College of Anarchy
Punk-Rock bards are bards with an insatiable desire for freedom and liberty. They are rebels fighting for a cause, and they will do whatever is in their power to reach their goals. To them, music is their freedom.
Deviating from the typical graceful and likeable nature bards are known for, they tend to care less about appearing well-kept, preferring a rougher kind of look. With their spiked hair and vibrant colors, they never cease to shock and turn heads, attracting curious and often disapproving looks while being out and about. Despite that, there are many people who admire them and their bold, cynical statements.
Bonus Proficiencies
You've learned to see through the countless lies of most people in power. When you pick the College of Punk-Rock at 3rd level, you gain proficiency in Insight.
Rebellious
Being perfectly able to hold your own, you become proficient with unarmed strikes, and the damage die becomes a d4. It increases to 1d6 at 6th level and 1d8 at 14th. You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes.
You also gain proficiency with improvised weapons.
Guitar Smash
At 3rd level, you can use your musical instrument (must be a stringed instrument: Yarting, Dulcimer, Lute, Lyre, Viol) to channel your pent up rage at the injustices of society.
As an action, you can make your instrument sizzle with lightning, then slam it into the ground, forcing all creatures within a 15 foot cone to make a Dexterity saving throw against your spell save DC. On a failed save, you deal 1d4 piercing damage and 2d8 lightning damage, and half as much lightning damage on a success. The lightning damage increases to 4d8 at 6th level, and 8d8 at 14th. Once you've used this ability, you can't do so again until you finish a long rest
Additionally, when you reach 14th level in this class, all creatures who failed the Dexterity saving throw become stunned by you until the end of your next turn.
Turn it up!
Also at 3rd level, whenever you make an unarmed strike attack, you may choose to deal thunder damage instead of bludgeoning. Additionally, you can expend one Bardic Inspiration die and deal thunder damage equal to the number rolled on that die. The damage dealt becomes equal to twice the number rolled on the die at 6th level and three times at 14th. You can only do this once per turn.
Extra Attack
Starting at 6th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.
Headbutt
Additionally, if both of your attacks were unarmed strikes, you can make another unarmed strike as a bonus action.
Total Anarchy
At 6th level, frustrated with the endless manipulation and oppression of society, you have found a way to aid others in freeing themselves from these chains.
When a creature you can see casts an enchantment or illusion spell on an ally you can see within 60 feet of you that can hear you, you can use your reaction to expend a Bardic Inspiration die to interrupt the spell, as if casting counterspell. When used against a spell of 3rd level or higher, you may roll the die spent and add that to the required check.
There will be no peaceful revolution!
At 14th level, you can rile your companions up in battle, temporarily freeing them from their own limitations. As a bonus action, you can empower up to 3 friendly creatures, aside from yourself, that can hear you and are no more than 30 feet away to use their reaction to make an unarmed strike attack, which will deal 2d4 + your Charisma modifier thunder damage, and then move up to half their speed without provoking opportunity attacks. Once you use this feature, you can't do so again until you finish a short or long rest.
Created by NobodyBrews.
Some of the descriptions were inspired by @Hicks_Homebrew's College of Metal.
Polished with the help of wonderful people from:
Image by @Roseanne Jones.
Watercolor stain by by @Jared Ondricek.