Crusader
A Crusader does not fight on the front lines of battle. A Crusader is the front line, advancing ever onward and crushing obstacles and foes alike under an avalanche of steel and savagery. Stopped as easily as a flooding river, repelled as easily as a gathered storm, a Crusader claims ground with every step, and claims lives with every blow.
Warpath
3rd-level Crusader feature
You carve a path through the enemy ranks, tearing apart their formations and shredding their morale. As an action on your turn, you can choose to move up to your speed in a straight line. During this movement, opportunity attacks against you have disadvantage and you can make any number of melee attacks against creatures within range, but a creature can only be attacked in this way once per turn.
If this movement intersects the space of a hostile creature, you can move the creature up to 5 feet in a horizontal direction of your choice after successfully hitting them with a melee attack as part of this ability.
You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses of it when you finish a long rest.
Insuppressible
7th-level Crusader feature
Impediments are to be ignored, fear is to be forgotten. You have advantage on ability checks and saving throws against effects that would reduce your speed or cause you to become grappled or restrained, and you can willingly move towards the source of your fear while you are frightened.
In addition, your speed increases by 10 feet.
Unstoppable Advance
10th-level Crusader feature
The inertia of your assault protects you from all harm, enabling you to charge into the midst of the fight. If you end your turn at least 15 feet away from the space where you started your turn, you gain a +2 bonus to AC until the end of your next turn. If you end your turn at least 30 feet away from the space where you started your turn, you also gain a +2 bonus to all saving throws until the end of your next turn.
Merciless Elimination
15th-level Crusader feature
You have learned to recognize and obliterate weakness, those of inferior fortitude are powerless before your onslaught. As a bonus action immediately after hitting a creature with a melee attack on your turn, you can force that creature to make a Constitution saving throw. The DC for this ability is equal to 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice). If the target has a number of hit points equal to or lower than twice your fighter level and fails this saving throw, the target is reduced to 0 hit points and your speed is increased by 10 feet until the end of your turn. On a successful save, or if the creature had more hit points than twice your fighter level, the creature can use its reaction to make one melee attack against you.
Once you use this ability, you cannot use it again until you finish a short or long rest, or until you score a critical hit on a creature with a melee attack.
Living Bastion
18th-level Crusader feature
You are a walking fortress, a bulwark of safety and protection for your less indomitable allies. Your allies have three-quarters cover while within 5 feet of you. You gain a +1 bonus to weapon attack and damage rolls for each creature benefiting from this feature that is not incapacitated.
Crusader Archetype v1.0 for D&D 5e
Created by: u/NotTheDreadPirateArtist Credit: Cookie - Rook - Dragonborn