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# Draugr - Presented by Novus Bestiary There was once a prisoner who was destined to save the world from an ancient dragon using the power of his voice. At the moment before his execution, that very dragon appeared in the sky and brought ruin to the town. Amidst the chaos, the man escaped into the mountains. Seeking shelter from the bitter cold, he made his way up a mountain and into an ancient temple. Deeper he went, drawn by the call to adventure. The walls were shelved with rotten corpses covered in dust and still wearing their armor. The dead were wrathful and protective of their graves. To his horror, they rose and pursued him through the labyrinth with their ancient weapons. The man barely escaped with his life. These gruesome revenants were not mere zombies, slow witted and dull. They were Draugar - filled with hateful strength and magic. **Greedy undead who torment the living with their trollskap.** Draugr appear as a decayed, stinking corpse wearing the armor they were buried in. Their eyes sometimes shine with a cold blue light. 'Trollskap' is an old Norse word for magick. **Price of greed.** Draugr were especially mean or greedy in life. In death they are even less pleasant to be around. **Not your average zombie.** A Draugr maintains some intelligence. They often seek out a specific target, someone who they have a grudge against. They possess magic powers, and are much stronger than other brainless undead monsters. There have even been reports of villians selecting draugr as generals in their undead armies. **Strength of the north.** These monsters appear in the areas that vikings roamed and display nordic trappings, though they represent the worst aspects of that honourable culture. ## Creature Collection For more information on the Draugr see [https://novusbestiary.com/draugr](https://novusbestiary.com/draugr). [Novus Bestiary](https://novusbestiary.com/) provides an ever-growing collection of mythical creatures to inspire Dungeon Masters. ___ > ## Draugr >*Medium undead, neutral evil* > ___ > - **Armor Class** 15 (chain shirt) > - **Hit Points** 225 (30d8 + 90) > - **Speed** 30 ft. >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|18 (+4)|15 (+2)|16 (+3)|9 (-1)|11 (+0)|13 (+1)| >___ > - **Saving Throws** Str +7, Dex +5, Con +6 > - **Skills** Acrobatics +5, Athletics +7, History +2, Intmidation +4 > - **Condition Immunities** poisoned > - **Senses** darkvision 60ft., passive Perception 10 > - **Languages** understands all languages it spoke in life but can't speak > - **Challenge** 6 (2,300 XP) > ___ > **Grow.** Once per day, the Draugr can enlarge itself as if affected by the Enlarge/Reduce Spell. > > **Stone Walk.** The Draugr can move through solid earth or stone as if it was air and without destabilizing it, but they can’t end their movement there. If they do so, they are ejected to the nearest unoccupied space, and they are stunned until the end of your next turn. > > **Undead Fortitude.** If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead. > > ### Actions > **Multiattack.** The Draugr makes two attacks with its Greataxe. > > **Greataxe of the Crypt.** Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (1d12 +4) slashing damage plus 6 (1d10) Necrotic Damage.