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### Court Initiate- 2nd Level You gain proficiency in the Insight skill, and you know the mind sliver cantrip.
It counts as a druid cantrip for you, but doesn't count against your number of cantrips known. ### Fey Shape- 2nd Level As a bonus action, you can use your Wild Shape feature to become a Fey instead of a Beast.
The Fey Shapes Table determines your eligible forms.
If your fey shape has spellcasting, you can cast those spells by spending a druid spell slot of an equal level.
When you do so, use your spell attack modifier & DC. #### Fey Shapes Table | Druid Level | Max CR | Limitations | Example | |:---:|:-----------:| :----: | :---: | :---: | | 2nd | 1/4 | No flying or swimming speed | Blink Dog | | 4th | 1/2 | No flying speed | Satyr | 8th | 1 | | Dryad | 10th | 4 | | Yeth Hound | | 17th | 6 | | Annis Hag ### Fey Companion- 6th Level - As an action, you can expend a use of your wild shape to summon a fey eligible for Fey Shape.
It remains for the duration of your wild shape, until you use this feature again, or until you complete a short rest. - You & your companion cannot have the same statblock. - You must spend a spell slot of the same level to have your companion cast a spell, & single target spells it casts have a range of self.
- In combat, it shares your initiative count, but it takes its turn immediately after yours.
It can move and use its reaction on its own, but the only action it takes on its turn is the Dodge action, unless you take a bonus action on your turn to command it to take another action.
That action can be one in its stat block or some other action.
If you are incapacitated, it can take any action of its choice. ### Aloofness- 10th Level You have the misty step spell prepared.
It counts as a druid spell for you, and it doesn't count against the number of spells you can have prepared.
You can cast misty step without expending a spell slot.
You can do so a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
### Fey Resilience- 14th Level When you make a saving throw to avoid or end an Enchantment or Illusion spell, you can treat a roll of 9 or lower on the d20 as a 10.
You can use this feature a number of times equal to your Wisdom modifier, & regain all uses after a long rest.