Paladin: Oath of Liberation
The Oath of Liberation devotes itself to the idea of individuality and personal choice. It should always be someones choice to serve and to act. The paladins who swear this oath dedicate their lives to freeing others from oppression and misery, guiding them to their own path. They seek to use the powers of chaos to liberate and to defeat tyranny in all its forms, driving change for the betterment of society and their community.
Tenets of Liberation
The tenets of the Oath of Liberation fuel the paladin's drive to instigate change.
Drive the Rebellion. Chaos drives the revolution, which creates change. Be this spark for the betterment of others.
Fallen Kings. Leaders will become corrupt over time, be there to free the people from their tyranny.
Free From Oppression. Guide others from the path of evil and let them embrace their own choices and individuality.
Oath of Liberation Features
Paladin Level | Feature |
---|---|
3rd | Oath Spells, Channel Divinity |
7th | Aura of Freedom (10ft.) |
15th | Unwavering Will |
18th | Aura of Freedom (30ft.) |
20th | Soul of Salvation |
Oath Spells
You gain oath spells at the paladin levels listed in the Oath of Liberation Spells table. See the Sacred Oath class feature for how oath spells work.
Oath of Liberation Spells
Paladin Level | Spells |
---|---|
3rd | expeditious retreat, heroism |
5rd | aid, pass without trace |
9th | counterspell, remove curse |
13th | banishment, freedom of movement |
17th | circle of power, passwall |
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Arcane Freedom. As a reaction to when a creature you can see within 30 feet of you makes a saving throw, you can use your channel divinity and grant that creature advantage on the saving throw.
Unshackled. As a bonus action, you can target a creature you can see within 30 feet and use your channel divinity. The target can automatically escape from any restraints, such as manacles, magical binds, or a creature that has it grappled.
Aura of Freedom
When you reach 7th level, you bolster you and your companions defenses. When you or an ally within 5 feet of
you can repeat a saving throw to potentially end an effect, the saving throw is made with advantage.
At 18th level, the range of this aura increases to 30 feet.
Unwavering Will
At 15th level, if you fail a saving throw, you can use your reaction to reroll it. You must use this new roll.
You can use this feature a number of times equal to your Charisma modifier (minimum of once), and you regain all expended uses when you finish a long rest.
Soul of Salvation
Finally at 20th level, you can draw upon the powers of chaos and empower yourself. As a bonus action, gaining the following benefits for 1 minute.
- Your movement is unaffected by difficult terrain.
- Spells and other magical effects can't reduce your speed.
- You are immune to the charmed, frightened, paralyzed, petrified, restrained, or stunned conditions.
Once you use this feature, you can’t use it again until you finish a long rest.
Version 1.0
Got any ideas or feedback? Message me here
Art: Gayeon Kim