Table of Contents
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Introduction | 3 | ||||||||||||
Cannon-Cannon Fruit | 5 | ||||||||||||
Sand-Sand Fruit | 7 | ||||||||||||
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The Fruit of Legends
Across the four blues people speak of those with powers granted to them by mystical fruits, these are known as Devil Fruits. True to their name, demonic power rests within them, granting the first person to eat them incredible abilities. On the Grand Line, however, Devil Fruits are well-known and sought after by many, regardless of whether or not their powers are known. Unless described in an encyclopedia or the previous owner is well known, the power of a Devil Fruit is typically unknown before consumption. Because of this, most people won't risk the power, and instead sell the fruits for millions of berries. The following book contains the catalogue of Devil Fruits that can be used in Dungeons and Dragons 5th edition campaigns.
Abnormal Appearance
Even someone who has never heard of Devil Fruits will at least be able to distinguish one from normal fruits. Devil Fruits take on an abnormal color (for example, a blue apple or a purpal pinapple) with distinct swirls adorning them. Some even look like the power they give, like a fruit granting medical powers being shaped like a heart.
Hated by the Sea
All who eat a Devil Fruit, "Users" as they're called, share one weakness, regardless of the power their fruit gave them. To eat a Devil Fruit is to make the sea your greatest enemy, and prevents you from swimming. Your body becomes paralyzed when submerged, losing the ability to fight back against its power. They still seem to move fine under conditions such as rain or snow, or staying partially submerged such as when bathing.
Greed Leads to Death
Once you have eaten a Devil Fruit, its power stays with you until your death, the sea remains your foe, and you cannot take back this action once done, save for your own demise. Whats more, the consumption of a second fruit will cause the consumer to die instantly. Some rumors even believe that when two users meet, the devils that grant their powers will fight to the death, though this is simply speculation.
The might of a leader
Those who eat Devil Fruits tend to become great men and women such as captains of pirate crews and marine admirals. A Devil Fruit doesn't guarantee tremendous power, but the strength of the ability depends on how much effort one puts into mastering their power.
Reincarnation
When a user passes away, their power doesn't die with them. While it is unknown exactly how far, or if distance even matters, but a full grown fruit will obtain the distinct swirls of a Devil Fruit, granting the next person to eat it the same power that was once lost. Because of this, many organizations will scramble quickly upon hearing of the death of a powerful user.
Awakening
The final stage a user has with their devil fruit is awakening its true potential, granting incredible abilities as unique as the initial power itself. Mountains turned into deserts, cities formed into string, even the ability to transform into an almost indestructable monster are all possible when a user awakens to their Devil Fruit's power.
The Three Catagories
Devil Fruits can be organized into three distinct catagories, listed below as follows:
Zoan
The primal power of the Zoan Class of Devil Fruit grants the user the ability to transform into an animal and back into their original form. In addition, they can transform into a hybrid form, gaining the perks and advantages of both their forms.
Paramecia
The easiest way to destinguish a Paramecia Devil Fruit is to ask if it doesn't fit in with the other two catagories. A Paramecia Devil Fruit can grant any power from turning one's body into rubber to controlling the very souls around them.
Logia
The Logia Class of Devil Fruit allows the user to transform their bodies into elemental forms such as fire, ice, or even mud. This class of devil fruit is believed by many to be invincible, unable to be damaged by conventional means, and sometimes only being injured by their elemental weakness. However, those with Logia powers tend to die quickly if they don't take their opponents seriously, as there are ways to circumnavigate this seemingly unstoppable power.
The Powers of a Devil Fruit
All Devil Fruit listed in this book are scaled with the assumption that you are not just having player characters eat them. They seem very powerful, but only because they should become the center of how the player or NPC fights. Don't be afraid to treat your players as if they were a level or two higher
All Devil Fruit users lose any form of movement speed when submerged in any form of water, this includes swim speed. They also are unable to use any abilities they have obtained from their devil fruit, but any changes to their bodies remain. (For example, a man made of rubber remains made of rubber, but someone else will have to stretch him) If they have the ability to breath underwater, they are still able to speak, but those who cannot will begin to suffocate as described in the Player's Handbook (Page 183).
Finally, feel free to be creative, this encyclopedia is designed to be a jumping point for DMs who want to introduce Devil Fruits to their players, but they can make as many different kinds as they want, or even give them powers described outside of what has been described here.
A Class of their own
Any ability given by a devil fruit does not stack with class abilities. For example, the Cannon-Cannon fruit's Cannon Blast attack does not trigger the Rogue's Sneak Attack
Leveling system
Upon eating the fruit, the user if given powers up to whatever level is appropriate, gaining a new ability on every odd level and awakening their devil fruit at level 15. If they eat their fruit after level 1, level up their fruit each tier after every 5 uses of its powers.
