dragon's scores above 20, but cannot go higher than 30).

  • Skill: Choose a skill that your dragon is not proficient in. They gain proficiency in that skill (each additional selection allows you to select another skill).

  • Health: Your dragon gains an additional Hit Die (each additional selection grants another Hit Die).

  • Scales: Your dragon's AC is increased by 1 (each additional selection increases AC by 1).

  • Bite: Your dragon's bite attack's damage is increased by 1d10 (no additional selections).

  • Claw: Your dragon's claw attack's damage is increased by 1d6 (no additional selections).

  • Blindsight: Your dragon gains a Blindsight of 30 ft (If your dragon is an Adult or older, then you may make additional selections that increases the range of Blindsight by 10 ft each time).

  • Multiattack: Your dragon gains the Multiattack feature that is standard for their age (they cannot perform an action they don't have, such as Frightful Presence)(no additional selections requires Adept rider)

  • Breath Damage: Your dragon's breath weapon's damage is increase by 1d10 (each additional selection increases damage by 1d10 Requires draconic bond)

  • Breath Accuracy: Your dragon's breath weapon's DC is increased by 1 (each additional selection increases DC by 1 Requires Draconic bond)

  • Frightful Presence: For adult dragons or older only! Your dragon gains use of Frightful Presence with a DC of 8+Cha mod (each additional selection increases DC by 1).

  • Tail: For adult dragons or older only! Your dragon gains a tail attack that has an attack roll of 1d20+(Str mod+Rider's prof bonus) and a damage roll of 1d8+Str mod (you may make one additional selection that increases damage by 1d8).

  • Gas Breath: For Metallic dragons only! Your dragon can use its Gas breath weapon with a DC of 8+Con mod (each additional selection increases DC by 1).

  • Legendary Actions: For adult dragons or older only! Your dragon may use Legendary Action. Wing Attack DC is 8+Str mod (each additional selection increases Wing Attack DC by 1).

  • Change Shape: For ancient dragons only! Your dragon may use Change Shape.

New rider

As you have grown to protect the wyvern it has returned the favor in kind. you are now able to draw upon its strength to cast spells.

Spell save DC = 8 + your proficiency bonus + your Charisma modifier

Spell attack modifier = your proficiency bonus + your charisma modifier

Rider's Bond Choose one of the following

  • Dragon Knight: allows you to command your dragon to attack as a bonus action.
  • Dragon Mage: Allows you once per long rest rest to draw energy from your dragon recovering a spell slot
  • Dragon Friend: Have advantage on any checks required to keep your dragon happy as well as interactions with other dragons.
 

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