Spellsword Technique

by Michato

Search GM Binder Visit User Profile

Feat: Spellsword

Prerequisite: The ability to cast at least one spell, a proficiency with at least one martial weapon

You have mastered the arts of both melee combat and magical warfare, and began fusing the two into one coherent technique. You gain the following benefits:

  • You may use any simple or martial melee weapon as your spellcasting focus, as long as you are proficient in using it.
  • When you cast a spell of 1st level or higher as an action on your turn, you can then choose to use your bonus action to dash, disengage, or dodge.
  • Until the end of your next turn, If you attack with a weapon you used as a spellcasting focus, your attack deals additional 1d6 points of damage, based on the school of magic of the spell you cast.

 

 

Damage Types

  • Evocation -The same type as that of the spell you cast, or force if the spell didn't deal damage.
  • Necromancy - Necrotic damage.
  • Abjuration - Force damage
  • Conjuration or Transmutation - a normal type (Bludgeoning, Piercing, and Slashing) of your choice.
  • Divination, Enchantment, or Illusion - Psychic damage

 

 

Variant Rule

Instead of just adding damage to the attack, the third feature of the Spellsword Feat now confers a secondary effect onto your attack, depending on the school of spell you cast:

  • Evocation - You deal an additional 1d6 points of damage, the type of which is the same as that of the spell you cast, or force if the spell didn't deal damage.
  • Necromancy - after you hit, you can roll a 1d4 and heal yourself by the amount, or by the amount of damage you've dealt, whichever is lower.
  • Abjuration - your opponent is pushed 5ft backwards when hit.
  • Divination - you gain a +1 on your attack roll.
  • Conjuration - your enemy's movement is reduced by 5ft until the end of it's next turn.
  • Transmutation - you may change the damage type to be fire, acid, lightning or thunder.
  • Enchantment - The attacked enemy suffers -1d4 to his next saving throw.
  • Illusion - the attacked enemy will have -1d4 to his next attack roll.

 

 

 

Credits

Feat by u/Michato and u/TranscendDental

art

Spire Spellsword by Caio Monteiro
Magic Sign by Sergey Samarskiy

 

This document was lovingly created using GM Binder.


If you would like to support the GM Binder developers, consider joining our Patreon community.