Subject to Change
This system will be updated when the series of One Piece describes how exactly Devil Fruits are awakened.
The Cannon-Cannon Fruit
A fearsome visage stomps towards the helpless crew as his arm transforms into an iron pipe. The captain begins to charge towards him, only to be blasted apart by a burst of steel and fire. "Cannon-non-non" the man laughed as he continued closer to the rest. "You have nowhere else to turn, weaklings, but I'm not without mercy." He transforms his arm back to normal, and opens the front of his coat, revealing a large cannon at his navel. As the fire began to stir within his gut, he smiles, "join, or perish." Ignis Flint grew his crew through fear and the overwhelming power of his devil fruit.
The Cannon-Cannon Fruit grants the user the ability to transform their limbs into cannons, the blasts from the cannon grow stronger and faster the longer the user has them.
Level | Cannon Ball Damage |
---|---|
1 | 1d6 Bludgeoning |
2 | 1d6 Bludgeoning |
3 | 1d6 Bludgeoning, 1d6 Fire |
4 | 1d6 Bludgeoning, 1d6 Fire |
5 | 2d6 Bludgeoning, 1d6 Fire |
6 | 2d6 Bludgeoning, 1d6 Fire |
7 | 2d6 Bludgeoning, 2d6 Fire |
8 | 2d6 Bludgeoning, 2d6 Fire |
9 | 3d6 Bludgeoning, 2d6 Fire |
10 | 3d6 Bludgeoning, 2d6 Fire |
11 | 4d6 Bludgeoning, 2d6 Fire |
12 | 4d6 Bludgeoning, 2d6 Fire |
13 | 4d6 Bludgeoning, 3d6 Fire |
14 | 4d6 Bludgeoning, 3d6 Fire |
15 | 5d6 Bludgeoning, 3d6 Fire |
16 | 5d6 Bludgeoning, 3d6 Fire |
17 | 5d6 Bludgeoning, 4d6 Fire |
18 | 5d6 Bludgeoning, 4d6 Fire |
19 | 6d6 Bludgeoning, 4d6 Fire |
20 | 6d6 Bludgeoning, 4d6 Fire |
Cannon Blast
At level 1, you can use an action to transform your limbs into cannons. While your limbs are cannons, you can use them to make a Cannon Blast Attack.
You use your Dexterity modifier when setting the saving throw DC for any and all of your cannon based attacks.
Spell Save DC
Cannon Blast attack modifier
Cannon Blast
- Casting Time: One Action
- Range: 30/60 feet
You fire a cannon ball from your cannon. Make a ranged weapon attack at one creature within your range, that creature takes damage based on your current player level, as described by the Cannon Ball Damage Chart.
Cannon Balls
Also at level 1, you have a number of cannon balls inside you equal to your Strength modifier. You regain all of your cannon balls when you finish a long rest.
Faster Transformation
At level 3, you can change your limbs into cannons as a bonus action, rather than an action.
Faster Firing
At level 5, you can fire two cannon balls at two different targets or fire one cannon as a bonus action on your turn.
Iron Skin
At level 7 your AC increases by 1 as your skin becomes more cannon like.
Born of Cannons
At level 9 you gain resistance to Bludgeoning and Fire damage.
Explosive Shots
At level 11, your cannon balls have more powder, now. When you successfully hit a target with your Cannon Blast attack, all creatures within 5 feet must make a Dexterity saving throw, taking the fire damage as described on the Cannon Ball Damage chart on a failed save.
Awakening
At level 15 you have awakened to the power of the Cannon-Cannon Fruit. Using one action you can transform two medium or smaller objects within 30 feet of you into cannons. Creatures can use these cannons to make a Cannon Blast Attack, but the damage is only treated as if they were level 3. The cannons change back after three uses.
One with the cannons
At level 17 you've mastered making cannon balls and can make a new one as an action. You can make up to 3 new cannon ball, after which you will need to take a short rest.
A living cannon
At level 19 your skin is permanently made of iron. You gain 2 AC and become immune to bludgeoning and fire damage.
The Sand Sand Fruit
The dunes of Alabasta began to swirl around the town as a band of pirates looked for their treasure. Unable to see that the very source of the wind was the sand itself, or more importantly the one who's body had been turned to sand by the power of a devil fruit. Crocodile showed himself in the very center of the crew, laughing at their inability to notice him. Angered by this, the crew let loose a flurry of swords and bullets at him, only resulting in him laughing further.
In a single swipe of his hand, their bodies lay on the ground, dried like mummies, not a single soul left to tell of the terror of the Sand-Sand Fruit.
The Sand-Sand Fruit, as the name implies, turns the user's body into sand, as well as granting them control over sand.
