Legendary Wampa (Unkajo)

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Legendary Wampa (Unkajo)

Huge Beast, Unaligned


  • Armor Class 20 (Natural Armor)
  • Hit Points 290 (23d20+50)
  • Speed 50 ft.

STR DEX CON INT WIS CHA
27 (+8) 16 (+3) 25 (+7) 10 (+0) 16 (+3) 14 (+2)

  • Saving throws Dex +5, Con +12, Wis +6, Cha +10
  • Skills Perception +11, Stealth +5
  • Damage Immunities Cold
  • Senses 60ft Darkvision, Passive Perception 20
  • Challenge 15 (13000 XP)

Legendary resistance (3/day) If the wampa fails a saving throw, it can choose to succeed instead.

Keen Smell The Wampa has advantage on Wisdom (Perception) checks that rely on smell

Actions

Multiattack. The Legendary Wampa makes two weapon attacks with its claws.

Claws. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: (2d10 + 8) slashing damage.

Throw snowball Ranged Weapon Attack: +8 to hit, range 60/240 ft., one target. Hit: 33 (5d10+6) bludgeoning damage + 15 (3d10) cold damage

Frost breath (Recharge 5-6). The Wampa exhales an icy blast in a 60-foot cone. Each creature in that area must make a DC 20 Constitution saving throw, taking 58 (13d8) cold damage on a failed save, or half as much damage on a successful one.

Legendary actions

Legendary Wampa can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Legendary Wampa regains spent legendary actions at the start of their turn.

Claw attack: The Wampa makes a claw attack. Throw Snowball The Wampa throws a snowball at a target.

 

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