Shadowcaller

by WoNC

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Shadowcaller

Rogues are no strangers to the shadows, but your relationship with them runs deep even by the standards of the most furtive of your brethren. Whether through a forbidden ritual, a chance encounter with the raw energy of the Shadowfell, or some other manner, you have gained the ability to animate and command the shadows around you, which you use to complement your prodigious talents.

Dark Dweller

At 3rd level, you gain darkvision out to a range of 60 feet. If you already have darkvision from your race or lineage, its range increases by 30 feet.

Summon Shadow

Beginning at 3rd level, you learn how to coalesce the shadows into a usable form, a summoned shadow. It is friendly to you and your companions, and it obeys your commands. See this creature's game statistics in the Summoned Shadow stat block, which uses your proficiency bonus (PB) in several places. The creature appears like a shadowy version of you.

In combat, the summoned shadow shares your initiative count, but it takes its turn immediately after yours. It can move and use its reaction on its own, but the only action it takes on its turn is the Dodge action, unless you take a bonus action on your turn to command it to take another action. That action can be one in its stat block or some other action. If you are incapacitated, the shadow can take any action of its choice, not just Dodge.

If the summoned shadow dies, you can conjure a new one at the end of a long rest if you spent at least one hour during that long rest meditating in darkness.

Veil of Shadows

When you reach 9th level, you learn how to drape yourself in shadows, altering your appearance. You can cast disguise self at will, without expending a spell slot or needing components. Charisma is your spellcasting ability for this spell.

Additionally, when you cast disguise self using this feature, you may also disguise your summoned shadow. It may take on the same appearance as you or a different one, but it otherwise follows the same rules for the spell.

Dark Step

By 13th level, you have learned how to merge with your shadow to travel short distances. Your summoned shadow gains the following action:

Dark Step. While in dim light or darkness and within 5 feet of the summoned shadow's creator, the summoned shadow can teleport itself and its willing creator up to 60 feet to an unoccupied space it can see that is also in dim light or darkness. The summoned shadow is merged with its creator's shadow upon arrival, as if by Shadow Meld.

Tenebrous Master

At 17th level, your command of shadows is so complete you can even turn your foes' shadows against them. As an action, you can exert your will to force each creature of your choice within 10 feet of you to succeed on a Charisma saving throw (DC equal to 8 + your proficiency bonus + your Charisma modifier) or be restrained by its own shadow for 1 minute.

The creature can repeat this saving throw at the end of each of its turns, ending the effect on a success. You may use this ability a number of times equal to your Charisma modifier, and you regain all expended uses when you finish a long rest.


Summoned Shadow

Medium aberration


  • Armor Class 10 + your Dexterity modifier
  • Hit Points 1 + your Dexterity modifier + five times your rogue level (the shadow has a number of Hit Dice [d8s] equal to your rogue level)
  • Speed 40 ft.

STR DEX CON INT WIS CHA
6 (-2) 14 (+2) 13 (+1) 6 (-2) 10 (+0) 8 (-1)

  • Saving Throws Dex +2 plus PB, Con +1 plus PB
  • Skills Stealth +2 plus PB x 2
  • Damage Immunities Necrotic, Poison
  • Condition Immunities Exhaustion, Frightened, Grappled, Petrified, Poisoned, Prone, Restrained
  • Senses Darkvision 60 ft., passive Perception 10
  • Languages understands the languages you speak
  • ChallengeProficiency Bonus (PB) equals your bonus

Amorphous. The shadow can move through a space as narrow as 1 inch wide without squeezing.

Actions

Smothering Darkness. Melee Weapon Attack: your Dexterity modifier plus PB to hit, Reach 5 ft., one target you can see. Hit: (1d6 + PB) necrotic damage.

Bonus Actions

Shadow Meld. While within 5 feet of its creator, the summoned shadow merges with the shadow of its creator. While merged in this way, it shares its creator's space and is undetectable by nonmagical means, but cannot take any actions save for unmerging from its creator's shadow as a bonus action.

Art Credit: Maria "Smaragdia" Nikolopoulou
 

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