Intangible Form
At level 1 the user of the fruit gains the ability to avoid all physical damage. As an action they can begin concentrating, as if concentrating on a spell, to become immune to bludgeoning, piercing, and slashing damage from non Haki-imbued attacks. Furthermore, if you come into contact with water, you become paralyzed and vulnerable to the previously mentioned damage types until you are dry again.
Cutting Sand
Also at level 1, the user can use their action to make a ranged weapon attack, which they are proficient in. The damage of the ranged attack is determined by the user's current level, as shown in the Cutting Sand Chart.
You use your Dexterity modifier when setting the saving throw DC for any and all of your sand based attacks.
Spell Save DC
Sand attack modifier
Cutting Sand
- Casting Time: One Action
- Range: 30/60 feet
You target one creature within range and make a ranged weapon attack against it, causing damage based on the Cutting Sand Chart. The range for this ability is doubled when you are in areas with sand, such as a dessert or beach.
Level | Cannon Ball Damage |
---|---|
1 | (1d6 + Dex Modifier) Slashing |
2 | (1d6 + Dex Modifier) Slashing |
3 | (2d6 + Dex Modifier) Slashing |
1 | (2d6 + Dex Modifier) Slashing |
2 | (3d6 + Dex Modifier) Slashing |
3 | (3d6 + Dex Modifier) Slashing |
1 | (4d6 + Dex Modifier) Slashing |
2 | (4d6 + Dex Modifier) Slashing |
3 | (5d6 + Dex Modifier) Slashing |
1 | (5d6 + Dex Modifier) Slashing |
2 | (6d6 + Dex Modifier) Slashing |
3 | (6d6 + Dex Modifier) Slashing |
1 | (7d6 + Dex Modifier) Slashing |
2 | (7d6 + Dex Modifier) Slashing |
3 | (8d6 + Dex Modifier) Slashing |
1 | (8d6 + Dex Modifier) Slashing |
2 | (9d6 + Dex Modifier) Slashing |
3 | (9d6 + Dex Modifier) Slashing |
2 | (10d6 + Dex Modifier) Slashing |
3 | (10d6 + Dex Modifier) Slashing |
Drying Hands
At 3rd level, you gain the ability to drain moisture. When you touch an object with your hand, you can use your action to drain the moisture out of it. Wooden objects become brittle, plants wither and die, and stone and metal turn to sand. If the object is worn or carried by a creature, that creature must succeed on a Dexterity saving throw to avoid your touch. The creature has advantage if they are aware you are around. If you touch a creature with this ability, you must first make a sand attack roll to touch them. A creature touched in this way must succeed on a Constitution saving throw, taking 1d6 necrotic damage per level you have with this devil fruit.
Desert Spada
At 5th level, you gain further control and aim with your devil fruit. You can now use your cutting sand as a bonus action, but only if you didn't use your action to do so.
Blended Sand
At 7th level, you gain advantage to your stealth rolls when in an area covered in sand.
Sables
Starting at 9th level, you become able to summon tornadoes of sand. Choose a point within 30 feet of yourself, that point begins the tornado, which starts with a 5 foot radius and is 10 feet tall. At the start of your turn, you can use your action to increase the tornado's radius and height by 5 feet. As a bonus action, you can move the tornado at a speed equal to its current height. Creatures caught in this tornado must succeed on a Dexterity saving throw or become blinded for the turn. If the tornado is above 20 feet tall, those creatures also take 2d6 bludgeoning damage for every 10 feet of its height. Finally, if the tornado is above 40 feet tall, those creatures must succeed on a Strength Saving throw or be blown 20 feet away in a random direction. If the tornado reaches 50 feet in height, the creator of the tornado loses the ability to control it. The tornado will continue to grow an additional 10 feet at initiative count 20 (losing ties) until something stops it, or once it dissipates at the Dungeon Master's discretion.
Sand Reflex
At 11th level, you no longer need to concentrate on your Intangible Form ability.
Sand Hopping
At 13th level, your devil fruit lets you transport yourself to any spot within 100 feet of yourself as an action. This movement doesn't invoke attacks of opportunity.
Awakening, Ground Secco
At 15th level, you've mastered your devil fruit, granting you the power to control sand at a whole new level. As an action you can touch solid ground and use your Drying Hands ability on everything touching the ground within a 60 foot radius, centered on yourself. Creatures caught in this have disadvantage on their Constitution saving throws, and constructs automatically fail the save.
Desert La Spada
At 17th level, you can choose three targets for your cutting sand ability, rather than one.
One with Sand
Once you've reached 19th level, you are sand itself. When you take damage from any source other than something covered in water, you can use your reaction to instead take 0 damage and move to a point within 20 feet of yourself. You also become immune to the effects of your Sables tornadoes.